V4.4 - AX-1-0 Resolution (I hope!) |
Tactica
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Post subject: V4.4 - AX-1-0 Resolution (I hope!) Posted: Wed Mar 01, 2006 4:23 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (Ginger @ 01 Mar. 2006 (07:37)) | | Essentially, these are still 'all round' units that can only be countered with lots of airpower, which moves E:A |
... and we should not dismiss flak.
... and we could agree that it takes lots and even more lots of airpower [and flak] to remove the Eldar Vampire Bomber since it has RA and the AX-1-0 doesn't.
So at least thier's a precident of a bomber with more defensese.
Cheers,
_________________ Rob
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The_Real_Chris
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Post subject: V4.4 - AX-1-0 Resolution (I hope!) Posted: Wed Mar 01, 2006 5:03 pm |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Quote (Tactica @ 01 Mar. 2006 (15:19)) | Noted, but the possibility to get hot dice and get 4-6 hits is there. This is a minor difference between the planes. See above in my post for more details. If its the 'toughest' bomber in the game, how do you rate the Eldar Vampire WE speed: Bomber at 5+ armor with Reinforced Armor. The TS AX-1-0 has 5+ armor, but it does not have RA. |
I'd go for a bird in the hand rather than 2 in the bush  The vampire is a transport. The phoenix is the Eldar bomber. You could as well in that case compare with a Thunderhawk, Marine Lander or even Orca! Transport have to land and get shot at by ground units, hence the typically higher armour.
Knowing that Tau and Eldar are out there - folks are going to have to be concious of these new air heavy armies. Winners of old may have to consider tactics for these newer threats. If Honda gets his way - Elysians and valkyrie and vulture + navy heavy armies will also be to the forefront. |
Well the Eldar airforce doesn't actually mean death from the skies. They rule it, but don't get to use it as a game winning angle - rather to stop it being used at all by the oposition (worse for marines like everything else it seems). They cost a lot of points and just do not do that much damage to make them a game winner. The Tau on the otehr hand are cheaper, have better armour on thier bombers and more guns on both their fighters and bombers, with the AX guns being instant kill weapons. They do the most damage from the air than any other race. Now - the air game getting more important/balance changing. I have no problem here appart from the minor fact the air game isn't very good in epic and has a lot of problems, plus the earlier list are not equipped to fight sucessfully in it. Imperial weaknesses are known - now look at orks, short ranged flak and their fighters have 1 5+ AA attack per 50 points. Of course I have almost finished some better air rules for epic which I hope everyone looks at (they have even been tested a bit too).
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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Tactica
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Post subject: V4.4 - AX-1-0 Resolution (I hope!) Posted: Wed Mar 01, 2006 9:36 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (The_Real_Chris @ 01 Mar. 2006 (10:03)) | | The vampire is a transport. The phoenix is the Eldar bomber. You could as well in that case compare with a Thunderhawk, Marine Lander or even Orca! Transport have to land and get shot at by ground units, hence the typically higher armour. | True - but the speed is still 'bomber' and they still do a lot for 25 less points.
Well the Eldar airforce doesn't actually mean death from the skies. They rule it, but don't get to use it as a game winning angle - rather to stop it being used at all by the oposition (worse for marines like everything else it seems). They cost a lot of points and just do not do that much damage to make them a game winner. |
We'll agree to disagree here. All air cav armies can do miserable things to my IG and Tau if they disgorge assaulting infantry in my lines on turn 1.
Its the sturdy air assets (Reinforced Armor) that can support their ground units (4+ FF), which allow this to happen. Planetfall just makes it that much worse for defending agasint the tactic.
The Tau on the otehr hand are cheaper, have better armour on thier bombers and more guns on both their fighters and bombers, with the AX guns being instant kill weapons.
225 vs 200 is not cheaper.
RA vs. no RA is not better armor
More guns... well, we don't have the assault heavy forces that can mow through the enemy lines. So we do get a weapon bonus. That's true.
AX-1-0 gun gets a max of 2 main gun kills, 1 on average. It is a TK shot. The Eldar Viper can get 6 kills, averages 2 from its main gun.
They do the most damage from the air than any other race.
Marine, Orc, and Eldar "Air Assaults" have done more damage to me (from the air transports) than any AX-1-0 could ever hope to do... even the old versions!
Unfortunately, Tau will never have quality air assaults that these other forces have... in exchange - we do get 'more shooty' quality air units. It is the nature of the beast.
New Xenos - new threats!

Cheers,
HecklerMD
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Post subject: V4.4 - AX-1-0 Resolution (I hope!) Posted: Tue Mar 07, 2006 7:17 am |
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Joined: Sun Jan 02, 2005 5:42 am Posts: 201
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RE: The whole "Air-Power/Flak escalation" thing.
The general creeping increase in Flak (Which I have not seen among others in my Epic Group, but I have seen a little in myself) cant be attributed solely to an increase in aircraft power. Many, myself included, are beginning to increase flak for reasons other than to shoot down aircraft. I used to only take 2-3 Hydras in my IG army, attached to various mech/tank formations, a pittance of flak, but effective against whay few aircraft my opponents used. Then, I read somewhere those 2 words that made me re-evaluate my use of Hydras: "Infantry-Hoover." A 150 pt formation with 6 shots on Sustain is real handy; the AA is just gravy. The amount of Air I usually face has not increased, in fact the trend is downward in my group IMO, but my flack is doubling in my IG army. Am I reacting to this "Air Creep?" No, I'm just discovering the finess available in "Dual-Use" units.
Same goes for a SM hunter, sorta: a 60cm AT4+ shot is nothing to sneeze at. And Skyrays! I love the 2x Seekers, nevermind the AA abilities. Again, not because there are more enemy aircraft in my airspace, but because the extra ground shots are a must-have too me.
Flakwagons? Well, they are orky!
'Course, this is all my opinion, but I cant be the only one taking more flak vehicles for other-than-flak reasons.
Coupled with the fact that only 1 official list has been released with any signifigant increase in airpower, (Biel-Tan Eldar) and it was released alongside a list without any airpower whatsoeever (Feral Orks), I'm beginning to think the "Air Creep" might be as much of a non-issue as "Air Sniping" was.
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