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[batrep] Tau Vs Nid

 Post subject: [batrep] Tau Vs Nid
PostPosted: Thu May 18, 2006 10:20 am 
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I fired on a single formation with :
- 375 points of stingrays
- 475 points of hammerheads/skyrays
- 500 points of hammerheads/skyrays
- 225 points of scorpionfish.

I think it's enough to destroy a single formation...


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 Post subject: [batrep] Tau Vs Nid
PostPosted: Thu May 18, 2006 2:31 pm 
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well I don't speak about it and you know it thurse, another time, I speak about the activation of the stingrays which destroyed ALONE ALL the formation (well I mean a lot of brood and 3 synapses). 12 models, 350 pts in one activation, against a covered formation (so normally model have a 4+ save), sure it's normal and balanced. Your others formations only finished an already destroyed formation.

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 Post subject: [batrep] Tau Vs Nid
PostPosted: Thu May 18, 2006 3:26 pm 
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The only way that could happen is phenomenally good die rolls.

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 Post subject: [batrep] Tau Vs Nid
PostPosted: Thu May 18, 2006 3:38 pm 
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He must have had awe-inspiringly good dice rolls to kill 12 models with 12 shots... I'm guessing that since it was Turn-1 he used only his submunitions? Or did he move up to use his Smart Missiles? Sounds to me like you got a really bad run of luck in there...


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 Post subject: [batrep] Tau Vs Nid
PostPosted: Thu May 18, 2006 4:29 pm 
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even not! He didn't made especially good dice rolls. Stingray have 18 shots not only 12 (3 shots by model). But with 12 X 3+ IC (he passes about 8 to ten shots, and against termagant, each ones kill a model, even with the cover) it is more simple. Well I did 3 failed roll save at 4+. But the result is here and didn't come from luck, I would search elsewhere.... maybe in the balance of the stingray unit :oops:....

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 Post subject: [batrep] Tau Vs Nid
PostPosted: Thu May 18, 2006 4:42 pm 
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To sum up :
-hammerheads 1 : 2 termies
-stringray 1 zooanthrope, 1 ravener, 5 termies, 1 hormagaunt 1 nid warrior
-hammerheads 2 : 1 ravener and 1 warrior.
- scorpionfish 1 hormagaunt, 1 warrior

So that's 9 kill for the stingrays on a target that was lighted and with sustained fire. I'm not sure that it is really overpowered.

Anyway, what I can say about that is that when you fight nids with Tau, the strategy seems rather obvious : concentrate fire power on a swarm to destroy it, and create a breach to use your mobility advantage to the maximum.

If the nid player can't reduce your mobility thanks to ZOC, several swarm in engage range and so on, you are on the way to achieve victory.  And I admit that with your list ( I really can't say if it was good or bad ), it was hard for you to threaten units.

Finally, a last point : when I play eldars, I usually have to engage swarms as my AP firepower is not that great. In this case, it is easier for nids, as then can use withdrawal moves to redeploy/hide and after an assault, my troops were much closer to the enemy. As the Tau rarely engage, Nids lose this withdrawal advantage


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 Post subject: [batrep] Tau Vs Nid
PostPosted: Thu May 18, 2006 4:43 pm 
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Quote (ayoras @ 18 May 2006 (16:29))
even not! He didn't made especially good dice rolls. Stingray have 18 shots not only 12 (3 shots by model). But with 12 X 3+ IC (he passes about 8 to ten shots, and against termagant, each ones kill a model, even with the cover) it is more simple. Well I did 3 failed roll save at 4+. But the result is here and didn't come from luck, I would search elsewhere.... maybe in the balance of the stingray unit :oops:....

Maybe I'm missing something here... But how (and for that matter why) did you allow your brood to wind up within 30cm of an enemy formation which's sole purpose is to kill units like that one? The Submunition Rounds are 2x AP 5+ base, he'd have to Sustain Fire for it to be 3+ and be within range of markerlights (Off the drones I think he says in the bat-rep), but he'd ALSO have to be within 30cm for the seeker missiles to be able to fire... That seems awfully close for the first turn on a unit which hasn't moved, even with the brood having marched... They're only going to get 45cm even accounting for both starting 15cm into the board. Neither group can garrison due to move-speed constraints... In order for you to wind up within that range you'd have to be playing on a table something like 105cm across. Coincidently if he did recount things accurately in the bat-rep then the Stingrays only killed 10 units. 1 was a Warrior. The Hammerheads finished off the second warrior.

To me this sounds like a classic 'Best case scenario'. You left a brood inside his optimal range, while being marked with marker lights, allowing him the chance to pound them with a unit which exists for the express purpose of pounding such units. Not surprising that he tore it apart. Conversely had it been the brood full of Carnifexes and the Hive Tyrant the same Stingrays would have done virtually nothing to it. Having only 6 AT 3+ shots.


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 Post subject: [batrep] Tau Vs Nid
PostPosted: Thu May 18, 2006 4:44 pm 
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Stingray have 18 shots not only 12 (3 shots by model).

No you have 12 AP shots ( I did 9 hits at 3+ ) and 6AT shots ( which were enough to kill the zooanthrope )

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 Post subject: [batrep] Tau Vs Nid
PostPosted: Thu May 18, 2006 5:57 pm 
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But the result is here and didn't come from luck, I would search elsewhere.... maybe in the balance of the stingray unit...


Then from Thurse...

-stringray 1 zooanthrope, 1 ravener, 5 termies, 1 hormagaunt 1 nid warrior


So, we're back to ~200 points of casualties from a 375 point formation firing at an ideal target.

Assuming Thurse is not mistaken in his unit count, this is not a balance issue.  This is commensurate with what is normally expected from units firing under optimal conditions.

