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Pathfinder proposition

 Post subject: Pathfinder proposition
PostPosted: Fri Mar 10, 2006 7:28 pm 
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@Hena


Perhaps because there are people who think that Pathfinders are too powerful?


Ok, it's fine to have an opinion. I've got one too. Does that mean that for every opinion we need a change? When do you stop, when all the opinions stop coming in?

Where is the evidence that Pathfinders are too strong? Are we finding that all or most of the players are taking too many of them because they guarantee a victory?

Not trying to sound too harsh, but I'm really struggling with why this opinion is being expressed.


Just because it has been so, doen't make it immune to change.


Change for change's sake is disruptive. There, I said it with a straight face. ? :/

Seriously, just because we are capable of an action, doesn't mean we are justified or obligated to take that action.

Present company excluded, do you realize that some people just have to fiddle with something because they're never satisfied with any result?

So, again, where are Pathfinders introducing a significant advantage in the list?

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 Post subject: Pathfinder proposition
PostPosted: Fri Mar 10, 2006 7:56 pm 
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Ok, it's fine to have an opinion. I've got one too. Does that mean that for every opinion we need a change? When do you stop, when all the opinions stop coming in?

I apologise for stating the obvious but the whole purpose of web forums is for people to exchange opinions.  There's nothing wrong with Hena stating his, in fact we should encourage people to do so.

That said just because someone has an opinion doesn't imply that changes will be made.  But there comes a time when enough peoples opinions on a subject coincide and this tends to highlight problem areas.
Where is the evidence that Pathfinders are too strong? Are we finding that all or most of the players are taking too many of them because they guarantee a victory?

Hena is not the first person to wonder if Pathfinders are too good.  Several others have commented on this.  The mere fact that nearly everyone chooses them over Fire Warriors says something too.  My personal opinion is that they might just be a little undercosted (200 points?).  However, I wouldn't want to change their stats (ok, I'm not 100% on the sniper thing, but Eldar rangers are all snipers).
A unit doesn't need to guarantee victory to be a little too good or under costed.
Change for change's sake is disruptive. There, I said it with a straight face.    

Seriously, just because we are capable of an action, doesn't mean we are justified or obligated to take that action.
And we never have made changes for changes sake, and I don't think CyberShadow is likely to start.  Nevertheless, the gathering of opinions, i.e. continued feedback, should continue.
So, again, where are Pathfinders introducing a significant advantage in the list?
Well, they have sniper, co-ordinated fire and an extra disrupt attack over Fire Warriors.
TRC, has repeatedly used them as highly useful cheap activations.
They seem to make nearly everyones lists, often in multiples.
So why are people choosing Pathfinders all the time? (Rhetorical) Because they are a good unit.  Are they too good, IMO, perhaps just a little (like 25 points).  But not a huge problem.


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 Post subject: Pathfinder proposition
PostPosted: Fri Mar 10, 2006 9:11 pm 
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Honda,

I didn't realize the railrifle caused pinning tests. If they do, then I understand why disrupt is there now. appoligies for suggesting otherwise.

I'll take that blame for not remember that it did cause pinning tests to infantry in 40K.

On that note - I ask that you to note that it doesn't cause pinning to vehicles (explored more later)...

Cw,

I fully respect your opinion, but non-suit infantry NOT having AT fire is not really a *design concept of E:A Tau* in my opinion. Please feel free to correct me, but this is the way I see it.

You'll recall from days past that all FW and PF's had an AT 4+ shot at one point. This was to show that they were calling in missles and what not. That was done away with for obvious reasons - balance.

There was then an extreme effort to make the Tau very good in FF - as they are just that in 40K... but again, due to balance, and tau becoming uber good at the 'engage' action in E:A - that was also done away with. In fact, Tau FF is artificially deflated in most cases to discourage the 'engage' action in E:A.

Then we went into range induced E:A shooting. That has worked the best of all three variations of the infantry. However, the line infantry has went to having an descent effect on vehicles - to no effect on vehicles unless they are engaging or marking for somebody else.

If anything, we've attempted extremes - but to say that its a design concept for Tau infantry not to have AT fire is well, only viewing the recent past. From the overall history of the E:A Tau - they've spent the larger majority of time WITH AT fire capabilities than without.

