awesomeshotdude wrote:
I think this would be way too confusing. When speed rolling multiple units FF attacks, it would be so confusing to keep track of which two dice belonged to which unit as to be impractical. Taking the higher half of the die rolled could mean you are choosing two dice from the same unit's FF attack.

oops, was thinking how to boost 1 unit, didn't think about the practicality of it.. good catch

Dobbsy wrote:
Adding disrupt could be an interesting trait to the tau, to what extent were you thinking of adding it? -
everyweapon or just some more?
Quote:
So de we really need to have this argument for the 37th time?
Yup

, otherwise it just wouldn't be an epic tau forum

Stolen from another thread....
The_Real_Chris wrote:
Being now in the MoD I can regale you with 'authentic' tales of troops from certain countries who are great at short range infantry firepower (i.e. firing at the enemy whilst they advance) but the second things start to close to what we would reguard as a firefight they simply either back off prior or break and run.
What about allowing tau to make a countercharge/withdraw move? a la V3 (this was then limited to jetpack only troops and fixed at 10cm from V4 onwards)