yme-loc wrote:
I actually think they are ok for their cost, there is just a fundamental problem.
Why do you think that? Immediately after you posted that, you went on to point out how ML formations are superior, even at 25-50 points more.
I think they are probably not worth 25 points per unit. Fire Warriors are roughly 25 points each. Same armor, CC and FF. Drones have a bit over half the firepower, but it's shorter range so let's call it half. They are only a little bit faster on the basic move and jet packs only bump speed significantly if you are moving slowly. That means it's not all that great in terms of raw speed or "gaining crossfire" tactics, though it is a nice defensive ability. That's pretty good, but it doesn't make up for the loss of firepower, imho.
Overall, I'd put them in the low 20s - 22 or 23 points. It's relatively easy to round that off in a formation (maybe 8 for 175 points) but it's harder to do that for upgrades. They may remain problematic in that respect.
Morgan Vening wrote:
I wouldn't mind seeing a form of Grot-like transport rule, where an Orca, or a Devilfish formations can fit extra Gun Drone formations in addition to any 'standard troop' slots.
I like this for all the reasons Morgan quoted. The free transport would also cover some of the "discrepancy points" for Drones being a bit weaker than 25 points. In other words, the 25 point upgrade would be 22-23 points for drones + 2-3 points for the "free" transport.
I suppose it's a matter of how much everyone feels the drones/transport are already factored into other unit abilities.
Onyx wrote:
As an upgrade, they are a liability to the formation as a whole (as the formation will usually have a better armour save than the Drones).
I think this is a matter of proper use. It's just like a Stompa/Dread/Kan mob for the Orks and it should be handled the same way. The tough stuff goes in front. The lightly armored units don't cause more casualties that way. Even though the tough units are more valuable the average points-killed-per-shot is about the same. However, the cheap units grant additional unit count, attacks and can be used to soak suppression. If facing something with MW/TK fire, the cheap units can be moved forward as sacrificial units.
Crisis suits and drones both lose about 17 points per hit, just like Stompas/Dreads/Kanz. Suppressing a 1-shot Drone is a ton better than suppressing a 3-shot Crisis suit, just like suppressing a Kan is much better than suppressing a Stompa. Same-same. The only time drones should be a liability due to fire is against barrages or possibly snipers.
Even though drone range isn't as good at soaking, they should still be useful for padding out an expensive formation with some cheap units. I would not call it a no-brainer to include them by any stretch. I'm only saying that it should not be a no-brainer to leave them out, either.
Of course, whether that fits with Tau flavor is another matter...