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V4.4 - AX-1-0 Resolution (I hope!)

 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Wed Mar 01, 2006 4:23 pm 
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Quote (Ginger @ 01 Mar. 2006 (07:37))

Essentially, these are still 'all round' units that can only be countered with lots of airpower, which moves E:A


... and we should not dismiss flak.

... and we could agree that it takes lots and even more lots of airpower [and flak] to remove the Eldar Vampire Bomber since it has RA and the AX-1-0 doesn't.

So at least thier's a precident of a bomber with more defensese.

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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Wed Mar 01, 2006 5:03 pm 
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Quote (Tactica @ 01 Mar. 2006 (15:19))
Noted, but the possibility to get hot dice and get 4-6 hits is there. This is a minor difference between the planes. See above in my post for more details.
If its the 'toughest' bomber in the game, how do you rate the Eldar Vampire WE speed: Bomber at 5+ armor with Reinforced Armor.
The TS AX-1-0 has 5+ armor, but it does not have RA.


I'd go for a bird in the hand rather than 2 in the bush :)
The vampire is a transport. The phoenix is the Eldar bomber. You could as well in that case compare with a Thunderhawk, Marine Lander or even Orca! :) Transport have to land and get shot at by ground units, hence the typically higher armour.

Knowing that Tau and Eldar are out there - folks are going to have to be concious of these new air heavy armies. Winners of old may have to consider tactics for these newer threats. If Honda gets his way - Elysians and valkyrie and vulture + navy heavy armies will also be to the forefront.


Well the Eldar airforce doesn't actually mean death from the skies. They rule it, but don't get to use it as a game winning angle - rather to stop it being used at all by the oposition (worse for marines like everything else it seems). They cost a lot of points and just do not do that much damage to make them a game winner.
The Tau on the otehr hand are cheaper, have better armour on thier bombers and more guns on both their fighters and bombers, with the AX guns being instant kill weapons. They do the most damage from the air than any other race.
Now - the air game getting more important/balance changing. I have no problem here appart from the minor fact the air game isn't very good in epic and has a lot of problems, plus the earlier list are not equipped to fight sucessfully in it. Imperial weaknesses are known - now look at orks, short ranged flak and their fighters have 1 5+ AA attack per 50 points.
Of course I have almost finished some better air rules for epic which I hope everyone looks at (they have even been tested a bit too).

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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Wed Mar 01, 2006 9:36 pm 
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Quote (The_Real_Chris @ 01 Mar. 2006 (10:03))

The vampire is a transport. The phoenix is the Eldar bomber. You could as well in that case compare with a Thunderhawk, Marine Lander or even Orca! :) Transport have to land and get shot at by ground units, hence the typically higher armour.

True - but the speed is still 'bomber' and they still do a lot for 25 less points.


Well the Eldar airforce doesn't actually mean death from the skies. They rule it, but don't get to use it as a game winning angle - rather to stop it being used at all by the oposition (worse for marines like everything else it seems). They cost a lot of points and just do not do that much damage to make them a game winner.

We'll agree to disagree here. All air cav armies can do miserable things to my IG and Tau if they disgorge assaulting infantry in my lines on turn 1.

Its the sturdy air assets (Reinforced Armor) that can support their ground units (4+ FF), which allow this to happen. Planetfall just makes it that much worse for defending agasint the tactic.

The Tau on the otehr hand are cheaper, have better armour on thier bombers and more guns on both their fighters and bombers, with the AX guns being instant kill weapons.
225 vs 200 is not cheaper.
RA vs. no RA is not better armor

More guns... well, we don't have the assault heavy forces that can mow through the enemy lines. So we do get a weapon bonus. That's true.

AX-1-0 gun gets a max of 2 main gun kills, 1 on average. It is a TK shot. The Eldar Viper can get 6 kills, averages 2 from its main gun.

They do the most damage from the air than any other race.
Marine, Orc, and Eldar "Air Assaults" have done more damage to me (from the air transports) than any AX-1-0 could ever hope to do... even the old versions!

Unfortunately, Tau will never have quality air assaults that these other forces have... in exchange - we do get 'more shooty' quality air units. It is the nature of the beast.

New Xenos - new threats! :alien:

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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Wed Mar 01, 2006 10:45 pm 
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Why is the AX-1-0 being compared to the Vampire Raider instead of the Hunter from the Saim-Hann list (a much closer approximate to the craft in terms of operational role)?


