What units aren't "cutting it"? |
Breotan
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Post subject: What units aren't "cutting it"? Posted: Wed Jul 27, 2005 6:50 am |
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Joined: Sun Jul 24, 2005 12:49 pm Posts: 34
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Quote (Philosophical Aun @ 17 2005 July,22:17) | The Ion Cannon Hammerhead is IMHO, a superior choice as it is (although this may change with the change of the Ion Cannon stats...). Due to the difficulty of actually downing aircraft, being able to put up an umbrella of flak is usually the way to go. The IC Hammerheads can do this, while at the same time engaging other targets at ease.
Suggestions? | I know I'm beating a dead horse here, but could the solution possible be to remove the AA from the IC Hammerhead instead of futzing with the rest of the stats line? It seems that this is the "enabler" of the whole problem. Removing AA from the Hammerhead would allow the Skyray to fill the roll of AA as well as make Tau Air more desireable.
_________________ You people are crazy! Crazy fruit-loops from the leftward land of silliness. Even I couldn't make this stuff up.
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Tactica
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Post subject: What units aren't "cutting it"? Posted: Wed Jul 27, 2005 11:52 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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I like this solution better than removing the AT value from it.
Personally, we've not seen a problem with the unit in our games though so - I feel like - from my gaming experience - that it's a change for the sake of making a change, not that its actually solving any particular problem.
If there is a problem to be had with the unit, its that its more appealing to me than a railhead typically.
maybe that's just a sign that the railhead needs to be beefed up a bit too though.
_________________ Rob
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Tactica
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Post subject: What units aren't "cutting it"? Posted: Thu Jul 28, 2005 12:04 am |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (Philosophical Aun @ 25 2005 July,11:23) | |
I think the broadsides and crisis REALLy need the flexability to get back into 'infantry' terrain cover. |
Well, I've not had the difficulties you describe with my Crisis and Broadside suits. I am using plentiful amount of drones with my formations though, to soak hits and buff up the size.
Could you describe more in detail just how you are suffering?
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'suffering' may be a strong word.

JG already said these two units are working as designed so all reply is really wasted time at this point - however, out of courtesy - I'll respond to your question.
I'll try to reiterate - broadsides and crisis cant go into terrain other infantry can as they are vehicles. First, it seems a bit illogical by comparison to 40K and for the fact that they are basically smaller dreadnoughts. Broadsides with walker does help a bit, crisis don't have that.
Not being able to even deploy into a building puts these models at a terrain disadvantage. Gaining cover modifiers for the enemy to shoot at these formations where other infantry can get it also makes things like our supreme commander more suseptable to death as more shots will in essence hit the formation compared to an infantry formation that's in cover.
I'm not able to get milage out of the stingray or scorpion missle ships. The Range is almost not long enough with these things, and the GM component just isn't low enough to be effetive.
I must say, I find it rather odd that you should find my very favorite units (units I even feel might be a tad too strong, Stingrays) are too weak.
Wow

really? Definitely not what I would call my MVP by any stretch.
Perhaps it is my opposition, but I feel Disruptive, Ignore Cover, 2x 5+ missiles is more then enough, especially with move +shoot range)
I'm not saying I'm the end all strategist to the tau - that's for sure, I'd love to see what your typical 3500 and 4K lists look like. Maybe I could learn something from the way you play the Sting Rays.
Enlighten me.

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Rob
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KivArn
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Post subject: What units aren't "cutting it"? Posted: Thu Jul 28, 2005 1:24 pm |
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Joined: Tue Jul 12, 2005 9:51 am Posts: 487
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Quote (Philosophical Aun @ 17 2005 July @ 22:17) | The Ion Cannon Hammerhead is IMHO, a superior choice as it is (although this may change with the change of the Ion Cannon stats...). Due to the difficulty of actually downing aircraft, being able to put up an umbrella of flak is usually the way to go. The IC Hammerheads can do this, while at the same time engaging other targets at ease.
Suggestions?
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An idea i had about the Ion Cannons I had a looong time ago was having them as 2x5+AP\6+AT - makes them very different to railguns.. less tank killer.. but don't give AA so can't be abused....
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Philosophical Aun
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Post subject: What units aren't "cutting it"? Posted: Thu Jul 28, 2005 2:37 pm |
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Joined: Sat Jul 16, 2005 1:01 pm Posts: 20
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First, it seems a bit illogical by comparison to 40K and for the fact that they are basically smaller dreadnoughts. Broadsides with walker does help a bit, crisis don't have that. |
In my humble opinion, the fact that they're light vehicles -does- show that they're mini dreadnoughts. Having them be unkillable by AT would go against this image.
I have also thought about giving Crisis Suits the walker ability, but thus far I've not had time nor place to test them with it!
I'm a treadhead at heart, and as such I find myself gravitating towards the units based on the beautiful devilfish-chassis.
I'm not saying I'm the end all strategist to the tau - that's for sure, I'd love to see what your typical 3500 and 4K lists look like. Maybe I could learn something from the way you play the Sting Rays. |
I wouldn't concider myself a "master strategist" either, and should my ego ever grow to such bloated proportions, the fellas I play with would surely swat me down with a horrible defeat.

I play an army that is largely based on the Guided Missiles, and as such my Stingrays have a very prominent role in it! Of note is that me and the gaming group loves playing with quite a lot of terrain and loads of infantry, and thus the Ignore Cover ability of the Stingray is heaven-sent!
The main "trick", if one can call it such, is the ability to engage and destroy a portion of the enemy, whilst keeping the majority of your forces relatively safe from retribution.
The way I do this, is by speeding forth my Markerlight Units, typically my Shas'la formations, but oftentimes my Tetra contingents. These then call upon Coordinated Fire (if I feel certain that this would destroy or neuter the formation being fired upon), or just mark the formation.
The Stingrays (2x 3+ Ignore Cover is nothing to frown at! ((Sustain Fire +Guided Missile)) typically tend to make a mess of any formation they fire upon, even entrenched units that the Shas'la cadres would struggle against.
I tend to use one Singray Contingent for every markerlight capable unit in my army, to ensure that whatever is marked... dies. The main thing, I have found... is that half-measures don't work. Either you go with a -lot- of guided missiles, or you focus on something else!
Now, this strategy does have its flaws, should one come up against a heavily armoured foe in open terrain, but no force can ever cover all possibilities!
Hopefully, this rambling had some use for you!
I think my comment above was poorly worded. My point was in 40K, a dreadnought is a 12 armored vehecle that doesn't have a man inside, it has a mortally wounded individual that was of no use physically - as a battle brother, he was intombed into a vehicle mounted two heavy weapons or a heavy weapon and a powerful close combat weapon plus he sports auxilary weapons for dealing with crowd control.
In 40K, a crisis suit is hardly a comparison. It's power armor. The suit looks big for the tau guy inside, but is just armor that is stable enough to support rapid firing weapons ie. plasma or assault weapons like missle pods. It's nowhere near the VEHICLE that a dreadnought is in 40K.
However, in epic, we see the crisis suit become elevated to a light vehicle. As a result, there are limiting effects. I'm all for the crisis taking dangerous terrain tests for entering buildings if necessary - like 40K, but to say it's a light vehicle - well, to what advantage do we owe this rather depreciative value of the crisis in epic?
All moot though - JG stated they are working as designed in epic so ...