Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4  Next

Tau Air

 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 1:52 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Hence the debate on E:A Air wars in the Discussion thread. here

While I fully understand and applaude the difficult task of creating new A/c and stats from the various sources outside E:A, they ought to be measured against some workable principles within E:A. Unfortunately IMO, stating the relative power of the various races is not sufficiently detailed - hence the protracted arguments over which A/c should / could be better than another in some aspect or another, and the even harder task of allocating fair and reasonable points.

I guess the question really is "what 'yardsticks' should be used to determine the various stats in E:A?" If you have any thoughts, I am sure they would be well received by the ERC amoung others.

Cheers

Ginger

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 6:38 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
So Tau air is fine - but all the rest of the aircraft should be upped in ability? :)
Isn't that redesigning the game?

As to the forgeword stats I don't know them (or really understand 40k) all I read was the flavour text for the plane which said it was slightly inferior :) Why did they come to that concluesion? Perhaps when they play the whole 'pilot skill' thing they allude to and faster speed of the thunderbolt comes into effect? In BFG the squadrons seem to have the same level of ability.

As to the 'port' of the FW Thunderbolt a literal reading of its weapons converted to EA stats would be fighter, 6+ save, Twin lascannon, range 45cm, AT4+/AA4+, quad autocannon, range 45cm, AP3+/AT4+/AA4+ (or 2 twin lascannon?).

Best fighter in game :) But of course the stats to aircraft don't translate like that. Try playing games with aircraft witht e forgeworld stats, it turns into an airgame very quickly, hence the downgrading.

As for the comment of the experimental rules upping the barracuda - upper the points doesn't make it a worse fighter than the Nightwing on a one to one basis, which it is most definatively supposed to be.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 7:21 am 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
So Tau air is fine - but all the rest of the aircraft should be upped in ability?
Isn't that redesigning the game?


Wow - OK...

TRC, I'm not sure anyone even said this - LOL. :p

Chaos and Eldar seem to have great fliers compared to the core three lists (Orc, IG, and Marines). Coincidence?

Same could be said for the SHT in chaos and Eldar lists as compared to the core three lists...

... and the Titans in chaos and Eldar as compared to the core three lists.

...and the army special rules in Eldar and Chaos as compared to the core three lists.

See a pattern?

Oddly enough, both chaos and Eldar Shoot good, move good, fight in h-t-h combat good and have good fliers.

The Tau - don't fight h-t-h combat good. They have background defining their reliance on technology and aircraft so much so that they have specific castes of their 5 part society devoted to both. They use movement, shooting, technology, and aircraft to make up for their inadequecies.

To say that Tau have good aircraft or shooting is not to say that all other races need to be redesigned - and I think its a far stretch to even propose that.

I think what most people are saying here is that 1) the main aircraft rules need to have some work (sniping and counter measures come to mind in general) and 2) the three original lists are probably due for a bit of tweaking as they are slowly becoming behind the times.

Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 10:03 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Chaos and Eldar seem to have great fliers compared to the core three lists (Orc, IG, and Marines). Coincidence?

Same could be said for the SHT in chaos and Eldar lists as compared to the core three lists...

... and the Titans in chaos and Eldar as compared to the core three lists.

...and the army special rules in Eldar and Chaos as compared to the core three lists.

See a pattern?


The pattern I see is that all the newer lists are creeping up in power slightly and that is why their is to be a rules review .

if the Eldar were not a touch out of balance their would'nt need to be much of a rules review.

I can see the same happening again in a couple of years after Tau /Necron /Tyranid and the other experimental lists come into play were their is going to be another situation of the older lists (IG/SM/Orks/Eldar/Ferals Siegemasters etc.) needing a bump up to match the newer lists so why not just keep things in check now (things like stopping ever increasing air power)and save another situation similar to the where Eldar one is at the moment.

Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 10:03 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
So the power of later lists has increased, so the orginal ones should be boosted? Before or after the other main lists otherwise, if power boosting is natural, the ones after will be even more powerful.

Another question - would you consider Chaos and Eldar overpowered? If so what would you do about them? Bring them down to the level of the original three? With the Eldar and Siegemasters at least an effort at depowering is underway.

As to the first part of your post the phrase about the other relative power of other lists it refered to the comment 'Nightwing not as good as it should be, Ork and IN Interceptors are poor, ect.
We are not here to correct the failings of other lists.'

That very much is designing in a vacume as for balanced units they have to occupy a position relative to others. Otherwise why not make Rhinos the best tanks? Putting a airplane at a level 'it should be' but that level being completely out of sink with its competetors means that it isn't at the level it should be.

For Tau air that means saying what level the airforce is at in the fictional universe and then scaling its power to match that within the EpicA gameworld (which is partially set with the Eldar, Ork and part of the Imperial force described).

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 10:17 am 
Brood Brother
Brood Brother

Joined: Sun Jan 02, 2005 5:42 am
Posts: 201
Quote (The_Real_Chris @ 03 Mar. 2006 (21:38))
So Tau air is fine - but all the rest of the aircraft should be upped in ability? :)
Isn't that redesigning the game?


We are not here to correct the failings of other lists.