So now, instead of extremes - I propose we 'try' AT6+ on the pathfinders as their is justifyable basis for it. Strength 6 weaponry in 40K does have an AT stat in E:A prior to the Tau list. In 40K - these weapons can affect the side and rear armor of a leman russ and predator tanks! It takes a 13 armor to deny the railrifle a chance to hurt the armor.

I proposed removing the second disrupt as I was unaware that the railrifle caused pinning tests in 40K. SO with my new awareness - IF it is to remain AP5+ (affecting infantry only) then the disrupt is justified and should not be changed.

In the grand scheme of things, I think disrupt is far more powerful than AT6+.

I think the AT shot allows for more flexability, but less overall game impact. Since vehicles don't take pinning tests in 40K, I'd be happy to remove disrupt from this weapon system *IF* AT6+ was given as we wouldn't want to DISRUPT vehicles unintentionally and without just cause. Again - that assumes only that we give it the AT shot. If it remains infantry only, disrupt is absolutely warranted as Honda has pointed out.

I think the reduction of one disrupt shot would have quelled some of the anti-pathfinder issues and the AT6+ shot would be logical and warranted.

Hena,

I'm with Honda, CS, and Cw - sniper should stay. Its very justified and one of the main reasons for the formation.

As this thread is meant to discuss the rail rifle stats, conversion precident for Strength 6 weapons in 40K, due to the fact that there's a history with sniper working on this formation and considering I'm quite content with Sniper remaining as CS has indicated, I'll refrain from discussing Sniper further here.

Honda,

I do agree that the formation works as is. I'm all for not fixing it if it ain't broke.

The Strength 6 conversion to E:A providing an AT6+ shot was brought up in the FW thread. Its something I personally hadn't considered before.

I think it makes sense. Although I've yet to see it proven, I am aware of the concern about 2x disrupt on an infantry formations when people take 4+ formations of them. Again - I don't know if the concern is justified, I'm just aware of it being voiced.

I personally think the AT6+ shot is the right call and as vehicles are not taking pinning tests from the weapon, we could justify removing Disrupt from it *IF* we were giving it the AT6+ shot in its place.

Frankly - this was the best of both worlds for all parties involved.

All,

"starting this mess" would be my fault. I hate bringing up anything about the Pathfinders because I do think the formation works quite well as is.

However, in this case - I wouldn't have felt like we were doing our job if we didn't explore it. Now - if CS and the masses say that its working as designed - well, can't argue with that.

I do feel the suggestion is on par and should be explored though.

If there's no interest - I'll drop it. I genuinely thought this would be a no brainer suggestion.

Cheers - and sorry for any headache gents. I know Pathfinders are loved by many. Again - just trying to apply due dilugence.





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 Post subject: Pathfinder proposition
PostPosted: Fri Mar 10, 2006 9:29 pm 
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Tactica, I do remember the days of FWs having an AT shot.  But I think that the seeker shot was moved to the vehicle for more than just balance reasons.  At the time the AT value could have been adjusted if it was purely balance right?

I think it was also a character decision to separate the markerlight unit from the seeker firing unit.  So by my wording I meant that the no AT fire from Tau infantry was a design concept made at that point.

I can understand the rational of the AT shot you are proposing.  It doesn't seem over-powered.  But, what would you do about the increase in the value of pathfinders over fire warriors then?

I really like the separation of the AT shots from the Tau infantry as a concept.  For me it encourages a good combined arms strategy, and makes the Tau both enjoyable and challenging to play.


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 Post subject: Pathfinder proposition
PostPosted: Fri Mar 10, 2006 9:32 pm 
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PS Tactica, no harm is discussing these things.  Its what the forum is for :)


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 Post subject: Pathfinder proposition
PostPosted: Fri Mar 10, 2006 9:55 pm 
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Ok, I can see my tone came off as too harsh, so I apologize to Hena for that. It's been one of those days. I'm not trying to discourage opinion.

That being said, I think what got my juices flowing is that it seemed like there were a couple of opinions expressed that perhaps the PF's were too this/that, and before you know it, it looked like we were getting ready to change the stats.

"That" seemed overly premature a decision to me.

Again, I apologize for letting the Real World ™ crowd into our fun.



So why are people choosing Pathfinders all the time? (Rhetorical) Because they are a good unit.  Are they too good, IMO, perhaps just a little (like 25 points).  But not a huge problem.


And that is a fair assessment. I like the range of capabilities that they have. I don't have a problem if there aren't comparable units in other armies with the same capabilities. I do think that those abilities should be appropriately costed for fairness.