Assuming similar die rolls (average hits and several failed saves), a 250 point IG Bombard formation would likely have achieved a similar number of hits/kills proportional to its point cost.  However, Bombards would not have required a spotter formation (markerlights) to be in a vulnerable position to fire at maximum ability.

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 Post subject: [batrep] Tau Vs Nid
PostPosted: Fri May 19, 2006 10:59 am 
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sorry I was wrong. The impact of thurse's stingray first shot were so important in the game so it disturbeb my memory. But I still find it is a little overpowered, not especially for the number of model they killed in one activation (even if it is a little insane, it happends often with my nids). Another time : to kill so much COVERED model is abnormal I find.

You speak about "optimal" conditions and "best case scenario".... well it is totally wrong. Stingray may sustain fire almost every where on the table (I underline almost) and ALWAYS have marker light (I underline always). It means that they are almost always in optimal condition.

The bio blitz brigade (1Tyran 7carnies 1 hierodule)??? Well he crushed them with his crisis (I think it is the name of the "super-elite" tau). At the end of the first turn he came 10cm in front of the carnies. It was a calculated gamble ^^ (well in fact he took no risks at all). Naturally, he wons the strategy roll, activated his crisis and leave the BBB with only 2 carnies and the hierodule. It is totally normal. The problem? Even if I won the strategy roll, I wouldn't be able to engage the crisis at CC range (damned jump pack) and wouldn't be able to do an effective assault.

Conclusion of this game : nids maybe have a problem of balance (indeed, they maybe are still overpowered) and Tau not but Taus are the nightmare of the nids. Nids slowness and lack of armour save for its brood against Taus firepower, speed and maneuverability give NO chances for the nid. Somebody else already try this match and win with the nids?

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 Post subject: [batrep] Tau Vs Nid
PostPosted: Fri May 19, 2006 2:20 pm 
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I think Tau Vs Nids will always be a polar affair with one side or the other totally dominating the game.  If the nids can find and utilise cover they will be able to advance into combat and eat the tau.  On the otherhand if the Tau can find any firing lanes then they will be exploited and the nids shreaded as they charge forwards.

It is the standard artillery train Vsassault specialist senario.

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 Post subject: [batrep] Tau Vs Nid
PostPosted: Fri May 19, 2006 3:19 pm 
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Conclusion of this game : nids maybe have a problem of balance (indeed, they maybe are still overpowered) and Tau not but Taus are the nightmare of the nids. Nids slowness and lack of armour save for its brood against Taus firepower, speed and maneuverability give NO chances for the nid. Somebody else already try this match and win with the nids?

Have a look in the Nid forum for some of Chroma's batreps. ?I am fairly sure he has played this match and won.

Also, its probably a good idea to have the Nid bio-arty try and drop some BMs on the Stingray formation.  Its firepower drops off significantly under fire.





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 Post subject: [batrep] Tau Vs Nid
PostPosted: Fri May 19, 2006 3:56 pm 
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ragnarok, sorry but you're wrong :p. I did exactly that! I hide two main swarms under a cover and it has absolutly not prevented thurse's stingrays to destroy them. It is the reason why I asked this question because even finding and utilising perfectly cover, I wasn't able to avoid the humiliation.

Also, its probably a good idea to have the Nid bio-arty try and drop some BMs on the Stingray formation. ?Its firepower drops off significantly under fire.

Well.... I had a formation with 4 exocrines (so 4BP disrupt indirect fire). Fire at stingray.... he was well "spaced" (5cm between each stingray) so I was able to touch only 3 models at 3+ rate, so only 2 hits so maximum one death, poor effectiveness for 350 pts formation.

In fact you give two solutions I already tried and I ensure you : it doesn't work...




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 Post subject: [batrep] Tau Vs Nid
PostPosted: Fri May 19, 2006 4:05 pm 
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Quote (ayoras @ 19 May 2006 (15:56))
ragnarok, sorry but you're wrong :p. I did exactly that! I hide two main swarms under a cover and it has absolutly not prevented thurse's stingrays to destroy them. It is the reason why I asked this question because even finding and utilising perfectly cover, I wasn't able to avoid the humiliation.

Also, its probably a good idea to have the Nid bio-arty try and drop some BMs on the Stingray formation. ?Its firepower drops off significantly under fire.

Well.... I had a formation with 4 exocrines (so 4BP disrupt indirect fire). Fire at stingray.... he was well "spaced" (5cm between each stingray) so I was able to hit only 3 models at 3+ rate, so only

Remember those ships either have to have LoS on you or have to have Markerlights lighting you up. Preferably you'd try to avoid markerlight units wherever possible. One other possibility is to stop behind cover instead of inside cover. Or not crossing far enough up to be able to be seen. Fighting Tau requires very different tactics from fighting most other armies, same as fighting Tyranids does. I'd recommend investing in some Raveners myself. They're more expensive but they have both armor saves and Infiltrate, which makes the Tau's 'run away' move much less meaningful (Sure they run away 10cm, but you charge 40cm, so you still effectively have a 30cm charge-range).

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 Post subject: [batrep] Tau Vs Nid
PostPosted: Fri May 19, 2006 4:19 pm 
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avoid markerligth is a pure dream! Eldars can avoid markerlight, try with the nids I wish you good luck. 15 cm against 30 cm, Taus do whatever they want.

Or not crossing far enough up to be able to be seen.

We drop this rule just before the game in cause of total abnormal situations it provoked in the previous games... maybe we shouldn't do that...

One other possibility is to stop behind cover instead of inside cover

:O .............................................. I feel a little bit stupid. It was exactly what I should do. But seriously, with the protection of the cover, I felt safe.

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