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London Experimental Day - Tau games

 Post subject: London Experimental Day - Tau games
PostPosted: Tue Jul 15, 2008 5:33 pm 
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Quote: (Onyx @ 15 Jul. 2008, 11:51 )

If the answer to these questions is yes (and it should be) then make one (balanced/fair) list and let the Tau players pick what they want to play with.
If the answer is no then this is not even worth talking about.

Or should a player to be able to say to a Tau player "I'll play you but only if you use the proper (read 1st) list"? I hope not!

Why not do that with all the races? 1 human list (tank/mech/infantry/siege), 1 marine list (air assault/horde etc etc), etc?

Currently if you only want to win you do actualy pick a style - sadly its not exactly a fluffy one (i.e. gm horde, skimmer mass etcetc). Its very hard to stop players doing that the more stuff is there, and of course you have duplication of unit purposes and one is always better than the other. These armies are nigh on guarrentied to win against x types of armies (and then sheer ower level determins chances against others) and the epic system of army list design is meant to make such forces untenable for anything other than scenarios.

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 Post subject: London Experimental Day - Tau games
PostPosted: Tue Jul 15, 2008 7:22 pm 
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Quote: (Moscovian @ 15 Jul. 2008, 18:06 )

The reason the support craft rule is being defended is because there are folks (like me) who have actually played with the rules and experienced the downside of them as well.

All of the most recent arguments are about the overpowered nature of the units but the flip side (the support craft being able to be targeted with no LOS and no cover) is glossed over.

When you go to playtest this, try doing BOTH rules.  Take each activation with the support craft and against the support craft and say, "Okay, we tried it with the support craft rule, now how would the APU rule affect the situation?", record the results going both ways (TAKE PICTURES) and then we'll have some good ideas as to how the rules compare.

I am conversely shocked that all these problems have only recently come up with the support craft rule.

In the game I did, APU would have resulted in completely different moves: The two 4-strong Basilisk formations would have been effectively hidden from the start, in order for the Morays (or the Hammerhead Cadre) to get a LOF they would have needed to march.

Instead, the Morays advanced once and then they and the Basilisks poured fire at each other, sustaining when they could and firing on hold when that failed until the Basilisks lost. Maneuver and positioning had exactly nothing to do with the outcome, it was down to luck. The only tactical variable was hitting another target than the Moray/Basilisks when the initiative had been lost and said target hadn´t activated, which resulted in the Leman Russ´ being morayed once and the Scorpfish and nearby FWs barraged also once.

I´m quite aware of the downside, thank you. But, to reiterate: Vultures and Basilisks are ideal counters to Support Craft, armies which lack long-range AT are at their mercy.

As to the topic "coming up recently": I have argued against the Morays being flying, all-seeing Super-Shadowswords even carrying their own AA back in 2005 when Jimmy Grill was Army Champion on the old forums.

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 Post subject: London Experimental Day - Tau games
PostPosted: Tue Jul 15, 2008 8:24 pm 
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Quote: (Moscovian @ 15 Jul. 2008, 17:06 )

The reason the support craft rule is being defended is because there are folks (like me) who have actually played with the rules and experienced the downside of them as well.

I've played dozens of games against Jstr with the Moray and (Upgunned SG) Manta using the Support Craft rule. He finds it boring and I find it irritating.

All of the most recent arguments are about the overpowered nature of the units but the flip side (the support craft being able to be targeted with no LOS and no cover) is glossed over.


It is glossed over, but that's (For my part at least) because I don't think that it's such a disadvantage as you make out:

- Mantas are big enough that they'd probably be shot at anyway even under APU.
- Morays are either used in Warhound-esque suicide strikes deep into the enemy's half (And so expect to die anyway, it's only important that they get off that one no-LOF shot to kill the target first), or they fire at long range where they can shoot but where the enemy will have problems moving into range to do anything decent in return anyway*.

I am conversely shocked that all these problems have only recently come up with the support craft rule.

I'm kinda surprised it hasn't come up before, we've been complaining about it for half a year in my gaming group (Morays being overpowered (And cheap in points too) compared to the capabilities of other units in Epic is one of the major reasons we moved to using the FW Tau army list, despite its flaws it is fun to play with, which SG Tau aren't for us anymore).



* Because the Moray can stay at 75cm range and lob TK(D3) shots over buildings, whilst 75cm is a considerable distance to cover just to take a shot at an enemy for most formations... most formations would need to double to put a decent ammount of shots against the target @75cm.

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 Post subject: London Experimental Day - Tau games
PostPosted: Tue Jul 15, 2008 8:28 pm 
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Quote: (Lion in the Stars @ 14 Jul. 2008, 21:46 )

Except that the drone turrets were from the Taros campaign, which was the defense of a recently acquired, formerly Imperial, world.

This (admittedly small sample) shows that the Tau rely on drones when on the operational/strategic defensive, and save manned (fished) units for offensive operations.

I can make arguments both ways for whether to even include the drone sentries in a tournament list at all, compared to a specific campaign list.

Well this can show my point.

The Turret/drone heavy list reprsents the defensive tau cadres

A mechanised list represents the tau cadres that preformed sweeping attacks on the imperial lines

A foot list repsrents the tau caught by the marines and cadains on the ismutha peninsula break through.

So three different lists can represent the same tau forces in a single campaign, just like several marine lists can represent the same marine chapter.