So, if a change was going to be made, then I would be in favor of raising their cost, not changing.

If I had to give up something to make them fit under the current bar, then probably the double disrupt would seem like an obvious candidate.

JMO      :/

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 Post subject: Pathfinder proposition
PostPosted: Fri Mar 10, 2006 10:05 pm 
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Quote (clausewitz @ 10 Mar. 2006 (14:29))

Tactica, I do remember the days of FWs having an AT shot.  But I think that the seeker shot was moved to the vehicle for more than just balance reasons.  At the time the AT value could have been adjusted if it was purely balance right?

Well, yes and no. We get into a markerlight & GM discussion to explore these days as well. Markerlights & GM worked a bit differently then too. Basically, the system was making the FW units and path finder units very VERY valuable to the tau and made the FW and pathfinders have litterally two significant rounds of firing at potentially two different targets.

Simply changing the AT fire stat would have helped, but the system wasn't working right and was making the FW and PF's too good and for the wrong reasons.

I think it was also a character decision to separate the markerlight unit from the seeker firing unit.  So by my wording I meant that the no AT fire from Tau infantry was a design concept made at that point.


Agreed. In the end, yes, the goal was to seperate the idea of a missile concept from the idea of a markerlight concept.

In my opinion - it was not necessarily to say that 'infantry shouldn't have AT shots', but to make these two concepts work a bit differently.

Strength 6 AT shots for the Tau have never been explored - well, to best of my recollection... (however faded and blurry that may be) LOL :p

I can understand the rational of the AT shot you are proposing.  It doesn't seem over-powered.  But, what would you do about the increase in the value of pathfinders over fire warriors then?

Hmm... do you think it would really "increase" them in value as compared to the FW anymore than they already are today? I'm not sure it would increse them in value any more than what they already are. Hmm... it probably doesn't change their value up or down significantly.

Even if I forget the sniper, CF, and scout diferences for a second...

2x Disrupt is good but its the 30cm disrupt shot that's the money maker *for me*. I typically use the 30cm disrupt shot, I rarely use the 15cm disrupt shot unless I'm in dire straits or already winning. So the PF impact would equal what it is to the FW instead of far surpassing it as far as my typical uses are concerned. The AT value would recieve a minor bump, but not significantly as its only 6+.

The proposed would change target options, but would make me become less agressive with them overall. The net impact might be that it brings them a bit closer to the FW in overall power.

I really like the separation of the AT shots from the Tau infantry as a concept.  For me it encourages

Completely understand. I see the infantry as all human aux, kroot, FW, PF, stealth, Crisis, and Broadsides though. That's the real tau armies infantry. E:A fans tend to see suits as something else, but the reality is that they are all infantry.

If the non-suit infantry not having AT fire is sacred to you and/or others, then I appreciate that completely. I think CS should take those kinds of fundamental beliefs about the E:A Tau into consideration.

a good combined arms strategy... makes the Tau both enjoyable and challenging to play.
I can't disagree with you at all. I too value this and I don't want us to lose that in any way shape or form.

I think we receive this to a great degree from our GM and Markerlight concepts as well as our special rule of CF. Not to mention the absense of any significant combat, Commander abilities, air assaults, and the alike. We are highly dependent upon combined arms philosophy in E:A. Moreover, we do not have an army of massive war engiones capable of entering combats or holding the line so to speak. We are a mobile force that must use other formations to draw out and/or over take enemy positions in decision blows while mainting fire discipline. Its a delicate balance for the tau player to maintain.

In the grand scheme of all of this though, I would hope and postulate that the proposed rail rifle change would not put the above combined arms aspect of the list in danger. Time and testing would of course tell.

I do feel that *If* the AP5/AT6 is added and the Disrupt dropped from the longer ranged system, it might even lower the overall effectiveness of the formation ever so slightly while aligning with E:A conversion of a 40K S6 weapon system precident.

It definitely doesn't 'fix' the FW by any measure, but that in itself is another problem and thread. :)

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 Post subject: Pathfinder proposition
PostPosted: Fri Mar 10, 2006 10:41 pm 
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Simply changing the AT fire stat would have helped, but the system wasn't working right and was making the FW and PF's too good and for the wrong reasons.

