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Tau Fio'Ka - SUPERSEDED BY XAR'KA list

 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Mon Oct 31, 2011 1:20 pm 
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I would be wary of putting Markerlights onto an aircraft, but there's no denying it'd bring a different feel to the list!

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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Mon Oct 31, 2011 1:28 pm 
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I think there's something to be said for keeping the differences small. I'm a fan of the Eldar Craftworld setup, where each craftworld gets one, maybe two special units and the formations are moved between warhosts and troupes with varying size. On paper they don't look different, but they do give a subtle flavor. Ulthwé being perhaps the most extreme.

the Fio'Ka already is already more limited with the 2 support per core as opposed to 3 support per core the Third Phase list has. It has also lost Broadside cadres hasn't it? Got no clue how big that loss is.


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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Mon Oct 31, 2011 1:32 pm 
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Evil and Chaos wrote:
Quote:
No armoured force works without some form of infantry

The Ulani Tank Regiment list works perfectly fine without infantry.

However, I did propose several infantry types to be used:

- Gun Drones (mainstay)
- Heavy Gun Drones (Support)
- Sniper Drones (Support)

Apologies, yes you did and I will have a closer look at them. I was actually speaking more from a modern combined arms principle than game-wise and not having played the Ulani, I can't comment directly on them - especially as they are a completely different army with different FF values, movement, armour, cost etc....

Evil and Chaos wrote:

Or you could just keep Fire Warriors and Crisis Suits.
I'd expect a very overpowered army list though if that were the case

Time will tell. <shrug>

Evil and Chaos wrote:

(It'd largely just be 3rd Phase Tau + some powerful extra artillery and direct fire MW shooting units), and not all that "variant" IMO. YMMV.

That's just it though "IMO." That's the beauty of version 0.1 though right...? Things can change. This list is very different to the 3rd Phase from where I sit:

1/It reduces the impact of the infantry (puts them largely in a support role - well will do even more once I remove the Pathfinder formation),
2/removes broadsides,
3/restricts crisis (they're the only SC available to Tau) and weakens that SC too BTW,
4/reduces the Stealth size
5/increases the armour.

Given the huge arguments that swirled around Fire Warriors being under used in the earlier lists ("too small, not taken enough" etc etc) I figured small FW - and for that matter, smaller crisis formations - would reduce their impact and still keep the FWs in the list, as JSTR19 mentions they should be, albeit in smaller numbers.

**I just noticed the Recon Tetras seem to have been chopped out of the list. They were there originally and should be there. Ahh, the beauty of cut and paste....

Quote:
Another way to help represent the dependence on Drones

Just so I'm clear, I'm not looking at making this "drone-heavy" at all cost just yet.

ulrik wrote:
I think there's something to be said for keeping the differences small. I'm a fan of the Eldar Craftworld setup, where each craftworld gets one, maybe two special units and the formations are moved between warhosts and troupes with varying size. On paper they don't look different, but they do give a subtle flavor. Ulthwé being perhaps the most extreme.

the Fio'Ka already is already more limited with the 2 support per core as opposed to 3 support per core the Third Phase list has. It has also lost Broadside cadres hasn't it? Got no clue how big that loss is.

Thanks for getting me, Ulrik :)


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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Mon Oct 31, 2011 1:48 pm 
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Quote:
4/reduces the Stealth size

Note that this is actually a power boost for the list, not a drawback.

Quote:
I was actually speaking more from a modern combined arms principle

Right now, the V0.1 list looks to me like a Mechanised Infantry list rather than an Armoured list.
(And the 3rd Phase list is already a Mech. Inf. list)

I expect with V0.1 you could build armies that have basically the same overall composition as a typical balanced 3rd Phase list, only you'd also get access to Morays, Scorpionfishes etc. YMMV.

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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Mon Oct 31, 2011 1:57 pm 
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Maybe limit the Gun Drone upgrade to 1 or 2 units? If the point is to keep the infantry formations small. Or is the 4 Gun Drone upgrade something that is never taken?

Do third phase armies typically include 3 formations of hammerheads/stingrays?


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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Mon Oct 31, 2011 1:59 pm 
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Quote:
Do third phase armies typically include 3 formations of hammerheads?

It's not atypical. 2 is more common, though.

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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Thu Nov 03, 2011 9:51 am 
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I really like this list, and the idea of E&C's variant; looking forwards to playtesting it (o:

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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Thu Nov 03, 2011 11:25 am 
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Parintachin wrote:
I really like this list, and the idea of E&C's variant; looking forwards to playtesting it (o:

Based on the ideas above by Dobbsy, Onyx, Yme-Loc and myself, I've attached what I would suggest as being a cool style for an Armoured Strike Tau army list.

Notable elements:

- The Moray is back.
- Remora Drone Fighters, Aerial Drone Mine Swarms, Sniper Drones, Heavy Gun Drones, Drone Harbinger, Drone Sentry/Markerlight towers, all added.
- All "alive" infantry types removed.
- Piranha removed (This army concentrates on heavier battle tanks apparently).
- Tetra formation added.
- Hammerhead extra gun turrets added.
- Stingray removed/absorbed back into the Hammerheads (Twin Missile Pod Hammerhead).


Background for the army list:
Quote:
Due to several disasters early in its history, including the destruction of the Sept's core population worlds by a Tyranid Hive Fleet, the Ar'Mur'd Tau Sept is short on living infantry; Most of the Sept's remaining Fire Warriors are used to crew tanks, whilst the Air Caste are prioritised towards crewing Mantas and Moray gunships.

As there are not enough living Tau left to field regular infantry or aircraft formations, the Sept must rely on Drones to hold ground and fly their aircraft. Whilst not as good as Fire Warriors and Air Caste pilots in these roles, they are slightly more numerous, which has a strength all of its own.


I've no particular interest in developing it further from this point, so if anyone else wants to use it as a base to work from, please feel free.

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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Thu Nov 03, 2011 10:32 pm 
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Can I ask what you suggest to use as a Moray given there's nothing the correct size?


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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Thu Nov 03, 2011 11:05 pm 
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http://www.forgeworld.co.uk/Warhammer-4 ... RSHIP.html

This?

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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Thu Nov 03, 2011 11:21 pm 
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Yeah I got those hoping they would suit but theyre just about the same size than the Tigershark but with a pointy front end. I think the Custodian is about the right size but then if you're using a Custodian spacecraft in game then you're kind of breaking the "counts as" rule. Plus it doesn't really look right with a huge open aircraft bay - but that's just my opinion. <shrug>


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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Thu Nov 03, 2011 11:53 pm 
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The BFG Emissary is about the right size for a DC3 war engine. The Custodian is a bit too large IMHO.


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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Fri Nov 04, 2011 12:05 am 
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I've already been making changes to 0.1, but on your version...

I like the commander idea so I think I'll use that and I can remove the Crisis :)
I like the Hammerhead upgrade options so I'll include that.
Why remove the Stingray? To justify the drones?
What's a Drone Harbinger, model-wise? A Devilfish?
The Sentry towers in the Fio'Ka already get MLs so there's no need for a ML tower especially as there's no model.
I can't see the issue with Pirahnas really.
With all the gun drones (12 units! 36 models minimum...) you've listed, I won't ever be able to play your list correctly. Apart from the Remora and mines where do people get all the Drone types you list?


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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Fri Nov 04, 2011 12:12 am 
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I'd suggest not going drone-crazy if you want a list for an armoured battalion rather than E&C's low pop concept.

They're both cool concepts, but the list only needs one of them.


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 Post subject: Re: Tau Fio'Ka Armoured Strike Force v 0.1
PostPosted: Fri Nov 04, 2011 12:19 am 
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Ulrik wrote:
I'd suggest not going drone-crazy if you want a list for an armoured battalion rather than E&C's low pop concept.

They're both cool concepts, but the list only needs one of them.

I agree :)


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