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A handful of Tau lists

 Post subject: A handful of Tau lists
PostPosted: Thu Dec 22, 2005 1:18 am 
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I like to add the stealth upgrade to my crisis cadre.  Adds some RA, markerlights, FF first strike and general bulk.  (Crisis+crisis+stealth+shas'o)

The attention given to Morays, HH cadres/contingents has seen this formation draw less fire.

Its a good formation to lead co-fire with as well.  The Shas'o has co-fire and once that formation jumps up close and shoots it lights up the target with markerlights for the second formation.  If you can limit the amount of MW fire directed at this formation its good saves (and cover use) makes for good resilience.

I think my next list will include this FW cadre: FW+DvF+Skyray+Etheral+Piranhas.  Since my FWs are often tasked with hold an objective I think this combination serves two roles nicely.  The etheral makes them tough to shift and the skyray, devilfish and piranhas can shoot their GMs like artillery. (sorry RedDevil, I know you'll hate this idea).


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 Post subject: A handful of Tau lists
PostPosted: Thu Dec 22, 2005 4:01 am 
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Quote (HecklerMD @ 20 Dec. 2005 (22:21))

Quote (Tactica @ 20 Dec. 2005 (16:44))
5) No orca for the broadsides = slow LV formation... no drones for them = vulnerable LV formation... slow and vulnerable LV on one of your main AT formations may be dangerous.

Dont have the model, rather not proxy.  Next FW order going out this week...

I plan on garrisoning them in forward cover if possable.  


Broadsides are LV's and don't have scout - no garrison ability. May want to re-evaluate the use. Very slow. See orca recomendation. (I know... see FW order! :p )


Quote (Tactica @ 20 Dec. 2005 (16:44))
7) Where's the teleporting stealth trick?

Can you explain this "trick"

teleport stealths forward - pray for dice god favor - get first turn... now pray for continued dice god favor and activate first formation of the turn to advance or sustain fire your GM formation into a hidden artillery battery - if you fail to activate, commence much dice god praise and use your SC... if you pass, carry on and wreck the artillery. If you fail, perform hold activation and hope your GM are in range to capitalize on the stealth's relative proximity to the enemy due to teleport - Oh yeah, vox your stealths to grab their ankes and prepare the enemy's gift...



A-X-10s:  Think I should go 1 Formation of 2, or 2 Formations of 1?
word on the street is that 1 formation of 2 is stronger than 2 formations of 1.

Depending upon whether you need seperate activations and plan to deal with lessor formations, I would go with 2 formations of 1... however, if you expect heavy resistance and want the option to see-saw your units during AA flak attacks and movement, then take 2 in 1 and use consentrated fire.

For my playstyle, I like to go with 2 formations of 1... however, I typically take more 'heavy hitter' long range formations that you do. I also like to be very mobile. Your broadsides may become ostrasized on the field and require more movement that you are anticipating. Furhtermore, you may find that your crisis take longer than you'd like to become effective due to range.

A combined formation of A-X-10 for consentrated FP is probably warranted in your lists case. They are going to be one of your main 'heavy hitters' here.

Cheers,

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 Post subject: A handful of Tau lists
PostPosted: Thu Dec 22, 2005 7:51 am 
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I've done some more tinkering and tweaked it t this:

1. Battle Suit Cadre
  + Shas'O
  + 2 Crisis Suits
  + 3 Stealthsuits
2. Battlesuit Cadre
  + Shas'El
  + 2 Crisis Suits
  + 3 Stealthsuits
3. FireWarrior Cadre
  + Devilfish
4. Armoured Mobile Hunter Cadre
  + 2 HammerHeads
  + 2 Swordfish
5. Hammerhead Contingent (4 x Ion Cannon)
  + Swordfish
6. Broadside Contingent
7. Barracuda Squadron
8. Tigershark AX-10

The Ion-Heads and Aircraft will have to be enough Airsupport and it will be more than enough knowing the guys I play.  My ideal plan would be to set up the Crisis suits on the left and right sides, with the Stealthsuits spread out for ML coverage, and with the Ion-Heads in the center.  Ideally I would garrison the Firewarriors near an ideal objective, and then have the Armoured Hunter Cadre placed last, most likely on the opposit flank of the Firewarriors, the Broadsides being placed in support of the Firewarriors.  Of course, that all depends on who places what first.  

I'll likely have to use a couple stand in figures, but when my next batch omes it will cover this army.  I'll be using my Fusion Heads as the Swordfish.


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 Post subject: A handful of Tau lists
PostPosted: Thu Dec 22, 2005 8:20 pm 
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Looks good Breten.  Hope you'll let us know how it goes.

One last word of advice, depending on your opponent don't spread out too much at first.  I find that keeping formations relatively close allows for the opportunity for co-fire and encourage fire discipline.  Obvisouly, be aware of enemy artillery, if present make sure you don't offer the chance to hit two formations.  And against good assault armies be careful not to offer any intermingled targets for assault.

Ok, so that was more than one word ???