Can you explain that part a little more?  What was it that made them too good and what were the wrong reasons?  (My memory is failing me here)

Hmm... do you think it would really "increase" them in value as compared to the FW anymore than they already are today? I'm not sure it would increse them in value any more than what they already are. Hmm... it probably doesn't change their value up or down significantly.

My instinct is that having AT capability would increase the pathfinders power.  You have mentioned perviously that the FW/PFs main weakness is their inability to take on AVs (on their own).  Having an AT shot would remove that weakness, I see removing a weakness as a means of increasing the "power" of the unit.

Completely understand. I see the infantry as all human aux, kroot, FW, PF, stealth, Crisis, and Broadsides though. That's the real tau armies infantry. E:A fans tend to see suits as something else, but the reality is that they are all infantry.
Ok, you say potatoes I say tatties :D
My definition is based on their moving around either in transports or under their own power.  But point taken, I just meant FW and PF.  (Couldn't help sneaking broadsides in there :p   )

Overal, its not a concept that I'd like to see implemented.  But if the majority goes with it I dont think its bad, just not how I would choose.


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 Post subject: Pathfinder proposition
PostPosted: Fri Mar 10, 2006 11:34 pm 
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[quote="clausewitz,10 Mar. 2006 (15:41)"][/quote]
[quote]Simply changing the AT fire stat would have helped, but the system wasn't working right and was making the FW and PF's too good and for the wrong reasons.

Can you explain that part a little more? ?What was it that made them too good and what were the wrong reasons? ?(My memory is failing me here)

...and we're going to trust mine? LOL - well, OK...

OK, from memory... there used to be no range limit on GM before as I recall.

They were not 'dry fired' either if memory serves at this time. 'dry fired' = no markerlight.

At this time, the Seeker carrying formation would move and fire on a target A. Completely seperate of this, if there was a lit target on the field, the Seeker toting unit could also allocate its compliment of GM to the 'lit' target - which may be clear on the other side of the field. The hits would be AT 4+ per seeker being fired.

So *again, if memory serves* the firing unit could only make use of its seekers when it activated, but the shots could go to a seperate target than what it was designating as its own target, and the seperate target had to be 'lit' by Markerlights. (at the time, that was any drones, stealths, FW's or PFs - and that's it if I recall).

Hmm... do you think it would really "increase" them in value as compared to the FW anymore than they already are today? I'm not sure it would increse them in value any more than what they already are. Hmm... it probably doesn't change their value up or down significantly.
My instinct is that having AT capability would increase the pathfinders power. ?You have mentioned perviously that the FW/PFs main weakness is their inability to take on AVs (on their own).
True I have made such claims. Their inability to engage AT targets makes them limited in use was the point at the time when compared to other infantry of E:A. Not a problem of these same units in 40K though mind you.

That is a flexability issue, not necessarily an overall power issue.

Flexability does yield value though. So, point is fair and well met.

However, ? Having an AT shot would remove that weakness, I see removing a weakness as a means of increasing the "power" of the unit.

OK - lets take a look.

I do wonder if 1/6 gain in flexability to a new target type while accepting loss of disrupt is an equal or imbalanced trade-off though.

1) If I look at firing 4 units with 2x shots (8 shots total) needing base AP5+ with both shots (current rail rifle on PF units)

SUSTAIN FIRE
Target OUT of COVER: 4 hits, 5 BM
Target IN COVER: 2 hits, 3 BM

SINGLE MOVE & FIRE
Target OUT of COVER: 2 hits, 3 BM
Target IN COVER: 1 hit, 2 BM

DOUBLE MOVE & FIRE
Target OUT of COVER: 1 hit, 2 BM
Target IN COVER: 1 hit, 2 BM

2) Now contrast that with the proposed PF unit, firing 4 units with 1x 15cm AP5+ DISRUPT shots and 1x 30cm AT6+ -- shots (8 shots total) needing base (proposed railgun on PF units).

SUSTAIN FIRE
Target OUT of COVER: 2 AP hits, 3BM
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 1 AT hit, 1 Sv required
Target IN COVER: 1 hit, 2 BM
? ? ? ? ? ? ? ? ? ? ? ? 1 AT hit, 1 Sv required

SINGLE MOVE & FIRE
Target OUT of COVER: 1 hit, 2 BM
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 1 AT hit, 1 Sv required
Target IN COVER: 1 hit, 2 BM
? ? ? ? ? ? ? ? ? ? ? ? 1 AT hit, 1 Sv required (Stretch!)

DOUBLE MOVE & FIRE
Target OUT of COVER: 1 hit, 2 BM
? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 1 AT hit, 1 Sv required (Stretch)
Target IN COVER: 1 hit, 2 BM (Stretch)
? ? ? ? ? ? ? ? ? ? ? ? 0 AT, 0 Sv

So the net result is,

A. ?Using the proposed and firing at the same AP targets with the proposed in place, you would get the same number of AP hits - but disrupt wouldn't be causing as many BM. (net reduction in damage power)

B. ?Using the proposed and firing at the same AP and AT targets with the proposed in place, you would get less orverall hits, but you would be able to affect some AT. The lack of Disrupt on the second weapons means some saves are being made and thus some BM are being avoided. (Net gain in flexability but reduction in damage power)

C. ?Using the proposed and firing at AT only targets with the proposed in place, you would be able to damage them where you could not before. (Net gain in damage power vs. these targets, and gain in flexability.)

d. ?NOTE - if you say you usually don't get to use your 15cm gun, then the results only favor a net reduction in power as 30cm weapon is delivering less against AP (loss of disrupt) and less hit potential against the new AT target type. (6+ instead of 5+).

Completely understand. I see the infantry as all human aux, kroot, FW, PF, stealth, Crisis, and Broadsides though. That's the real tau armies infantry. E:A fans tend to see suits as something else, but the reality is that they are all infantry.
Ok, you say potatoes I say tatties :D

LOL - fair enough!

My definition is based on their moving around either in transports or under their own power.
[cough]Orca[/cough]

Seriously - I understand completely.

?But point taken, I just meant FW and PF. ?(Couldn't help sneaking broadsides in there :p ? )
:devil:

Overal, its not a concept that I'd like to see implemented. ?
Understood - no harm in that. I don't think you are alone.

But if the majority goes with it I dont think its bad, just not how I would choose.
I think you have the majority on your side - so not to worry.

Well... I was genuinely trying to do what I thought was the right thing, and applying a minor reduction in power, and applying a level of flexability to the formation that I thought was justified while aligning them with conversion precident.

No big deal - I'm in the minority here, so... - leave them as is. I'll be happy and sit down now...

:p




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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 12:26 am 
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Tactica, I think you have presented your case well.  Were it not for my preference regards the AT separation I think I would agree.


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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 12:30 am 
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No worries here, it was just an idea.  :(8:

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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 11:30 am 
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Wow, this took off quickly!  :D

I think that we should be taking a step backwards a little here. While the 40K stats do serve as a guide, they should not be taken too literally. Making a minor change to a unit could change the purpose and focus of the unit.

Sniper - I think that this is exactly what the Pathfinders are for. Their job is as forward scouts, messing up the formations of the enemy. This is the same role as Eldar Rangers. It differs (marginally) from Space Marine Scouts, who are 'in training' and more the lighter infantry troop type, mobile but not necessarily forward scouts in the same way. Allowing the Pathfinders to snipe gives them the ability to perform in their battlefield role.

Disrupt - Disrupt on the the Pulse Carbines is something that I am certainly unwilling to change (and I dont think that this is in questions). Disrupt on the Rail Rifle is slightly different. Giving two Disrupt shots to the same unit may be too much. Time will tell. Even if Rail Rifles do cause pinning tests, I am unconvinced that the additional Disrupt shot changes or adds to the unit considerably. I am open to discussion on this.

Rail Rifle AT6+ - I am initially against this, again from a unit/design perspective. The Pathfinders are not supposed to be anti-armour units in any way. Giving them this ability to target armour would change their use and make them more scarey for tanks. Their battlefield role is and should be to bring Markerlight fire against enemy vehicles and to mess up enemy infantry.

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 Post subject: Pathfinder proposition
PostPosted: Sat Mar 11, 2006 1:13 pm 
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Disrupt - Disrupt on the the Pulse Carbines is something that I am certainly unwilling to change (and I dont think that this is in questions). Disrupt on the Rail Rifle is slightly different. Giving two Disrupt shots to the same unit may be too much. Time will tell. Even if Rail Rifles do cause pinning tests, I am unconvinced that the additional Disrupt shot changes or adds to the unit considerably. I am open to discussion on this.


Agree with CS's points. In light of above, I would rather see the unit stay cheap and drop a Disrupt attack, then bounce up in cost.

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