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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Thu Mar 02, 2006 2:45 am 
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I just compared it to something that was in an official list vs. something still in development Nerroth.

It was simply meant to compare the points.

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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Thu Mar 02, 2006 9:27 am 
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Quote (Tactica @ 01 Mar. 2006 (20:36))
True - but the speed is still 'bomber' and they still do a lot for 25 less points.
We'll agree to disagree here. All air cav armies can do miserable things to my IG and Tau if they disgorge assaulting infantry in my lines on turn 1.
More guns... well, we don't have the assault heavy forces that can mow through the enemy lines. So we do get a weapon bonus. That's true.
AX-1-0 gun gets a max of 2 main gun kills, 1 on average. It is a TK shot. The Eldar Viper can get 6 kills, averages 2 from its main gun.


I think we are straying from the point slightly. :) The comparision I don't think is valid for the reasons I've stated, and you are now talking about air cav options which is completely off the bomber topic. Perhaps you should compare it to an Orca/Kroot air assualt if looking at options.

I think really general comparisons/concerns about Tau airpower deserve their own topic, not clutter up this one which after all about the contenious AX10 (why don't we drop the x and call it an A-10 :) - that incidentally is a tank hunter not a WE hunter (not least because the Soviets never deployed their Baneblades) ) and trying to get the current version in a position where it isn't abusable.

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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Thu Mar 02, 2006 4:44 pm 
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TRC,

You don't like that I compared it to another SHT that Flies to another SHT that Flies - just because one of them transports.

Well, OK... but its the way I see it.

If someone is going to say something along the lines of, "you have the best armor out their of a bomber" - well, the Eldar Vampire has the same armor save, and it has reinforced armor, and its cheaper than the latest proposed AX-1-0. Since *I* am talking about points here, the AX-1-0 is overpriced when you consider the armor comparison.

Since I've been wrecked on more than one occasion by hot dice on the Eldar Vampire - sometimes from shooting, other times from air-ssaults... I think the like pointed Eldar Vampire is very relivent when considering the balance or cost of the Tau AX-1-0 bomber. Since the Eldar Vampire transports, planetfalls, has CC and FF's - oh, and has Reinforce armor - it does trade a bit in firepower potential by comparison to the AX-1-0... however, if the Eldar Vampire is justified at 200 points - then the AX-1-0 does not need to be 225 points.

Tau may have big guns - true, but that's because it DOESN'T have the big air assault. So the air-assault capable Vampire is VERY relivent in my mind.

Guess its really up to CS to make the call though.

You and I can agree to disagree - its OK by me.

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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Fri Mar 03, 2006 9:17 am 
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I'm just a bit baffled - why not then compare to a thunderhawk. Better armour, ATSNF, 1+ init. All for 200 points?
My point is you are getting away from comparing bombers. You could equally compare it to a 200 point shadowsword on the basis of firepower.

Course if you want to compare purely on the basis of being a bomber I can tell you where and why the TS is better.

If you make the assertion that big guns on long range fliers are equal to good air assualts I can also say why I think that is not true, mostly around the issue of countering and risk.

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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Fri Mar 03, 2006 2:22 pm 
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Points and availability of the craft is about right:
- Any number of 1 craft formations: That's fine.
- 225 points per craft: This is the upper limit in my opinion.


Main weapon (minor disagreement):

4+ to hit seem a misrepresentation of a railgun. I would expect at least 3+ each, and therefore suggest One twin linked rail system which would hit on 2+.


Auxilirary weapons (major disagreements):

We're missing things. Is it a mistake?
- Macro tracer missile.
- AA on burst cannons.

It think these should be brought back, especially AA on the Burst Cannons.






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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Fri Mar 03, 2006 4:42 pm 
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@BaronP,

I understand your disagreements from core design. The accuracy and twin-linked nature are gone at this stage. So is the D3 damage potential. The secondary Tracer was never accurate IMHO and should stay gone. OTOH - the AA should be there. Its also not a fighter-bomber per IA3.

The plane just simply isn't what it is in core design. E:A ruleset appearently will not support the plane becoming what it really should be - CS is making an honest effort to get it as close as he can though I think.


@TRC,

:)

Last post to you on this topic, In summary:

I think an race 'A' that doesn't have all the same benefits that another race 'B' has (200 point SHT transports with RA, combat in general, effective air assaults, etc) will by necessity have many formations that are better at doing certain things (shooting) when compared on race B that performs if not excells in many areas (shooting, air assaults, etc).

