![]() ![]() |
Page 2 of 13 |
[ 193 posts ] | Go to page Previous 1, 2, 3, 4, 5 ... 13 Next |
tneva82 |
|
||||||
Joined: Mon Oct 25, 2004 12:17 pm Posts: 606 |
|
||||||
Top | |
||||||
![]() |
clausewitz |
|
||||
Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
|
||||
Top | |
||||
![]() |
Honda |
|
|||
Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
This would not be "instead of", it would be "in addition to". How about 3 (or 4?) Tracer missiles, 2 Seeker missiles, 1 AA missile (personally I could manage without this as the Tau have plenty of other AA options, but I'm not too concerned) and a "close defence" weapon, such as a burst cannon or SMS. |
tneva82 |
|
||||||
Joined: Mon Oct 25, 2004 12:17 pm Posts: 606 |
So basicly 3(4?) missile launchers each launching hunter/seeker/submunition pack as per choise and 1(or more?) tracer missile in addition? Ok. |
Honda |
|
||||
Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
If I am interpreting CW description correctly, the Scorpionfish would have: 3-4 x Tracer missiles 2 x Seeker missiles 1 x Hunter AA missile 1 x SMS or Long Burst cannon So, roughly 5 shots/turn assuming an AT target or 3-4 shots for AP and 1 AA shot if available. If we leave the base to hit at +6 (which is really annoying), then you can get a +1 for Markerlight and +1 for Sustain (assuming LoF, which is not what we are talking about with a slow boat in the backfield). Since you brought up the to hit number ( ![]() Thoughts? ![]() _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
halfempty101 |
|
||||
Joined: Tue Mar 07, 2006 2:32 pm Posts: 2 |
|
||||
Top | |
||||
![]() |
tneva82 |
|
||||||
Joined: Mon Oct 25, 2004 12:17 pm Posts: 606 |
|
||||||
Top | |
||||||
![]() |
clausewitz |
|
||||
Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
|
||||
Top | |
||||
![]() |
tneva82 |
|
||||||
Joined: Mon Oct 25, 2004 12:17 pm Posts: 606 |
|
||||||
Top | |
||||||
![]() |
clausewitz |
|
||||
Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
Which distinguises the Scorpionfish from the Stingray. So yes, from my perspective, it is entirely purposeful. ![]() |
thurse |
|
||||
Joined: Sun Feb 05, 2006 3:13 pm Posts: 185 Location: Dundee, Scotland |
Well I'm not sure to understand what you mean Honda. If I'm not mistaken, you get +1 for markerlights and +1 for sustained fire, so in this case the 6+ missiles hit on a 4+ even without a LOF Anyway, I like this idea because Tau do not have a lot of simple MW hits, and we have to find a specific role to this tank. I'll go for 4 tracer missiles : 4 x Tracer missiles 2 x Seeker missiles 1 x Hunter AA missile 1 x SMS If seems too much, I would prefer seeing a 5+ RA instead of a firepower reduction. For me it is not ( at first glance... ) over the top as it really depends on markerlights. P.S. : my friend ayoras logged with this computer so that's why you might have seen this post with his name before I deleted it( I forgot to change the automatic logon ). |
HecklerMD |
|
||||
Joined: Sun Jan 02, 2005 5:42 am Posts: 201 |
|
||||
Top | |
||||
![]() |
CyberShadow |
|
|||||
Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore |
|
|||||
Top | |
|||||
![]() |
Tactica |
|
||||
Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
Well stated - couldn't agree more! So then, CS - your guidance would be best help here... can't speak for everyone else, but I'd like to work from your vision of this thing. So, for me - the next questions on my mind are: 1. What is the primary capability for long range engagement? ?a. MW/TK ?b. MW ?c. AT ?d. AP ?e. AA 2. What secondary role (if any) should this vehicle statisfy? 3. With number 1 in mind, what is the overall effective range of this vessel when; ?a. stationary? ?b. moving? ?c. double moving? 4. Keeping number 2 and 3 in mind, how fast should it go? ?a. 10cm (ordinatus / leviathon) ?b. 15-20cm (infantry speed and ground LV) ?c. 20-25cm (Tracked SHT and tracked MBT) ?d. 25-30cm (APC, tracked AV, Skimmers, and jump infantry) ?e. 35cm+ (Eldar skimming and faster) 5. With 4 in mind, weapon ranges will then become obvious. 6. With 1-5 in mind, what kind of defensive & Combat stats should it have? ?a. Armor ?b. CC ?c. FF ?d. DC ?e. Reinforced Armor? ?f. Thick Rear Armor? ?g. Tau shield 7. With 1-6 in mind, actual weapon systems can be formed. 8. With 1-7, points will become obvious. 9. If there's a points goal, start tweaking for balance to align. 10. Playtest and repeat step 9 as needed. PS - for the record, I like Heckler's idea as well - with Honda's caveat to eliminate fiddly 'single shot' stuff. Cw, Honda, or whoever mentioned the 5+ base to hit- I'm right there with you. The 6+ is annoying for something this impressive. I want to reasonably rely on my heavy hitters a bit more - rather than the hopeful 6+ IF I can get a mark and IF I can manage a sustain and IF I can see the target. Blah... Finally, I think CS is on the right path though I may be a bit more open minded on the to-hit. I would say we *probably* don't want to go down to a 4+ GM out of the gate. When we start considering the various stats, role, defense, etc such a to-hit value may put it well out of the target price range. However, answers to the above questions in orange will allow me to solidify my opinion on the base GM to-hit value of the ScF. Cheers, _________________ Rob |
Print view | Previous topic | Next topic |
![]() ![]() |
Page 2 of 13 |
[ 193 posts ] | Go to page Previous 1, 2, 3, 4, 5 ... 13 Next |
Who is online |
|
Users browsing this forum: No registered users and 21 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |