Hmmm, I am probably reading this wrong then, but according to "Specilist Weapons - 2.2.3 Extra attacks" it says that "For example, a weapon that had ?extra attacks (D3)? would attack D3 times each time it attacked. Extra attacks can apply to shooting attacks, close combat attacks, and firefight attacks."
This would mean you could kill 2-6 infantry models with the TK attacks from the Moray. Also because the the weapon is TK, they get no cover save, no RA save, really no save at all. Characters, hard targets like termies all fall with ease. Also TK hits do not care about assigning AP or AV targets. In the case of the Ion cannons, you have to decide ahead of time what type or target each one must shoot at.
Example: You are shooting at a unit of 1 infantry stand, and 3 transport. With 2xIon you decide to roll one AP, and one AV. Once your declaired AP roll you roll 3 hits! The AP target gets assigned all three hits as there are no other Inf bases. It fails its first save, and the other two hits are wasted. When you roll your AV set of dice for the second Ion shots, you roll only 1 hit. Curse the luck, if only you had rolled the 3 hits for your AV, and the 1 for AP you could have potentially wiped out the sqaud! Aw well....
Firing the TK weapon you get 2-6 TK attacks with no saves! You will likely kill just as many if not more infantry this way AND you can shoot WE. Also you just roll for number of attacks, roll for hits, then apply hits from the front to the back. No need to declair AP/AV, and no wasted shots!
I'm not convinced that on average the Ion phalanx will kill more inf and vehicle stands than the Railcannon. Rail has longer range, no wasted shots, no saves, no cover, and can attack WE's if one appears in the enemy when you didn't expect it. Give me Stingrays for killing inf.
|