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 Post subject: London Experimental Day - Tau games
PostPosted: Tue Jul 15, 2008 8:33 pm 
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Quote: (Onyx @ 15 Jul. 2008, 11:51 )

Quote: (Evil and Chaos @ 15 Jul. 2008, 15:41 )

I honestly think that two lists would be best:

List 1 - A 'standard' Tau list that would look more like the FW list.

List 2 - A tankers/WE 'armoured' list that would look more like the SG list, but probably would have no access to alien Aux, along with a few other restrictions.


That gives you two archetypical forces, the infantry-heavy standard list (Which matches the armies depicted in the background) and the tanker list for the guys who like using their skimmer tanks as Core companies (Which doesn't match the background for a *standard* Tau army).

I truly believe that both lists could then be balanced quickly.

Surely this could lead to people with a similar opinion to yourself calling all users of the second list powergamers or cheats or people who don't know what Warhammer 40000 is all about or worse...etc etc.

I think the Epic community is more mature than that.

Personally I want to see two lists because I think it would be healthy for Epic, not because of some esoteric dislike I have of people who think Morays are cool.

Would both (eventually) be tournament legal?
Would both be respected by all players (not shunned by 40K purists)?

Yep.

If the answer to these questions is yes (and it should be) then make one (balanced/fair) list and let the Tau players pick what they want to play with.

How many years has this 'one list fits all' approach been rumbling along?

Seriously, what's wrong with having two lists:

- Tau Hunter Cadres Army List
- Tau Armoured Cadres Army List

Doesn't that sound cool?




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 Post subject: London Experimental Day - Tau games
PostPosted: Tue Jul 15, 2008 9:26 pm 
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Once again I see a lot of complaints about eh Morays and it feels like the Mantas are just getting wrapped up in it all.  If Morays are (arguably) out of balance to begin with it stands to reason perhaps the problem isn't the support craft special rule but  their stats alone.

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 Post subject: London Experimental Day - Tau games
PostPosted: Tue Jul 15, 2008 10:08 pm 
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Quote: (Hena @ 15 Jul. 2008, 19:24 )

Quote: (The_Real_Chris @ 15 Jul. 2008, 19:33 )

Currently if you only want to win you do actualy pick a style - sadly its not exactly a fluffy one (i.e. gm horde, skimmer mass etcetc).

I'm curious. How well would you GM list work without the Sentries?

I can only speak of the past but it worked fine. Because Epic Tau get AP GM's your entire army can be based around them (if you only had AT GM's you would still need stuff like infantry with AP shots). Every formation of tanks and stuff has a markerlight and for forward lighting you use TigerShark dropped drones and pathfinders - the pathfinders often doing a co-ord fire to double at the target whilst the rest open up.

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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 16, 2008 7:35 am 
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TRC - Fair points in regard to multiple armies from the same race.

E&C - Would you accept a "Tau Armoured Cadres Army List" that has Morays, Scorpionfish and Markerlight Turrets etc?

Oh and I certainly don't use Morays just because I think they're "cool"...
We've increased the pts cost for them recently (to 350 and we may adjust it further) as there is no such thing as an overpowered unit, just an underpriced one.

I think the Epic community is more mature than that

I really hope so mate.




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 Post subject: London Experimental Day - Tau games
PostPosted: Wed Jul 16, 2008 8:57 pm 
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Quote: (Onyx @ 16 Jul. 2008, 07:35 )

E&C - Would you accept a "Tau Armoured Cadres Army List" that has Morays, Scorpionfish and Markerlight Turrets etc?

Yes I would ; That would be awesome.

It could even get some extra units, like a new configuration of Manta.




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 Post subject: London Experimental Day - Tau games
PostPosted: Fri Jul 18, 2008 4:58 am 
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Yes I would ; That would be awesome.

It could even get some extra units, like a new configuration of Manta

Sorry E&C but I don't get you. You moan about these units day in day out... yet you advocate making an entirely different list with all the things you don't like. You'd probably moan about that list too....  :oo:

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 Post subject: London Experimental Day - Tau games
PostPosted: Fri Jul 18, 2008 6:54 am 
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You could make that list dependant on such things - they would be the core essentially. Hard to have a problem with something when it is actually the point.

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 Post subject: London Experimental Day - Tau games
PostPosted: Fri Jul 18, 2008 10:14 am 
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Quote: (CyberShadow @ 15 Jul. 2008, 11:27 )

It seems that there are a couple of suggestions from people on the way. I will hold off on starting the new version until after these two lists are posted and have had about 24 hours for feedback.

But, please get them posted here asap.

Thanks.

UPDATE: With no additional lists displayed, I will be starting work on the next version and changing these boards to read only on Monday. If you are working on a list or suggestion, either send it to me or put it in the Wiki area and I will add a link post here.

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 Post subject: London Experimental Day - Tau games
PostPosted: Fri Jul 18, 2008 12:18 pm 
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Quote: (Dobbsy @ 18 Jul. 2008, 04:58 )

Yes I would ; That would be awesome.

It could even get some extra units, like a new configuration of Manta

Sorry E&C but I don't get you. You moan about these units day in day out... yet you advocate making an entirely different list with all the things you don't like. You'd probably moan about that list too....  :oo:

Well, it would probably be contingent upon the 'Support Craft' rule being modified, but I see no reason why an 'armoured Tau' army list couldn't be a cool thing with a little effort.

I moan about how they (Morays, Scorpionfishes, etc) are far too powerful for their points costs / the context of the rest of Epic, not that they could never be fixed.

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