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 Post subject: A handful of Tau lists
PostPosted: Thu Dec 22, 2005 9:59 pm 
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Quote (Breten @ 22 Dec. 2005 (00:51))
I've done some more tinkering and tweaked it t this:

1. Battle Suit Cadre
? + Shas'O
? + 2 Crisis Suits
? + 3 Stealthsuits
2. Battlesuit Cadre
? + Shas'El
? + 2 Crisis Suits
? + 3 Stealthsuits
3. FireWarrior Cadre
? + Devilfish
4. Armoured Mobile Hunter Cadre
? + 2 HammerHeads
? + 2 Swordfish
5. Hammerhead Contingent (4 x Ion Cannon)
? + Swordfish
6. Broadside Contingent
7. Barracuda Squadron
8. Tigershark AX-10

Bretan,

My recomendation at this point:

Lose one set of stealth upgrades on the crisis (125) and add in an orca (100) for the broadsides - then with the change  delta (25) bump a swordfish upgrade to the ion-head formation.

I'd also move the +2 HH from the AMHC to the HH Contingent to balance the power a bit amongst these two heavy hitters.

My forecast
There will be much 'greater' Good being delivered to the foe as a result of these changes.

PS - remember that the swordfish are upgrades and not additional units to the formation! :p

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 Post subject: A handful of Tau lists
PostPosted: Sat Dec 24, 2005 9:50 am 
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An Orca is definately in my future.  I can definately see the need for one now.  Next order. ;)  I'm determined to get the most out of my Crisis suits.


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 Post subject: A handful of Tau lists
PostPosted: Sat Dec 24, 2005 10:30 am 
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Quote (Breten @ 24 Dec. 2005 (08:50))
An Orca is definately in my future. ?I can definately see the need for one now. ?Next order. ;) ?I'm determined to get the most out of my Crisis suits.

I heartily recommend more than one Orca. They are dirt-cheap (points-wise) and running two allows you to do pretty spectacular stuff. I've already posted this many times, but my basic plan for Orcas is as follows:

An army contains 4 or 5 air-transportable formations, consisting of foot-FW, Broadsides and occasionally a small Crisis formation. At least two foot-FW formations are placed as garrisons on OW to guard against teleports and drops. The others load up in Orcas.

On turn 1, the Orcas land somewhere safe and unload the Broadsides. The Orcas fly off.

On turn 2, the Orcas land to pick up the FW garrisons.

On turn 3, the Orcas land somewhere contested and the FW save the day!

I plan to get two air insertions out of each Orca. I only have two, but am planning to get a third. Two seems to be plenty for 3000 points.


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 Post subject: A handful of Tau lists
PostPosted: Sun Dec 25, 2005 12:04 pm 
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Quote (Tactica @ 21 Dec. 2005 (19:01))
Broadsides are LV's and don't have scout - no garrison ability. May want to re-evaluate the use. Very slow.

6.1.5, Pg 125
? Formations where half or more of the units (rounding up)
are scouts OR
? Formations where no more than one of the units has a
move greater than 15cms, and where none of the units are
war engines OR
? Any formations that include units with a speed of 0 (zero).

Please note the "OR"s

Broadsides meet the second criteria set and may therefore be garrisoned.  Adding drones would prevent it, however.


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 Post subject: A handful of Tau lists
PostPosted: Sun Dec 25, 2005 1:49 pm 
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Good insights Boyz ! As I'm working on my T&K MTO&Es !  As I said, the Tau are the only "real modern" force in Epic.  Using long ranged fire power/weapons, fire and maneuver/combined arms, staying out of Hand-to-Hand (that's why we have/use fire power !), use CAS/Air Support and airmobile assets.    Will eventually post my TO&Es (based on SM1 standards), for "you alls" review and comments !   :D

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 Post subject: A handful of Tau lists
PostPosted: Sun Dec 25, 2005 9:16 pm 
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Quote (HecklerMD @ 25 Dec. 2005 (05:04))
Quote (Tactica @ 21 Dec. 2005 (19:01))
Broadsides are LV's and don't have scout - no garrison ability. May want to re-evaluate the use. Very slow.

6.1.5, Pg 125
? Formations where half or more of the units (rounding up)
are scouts OR
? Formations where no more than one of the units has a
move greater than 15cms, and where none of the units are
war engines OR
? Any formations that include units with a speed of 0 (zero).

Please note the "OR"s

Broadsides meet the second criteria set and may therefore be garrisoned. ?Adding drones would prevent it, however.

I stand corrected, I don't know what the heck I was thinking... LOL, good catch heckler.

Cheers,

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 Post subject: A handful of Tau lists
PostPosted: Mon Dec 26, 2005 8:54 am 
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Quote (Tactica @ 25 Dec. 2005 (20:16))
I stand corrected, I don't know what the heck I was thinking... LOL, good catch heckler.

This one came up earlier, though I think it was Steele instead of you that time...  :D He had a point I hadn't thought about previously: LV garrisons can't setup in buildings. If the battlefield has no protective terrain for them, they are unattractive garrison choices. Most of our games have LV-friendly cover, though, so the point is a bit moot for me. However, YMMV with the types of cover you use.


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 Post subject: A handful of Tau lists
PostPosted: Mon Dec 26, 2005 7:39 pm 
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Luckily we don't play with a lot of buildings you can enter either.  We often have some ruins and what not.  So luckily I will be able to Garrison my Broadsides.  I still plan on getting an Orca or two as I've got some ideas for the Crisis Squads.


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 Post subject: A handful of Tau lists
PostPosted: Mon Dec 26, 2005 8:06 pm 
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Well after a couple of games I recomend maxing out railcannon tigersharks and troops to support them!

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