I don't have a strong opinion on the Moray; neither did Dobbsy who included it in Flo'Ka only after repeated requests. The only thing I am 100% certain of is that this is the unit Lincoln was talking about when he said "You can never please all of the people all of the time."

The reason it is the odd-one-out is because it is a rare unit created for Epic rather than imported from an existing GW model. This means that the weapons and stats are completely made up, and the three versions posted above are in a way equally valid; they're equally just fabricated. The one Onyx is championing has been around longer and may have been playtested more (if anyone knows where or what the results were, please let me know). As far as I know, no version of Moray has made a final approved list - again let me know if you know otherwise.
Since it's a made up unit, it's tough for it to justify its existence. It needs a specific role to fill, literally a raison d'etre, which is why I posted the stats each of the 3 versions performance against various targets.
Quote:
It really should not be a TK weapon platform. It wasn't meant to be a hovering Shadowsword but more a jack of all trades Warhound equivalent.
I understand your view.
In my opinion, firstly while the 2x Macro weapon Moray does share the 2x Macro weapon with Warhounds (stating the obvious), the Moray doesn't quite fill a jack-of-all-trades warhound-equivalent; it can't fight CC, it has similar survivability but lacks the void shields that burn first to influence FF assault resolutions, it is slower, not fearless and more expensive and is essentially a stand-off long range unit.
Secondly, Tau don't need a jack of all trades Warhound equivalent any more - they can now have Riptides which are GW Canon units. It takes a couple of them to fill a similar role, but they are in the correct price range, speed, armour and firepower band and also operate on the ground at 45cm or closer to the enemy. They aren't fearless (which I view as mandatory since it's about their only weakness in 40K) but otherwise a pair of them fill the role well.
That means that this epic-fan created unit will have a harder time justifying the need for it to be added.
In my opinion, there is a genuine hole in the Tau armoury: A serious shooting army needs to be able to deal with reinforced-armour Titans, and Tau struggle to do so without becoming extremely air-heavy. That's the reason why I proposed the stat line you can see on the spreadsheet higher up the page: the "Vior'la Moray" is actually worse vs all the targets that Tau already excell against, but best against Super Heavy Tanks/Titans per point spent.
From an army design / list building point of view this makes sense to me. I can see a gap, and the Moray could a way to fill and give players a viable alternative to 375pts worth of aircraft. I don't see the same gap for a Warhound equivalent unit; maybe it used to exist, but IMO the Riptide filled it.
Your thoughts welcome.