@TRC
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In that regard they are a bit like tanks in WWII. Best when used against anything other than enemy tanks
Actually, I would strongly disagree with this statement. The best weapon for dealing with a tank is another tank, JMO and based on US Army operation theory.
However, we can take that discussion to a WWII thread .
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I'm awfully keen to get the manta spot on, not to just go with whats current. Its the bigest tau model, it is I think in theory the 'coolest' and I think as the only WE of note it should be a bit interesting to use with different options and ideas.
I strongly agree with this statement. I don’t want the Manta to become the dominant choice for the list, but I would like it to be a viable option and it’s place in the list to be well thought out.
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Points wise it should be both balanced as a drop unit and a deployed unit at 3000. Currently I would only drop it. If I get a vassal game in I will try to demonstrate this.
Again, agree strongly.
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With a Hero at 200 or maybe 175 that puts a cap on the max abilities and guns and so forth. But I think it needs something more to be fielded ont he ground, so step forward the upgrades that push up the cost but give it something special and Leader, representing the ffort the Tau would invest in such a premier piece of kit being fielded planetside.
So the bottom line here is that in a 3K game, if you Planetfall, the Hero and the Manta are all you’ll be able to afford. Now, given that you can add a reasonable amount of AA to cover your backfield, I think the list is Ok with that option. You’d obviously ought to be close to or below the normal level of activations assuming that you didn’t run with a bunch of Recon formations, so that should provide some level of balance to the Manta.
@Onyx
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I agree with TRC that the Manta is not particularly useful against WE's. It took my Manta (plus 3 other formations) 2 turns to take a Reaver down. Fortunately the enemy didn't really have anyting to hurt the Manta (Marines) whilst this was going on.
And this is a real problem to me. In the Damocles campaign (as you point out in your other quote), the Manta’s were brought in specifically to address the problems the Tau were having with Imperial monster war engines. Now, the fluff does not tell us exactly how they (war engines) were handled, so we have some freedom to determine the solution, but it is very clear, at least to me, that they were the answer.
We need to keep that in mind as we derive the solution.
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Just so the point is not missed from the V6.2 thread -
"Regarding Mantas and Fearless/fluff.
Pg60 of the 2001 Tau Codex describes the battles on Dal'yth Prime. Mantas were used to counter the Imperial titans of Legio Thanataris eventually stalling their advance. Thats sounds like a pretty fearless thing to do.
Don’t worry, I had not ignored your original posting, but I do want to say that doesn’t necessarily define Fearless to me. The Tau were desperate (and NO, I am not going to make a special rule called Desperate), which caused them to take extraordinary actions to stem the Imperial advances, but I don’t see that as being a clear definition of Fearless.
So, let’s just say that whether or not the Manta becomes Fearless, will more than likely come down to balance factors vs. clearly defined fluff support. At this time I do not see a clear justification for Fearless other than for balance.
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The Tau may have had other reasons for not fighting the Landspeeders. Attacking a retreating enemy might well make that enemy less open to negotiation at a later date (the Tau always seem to have an eye on expansion down the track).
Understood. There could be a myriad number of reasons, all contained within the head of the author. Unfortunately, it is very difficult sometimes to infer intentions based on actual observations, so let’s just identify Fearless or not as an issue that needs to be resolved.
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I like the idea of a Markerlight and/or Fearless on the Manta but I really don't want to see it's points increase. If one or both of those abilities can make the Manta (with it's present stats) worth 700pts then I'm happy.
Yes, well that is the task before us, isn’t it.
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I'd like to be able to take a Supreme Commander upgrade on the Manta aswell (for 100pts). It does mean that the Tau have a lot of eggs in one basket and could make for some interesting situations. Would the SC allow a re-roll if he starts off the table (from memory - no)?
So short answer is “noâ€Â