As Honda has shown, other armies can have loads of cheap air activations, even at 900 points, and are additionally not burdened with 9 Orcas just to do so.

Moving on...
THe problem with this approach comes in when we try and create new aircraft, without an idea of what is a reasonable level of down-statting to fit with those that came before, and it's something I think all the AC's (including myself) who are designing lists including new aircraft could use some guidance on.


The two stated reasons for the air downgrade (Mostly IN, really) are:  The air situation on Armageddon (Campaign Specific) and the emphasis on ground combat.  

The first applies in no way to the Tau list, different campaign.  I feel for our Steel Legion friends operating in and around the vicinity of the 3rd Sphere Expansion Zone without adequate air cover, I really do, but...

We are not here to correct the failings of other lists.
:p

The second is greatly, though not totally, addressed in the rock hard 1/3 air rule, which in most armies happens to be the same 1/3 the Titans come out of.  For some, those are hard limits and hard choices.


Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 10:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire


Oddly enough, both chaos and Eldar Shoot good, move good, fight in h-t-h combat good and have good fliers.

The Tau - don't fight h-t-h combat good. They have background defining their reliance on technology and aircraft so much so that they have specific castes of their 5 part society devoted to both. They use movement, shooting, technology, and aircraft to make up for their inadequecies.


With the Kroot hopefully being able to use the orca and then maybe the inclusion of vespids in some form the problem of not having assault troops will be gone and maybe a drop in the overall firepower could happen.

I know the Kroot and Vespids won't be great assault troops but it would give the option to engage especially in FF with decent support from Tau formations.

To say that Tau have good aircraft or shooting is not to say that all other races need to be redesigned - and I think its a far stretch to even propose that.


The problem is though that is partially happening with the rules review and experimental rules that are trying to up the original lists or tone down the newer ones with things like the new skimmer rules .

I think what most people are saying here is that 1) the main aircraft rules need to have some work (sniping and counter measures come to mind in general) and 2) the three original lists are probably due for a bit of tweaking as they are slowly becoming behind the times

1)The aircraft rules work fine if you want E:A to be a ground game its when players want to have an abundance of air assets that it becomes a problem .I do think that stopping air sniping would be good though.
2)the original lists wouldn't need tweaking if the newer lists were/are balanced to them again this shows their is a power creep coming into the game and would solve the need for uppowering of older lists if the newer ones were a little less powerful.


Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 10:36 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire




Group: Brood Brother
Posts: 139
Joined: Jan. 2005 ?Posted: 04 Mar. 2006 (09:17) ?

--------------------------------------------------------------------------------
Quote (The_Real_Chris @ 03 Mar. 2006 (21:38))
So Tau air is fine - but all the rest of the aircraft should be upped in ability?
Isn't that redesigning the game?


Quote ?
We are not here to correct the failings of other lists.


As Honda has shown, other armies can have loads of cheap air activations, even at 900 points, and are additionally not burdened with 9 Orcas just to do so.


In the Tournaments ang games I've seen and played in ,when orks or Imperials max out on air formations they cannot win many games (around 1 in 10 in the games I've been involved in).In one tournament an ork player had 1000 points of F/Bombers but only won 1 out of 5 games but when Tau max out on Air assaets they are winning around 8 or 9 times out of 10 and this should not be possible if the stats are in line with others.

I'm not saying the aircraft should be toned down but they should be point costed to what they can do or have a 1/4 limit on air assets similar to siegemasters to help reign in their abilities to win games .

Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 10:51 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
The two stated reasons for the air downgrade (Mostly IN, really) are: ?The air situation on Armageddon (Campaign Specific) and the emphasis on ground combat. ?


The fighters were not down graded to show the situation on Armageddon but to keep them from being too good for the game and keeping the emphasis as you stated on the ground game .

The fighters were limited to 2 in a formation to show the situation on Armageddon were as the orks have access to bigger formations to show their command of the skies.

As for the second part of your quote I think it answers most of the arguments about tau air assets, keep the emphasis on ground combat.



The first applies in no way to the Tau list, different campaign. ?I feel for our Steel Legion friends operating in and around the vicinity of the 3rd Sphere Expansion Zone without adequate air cover, I really do, but...


I think the first part does apply to tau and all lists in development as they are going to be facing lists from the Armageddon rule book .As for the SL operating without adequate air cover if the newer lists don't go over the top with air power it won't be a problem .





Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 12:13 pm 
Brood Brother
Brood Brother

Joined: Mon Nov 08, 2004 12:16 pm
Posts: 908
Chaos and Eldar seem to have great fliers compared to the core three lists (Orc, IG, and Marines). Coincidence?

Same could be said for the SHT in chaos and Eldar lists as compared to the core three lists...

... and the Titans in chaos and Eldar as compared to the core three lists.

...and the army special rules in Eldar and Chaos as compared to the core three lists.

See a pattern?


Yup - Eldar starting the process of being toned down because they're too good currently and Chaos Space Marines beng a problem in general - but that's for another topic. Needless to say, I expect them to get toned down in the future, but that's still a problem now.

I still say the AC's need some guidance on aircraft design, so as to stop this problem.

