Login |  Register |  FAQ
   
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 220 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15  Next

Tau Infantry DiscussionPu

 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 2:21 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (Onyx @ 05 Mar. 2009, 13:19 )

Reducing formation size should force multiple coordinated fire attacks every turn and could mean that the Tau are heavily disadvantaged as the game progresses (as the smaller formations are more easily broken).

Actually, I think that would be a *GOOD* thing, to reflect the desire to not wage a prolonged battle... they'd have to hit hard and decisively early in the game and not be good at dragging things out.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 2:23 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
Where's the 'Patient Hunter' in that idea?  :whistle:

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 2:25 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (Onyx @ 05 Mar. 2009, 13:23 )

Where's the 'Patient Hunter' in that idea?  :whistle:

It's in a different army list... which would be a *brilliant* way to set up a variant Tau list!

So, this is the "Killing Blow" army list and focuses on that philosphy, and then an alt-list focuses on Patient Hunter... I really think that would be cool!

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 2:28 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
The idea of deliberately "popcorning" the Tau list is interesting, but I don't think it's something we can really just theoryhammer to a conclusion. Something like that needs a lot of playtesting to see if it's viable/a disadvantage/broken.

Ginger has put forward a good case for it being viable, but as Onyx says, the Tau could become too fragile. However, I would also suggest they could become horribly difficult to deal with, as we all know how high activations can "break" Epic.

There's really no way of knowing without trying it out a lot.




_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 2:32 pm 
Brood Brother
Brood Brother

Joined: Wed Oct 22, 2008 7:44 am
Posts: 553
Location: Vilnius, Lithuania
Quote: (Onyx @ 05 Mar. 2009, 15:19 )

"Those units can order up to 2 other formations that have not taken an action this turn, and which are not broken, to follow their own formation when they take an Advance, Double or Sustain Fire action, as long as all the formations have at least one unit within 15cm of the formation containing unit calling for coordinated fire"

Quote from V5 Tau rules.
Whilst not needing to be as close as formations taking a combined assault action, there is still a close range requirement to use Coordinated Fire.

Reducing formation size should force multiple coordinated fire attacks every turn and could mean that the Tau are heavily disadvantaged as the game progresses (as the smaller formations are more easily broken). This is obviously the same for every army but it seems to me that it could be used against the Tau quite easily.

I'm not in favour of reduced size formations.

Do suggest another approach to make Tau rely on Coord Fire more. Or do you think it's not necessary at all as a rule?

Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 2:42 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
I use Coordinated Fire for my Tau about as often as I use Combined Assault with, say my Marines (probably once every game or two when required).

I don't see a need to change things at the moment.

Is there a need to force other armies to rely on Combined Assault more? As has been pointed out by E&C, it's not used often now.

I'm sure TRC could powergame the heck out of a Tau list with as many activations as are being suggested here.




_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 2:45 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I have a game scheduled for tomorrow evening.  I plan on taking lots of FW with their current stats and attempting to assault effectively.  I'll try to keep track of the differences in what would have happened if they had 4+FF.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 2:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (Onyx @ 05 Mar. 2009, 13:19 )

I'm not in favour of reduced size formations.

I'm going to be blunt here: How much of this is predicated on you having a fully (and awesomely) painted Tau army that you don't want to have to change up?

I know how expensive Tau stuff is, but I think it's inappropriate in making a *play* balanced list to allow that fact undue influence on the design process.  "I think Stingrays should be kept because I bought twelve!" is not a valid design principle, but it's been mentioned more than once in discussions; so where do you stand on that?

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 2:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (nealhunt @ 05 Mar. 2009, 13:45 )

I have a game scheduled for tomorrow evening.  I plan on taking lots of FW with their current stats and attempting to assault effectively.  I'll try to keep track of the differences in what would have happened if they had 4+FF.

Make sure you use my Game Logs and have spare batteries for your camera!  *laugh*

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 4:00 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
If the drone formation were to come back then drop their expendable status. Having the same unit with different in game effects, depending on what formation it is part of is just annoying.


Top
 Profile  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 4:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Onyx, thanks for the spot on the 15cm restriction. However, the suggestion still stands as an alternative form for the Tau. To expand on the thought a little, I am suggesting that the relevant Infantry formations are given co-ordinated fire and reduced slightly both in size and cost; perhaps by ~3/4. So
6x FW               175
3x pathfinders 125 ??
4x Stealths        175

Armoured formations, Broadsides, Crisis and other 'supporting' formations would not be affected as they are the formations that you might expect to be co-ordinated in this fashion.

On powergaming, you can already take 6x FW in Orcas with 5x recon skimmers and a Hero spaceship which would provide a very respectable 'popcorn' drop army, and I am sure there are a number of equally tricky lists that could be made up. These suggestions would not change that position greatly. Reducing the costs as suggested while applying the principle of *Co-ordinated action* would potentially increase the number of FW formations to eight while effectively reducing the infantry activations to four.

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 5:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jun 26, 2005 12:36 pm
Posts: 653
For the record, the yardstick for a Coordinated Fires effectiveness is not, IMO, the Combined Assault but rather an Engage preceded by a support formation doubling/advancing into FF range.

_________________
Visit www.epic-battles.de the ultimate german epic site&forum!


Top
 Profile Send private message  
 
 Post subject: Tau Infantry DiscussionPu
PostPosted: Thu Mar 05, 2009 7:17 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
Yes, but you can't buy grot formations. This is another Tau special rule fudge that is just not necessary.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 220 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net