Therefore, I simply picked a craft (Eldar Vampire) which was cheaper to compare the AX-1-0 against and more resilient - as there was an erroneous comment to the contrary. You are right - there are other craft you could compare against i.e. thunderhawk.

I do not wish to narrowly view one race's bomber vs. another race's bomber. I think this comparison is one of many factors to be considered - but it most definitely is not the only factor. I think their are OTHER variables that MUST be considered when you are validating a given units point cost and statistical composition. Without giving adequate weight and consideration to these other variables such as the armie's overall weakness' and bonus' one cannot determine the overall balance and effectiveness of a given unit in a given formation in a given race's army

In this particular case - airpower and its effectiveness.

In my opinion, when Tau cannot perform the devistating air assaults that they themselves succumb too, their air shooting power does effectively offset this weakness. Thus - as said numerous times before in this thread - other race's SHT Reinforced aircraft that move at a bomber's speed are very relivent - to a list that does not have such air-power.

Not to mention - Tau have core game design on their side in this one.

I'm not going to attempt to debate/present my perspective any further. Whether deemed valid or not, I think my vantage point is clear. My opinion is firm on this topic.

I'm all for making progress and getting something to further test in v4.4. I think the current changes are net reductions in power from the most recently previous two versions and the 50 point increase is a bit overkill.

I don't want to be obtuse, but I've said my peace on this topic until we have another version of the list.

CS can decide whether he agrees or disagrees.

Cheers,





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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Fri Mar 03, 2006 5:00 pm 
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A very quick point as I agree the debate is relevant to the issue at hand.
A fighter bomber is not (as EpicA would have you believe) a plane that is both a fighter and bomber. It can be configured in some cases for either role however they are primarily for tactical support to troops on the battlefield. Another name in the past used for a fighter bomber was dive bomber and there have been others.

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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Tue Mar 07, 2006 7:17 am 
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RE:  The whole "Air-Power/Flak escalation" thing.

The general creeping increase in Flak (Which I have not seen among others in my Epic Group, but I have seen a little in myself) cant be attributed solely to an increase in aircraft power.  Many, myself included, are beginning to increase flak for reasons other than to shoot down aircraft.  I used to only take 2-3 Hydras in my IG army, attached to various mech/tank formations, a pittance of flak, but effective against whay few aircraft my opponents used.  Then, I read somewhere those 2 words that made me re-evaluate my use of Hydras:  "Infantry-Hoover."  A 150 pt formation with 6 shots on Sustain is real handy; the AA is just gravy.  The amount of Air I usually face has not increased, in fact the trend is downward in my group IMO, but my flack is doubling in my IG army.  Am I reacting to this "Air Creep?" No, I'm just discovering the finess available in "Dual-Use" units.

Same goes for a SM hunter, sorta:  a 60cm AT4+ shot is nothing to sneeze at.  And Skyrays!  I love the 2x Seekers, nevermind the AA abilities.  Again, not because there are more enemy aircraft in my airspace, but because the extra ground shots are a must-have too me.

Flakwagons?  Well, they are orky!

'Course, this is all my opinion, but I cant be the only one taking more flak vehicles for other-than-flak reasons.

Coupled with the fact that only 1 official list has been released with any signifigant increase in airpower, (Biel-Tan Eldar) and it was released alongside a list without any airpower whatsoeever (Feral Orks), I'm beginning to think the "Air Creep" might be as much of a non-issue as "Air Sniping" was.






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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Tue Mar 07, 2006 7:43 am 
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Heckler,

You make a point I tried to some time ago. Many in my group field heavy AA as a norm - enemy fliers or not. Its just good sense.

BTW: more and more tyranid players are going heavy zoanthroapes now that they got cheaper and the AP5+/AT5+/AA5+ available to them doesn't come that cheap anywhere else. The Zoa is the ultimate flexable unit in the Bug army and when they die, they can be respawned anywhere.

Your also right - hydras are a great buy and a cheap activation in an army that typically can take some really REALLY expensive formations. The only way to get them cheaper in the SL army is to run sentinels for 100 and I'll take hydras over sentinels all day long.

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 Post subject: V4.4 - AX-1-0 Resolution (I hope!)
PostPosted: Tue Mar 07, 2006 7:59 am 
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@Hena,

...and I bet you don't leave home without a half dozen or more as any proper good bug player wouldn't be wise to do so. They are a good buy - just like the IG hydras!

:alien:

Just more to Heckler's point. ;)

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