Oh, and as faras I was aware, the lists you are meant to use as a benchmark when designing these lists are the ones in the core rulebook - no others.

The two stated reasons for the air downgrade (Mostly IN, really) are:  The air situation on Armageddon (Campaign Specific) and the emphasis on ground combat.


As dptdxys pointed out, the first is what limits the SL air formation size, but the second is something which affects the unit stats of all air in the core rulebook. I have a suspicion that this part of the guidelines re air was partially forgotten for the Eldar, but they are meant to be the best air force in the game, certainly superior to other lists in print so far.

Part of the problem with post-Swordwind lists, to my mind (And this includes AMTL) is a lack of guidance from above, and a definate lack of feedback from Fanatic when you submit a list.

_________________
The forgotten Champion - AMTL, baby!

Dysartes.com - Resources for the Modern Wargamer - Last updated: December 2004 - Next Update: In Progress

Sentinels are just young titans that haven't grown up yet!


Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Sat Mar 04, 2006 3:24 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas

I know the Kroot and Vespids won't be great assault troops but it would give the option to engage especially in FF with decent support from Tau formations.


You are making an assumption that all the Tau players want to use these formations. That would not be correct. There are a large number of Tau players that don't take allies for various reasons. It just so happens that any HtH troops that are currently in the list aren't that good.

Making them better won't change how I play or what I field, so downgrading aircraft is forcing a change in play style, which is not what I am personally looking for.


In the Tournaments ang games I've seen and played in ,when orks or Imperials max out on air formations they cannot win many games (around 1 in 10 in the games I've been involved in).In one tournament an ork player had 1000 points of F/Bombers but only won 1 out of 5 games but when Tau max out on Air assaets they are winning around 8 or 9 times out of 10 and this should not be possible if the stats are in line with others.


Although this is somewhat interesting, the two facts do not mean anything when compared to each other. We had this discussion on the Battlestats program topic and what those statistics represent.

There are other governing factors associated with the Tau list, not the least of which, it is new and does not have significant exposure to the general population.

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Mon Mar 06, 2006 1:30 am 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
@Honda,

All well stated.

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Mon Mar 06, 2006 11:31 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Quote ?

I know the Kroot and Vespids won't be great assault troops but it would give the option to engage especially in FF with decent support from Tau formations.


You are making an assumption that all the Tau players want to use these formations. That would not be correct. There are a large number of Tau players that don't take allies for various reasons. It just so happens that any HtH troops that are currently in the list aren't that good.

Making them better won't change how I play or what I field, so downgrading aircraft is forcing a change in play style, which is not what I am personally looking for


There is no assumption at all I said it gave an OPTION for an assault to work in the tau list .

Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Mon Mar 06, 2006 5:29 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (dptdexys @ 06 Mar. 2006 (04:31))
There is no assumption at all I said it gave an OPTION for an assault to work in the tau list .

@dptdexys,

In all fairness to Honda, I think we knew what he meant. One could argue that the Tau have an OPTION currently for assault. Broadsides, crisis, FW, Pathfinders, or stealth in the Orca and the resulting air-assault. :p

If the OPTION is not appealing, there is no viable tactic.

If someone proposes a new assault OPTION may deliver enough boon to the Tau list that other solid rules should be 'reduced' or 'eliminated' as a result, we would expect that new assault OPTION to be a significant increase to the armies effectiveness to compensate for such a proposal.

I think Honda is saying the new OPTION that Kroot assaults from Orca's would not be SIGNIFICANT enough to be considered such an OPTION.

Cheers, :)





_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Tau Air
PostPosted: Mon Mar 06, 2006 11:46 pm 
Brood Brother
Brood Brother

Joined: Mon Nov 08, 2004 12:16 pm
Posts: 908
Originally posted by Honda
Although this is somewhat interesting, the two facts do not mean anything when compared to each other. We had this discussion on the Battlestats program topic and what those statistics represent.


So, out of interest, when we feel there is a problem, what sort of evidence do you accept?

You've rejected statistical evidence/tournament experience as unreliable.

When games are done with a specific, possibly "abusive" ist in play (take 5 Aces, for instance), we get players arguing there's an agenda at work to "neuter" their forces.

It's frustrating that every time we try to discuss a potential problem, it gets rejected out of hand, especially with comparisons to SW lists as justification (where at least 2 out of 3 are being "adjusted" in the next Rules Review).

Those of us pointing out potential problems are trying to help produce a balanced list, to try and minimise the amount of adjustments that will take place in the future.

In fact, I'm getting a growing feeling that if you're aiming to play a list when it is completed, you should probably play *against* it when you're testing - it gives you a real grasp of the strengths & weaknesses from the opponents perspective, and helps to get the feel of a list right from an opponents eyes. IMO, this is the major problem that befell the Swordwind lists - too much tweaking was done on the basis of those playing the list felt was needed, and not enough attention was paid to those who were having to face the list.

/rant over.

_________________
The forgotten Champion - AMTL, baby!

Dysartes.com - Resources for the Modern Wargamer - Last updated: December 2004 - Next Update: In Progress

Sentinels are just young titans that haven't grown up yet!


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net