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The manta!

 Post subject: The manta!
PostPosted: Tue Dec 15, 2009 9:53 pm 
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Imperial Guard could do it (LemanRuss Company with some upgrades for example) but he had to leave off the obligatory Commissar  :rock:  But still would be a highly efficient formation.

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 Post subject: The manta!
PostPosted: Tue Dec 15, 2009 10:55 pm 
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I am curious as to whether any one has ever taken a 700pt formation that wasn't fearless or at least have fearless units in it?


@Rug: Why is the size relevant?

Also, even in 40K a half dozen Landspeeders could do some damage. Also, note that the fluff did not state that the LS's shot the Manta down, they chased it away. So it isn't a reflection of capabililities, but intentions. The way I am looking at this right now is that as massive as a Manta would be in relation to a Landspeeder, the Tau were not interested in seeing if they could tough it out.

Keep in mind they've been around SMs before and know that if the choice is between the Emperor or Ethereal, the Landspeeder flies up the left intake and the Manta goes down.

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 Post subject: The manta!
PostPosted: Wed Dec 16, 2009 12:41 am 
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I do like the idea of giving the Manta a Markerlight, as it would allow interesting Drop-Shoot synergies.

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 Post subject: The manta!
PostPosted: Wed Dec 16, 2009 1:46 am 
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I'd like to point out that the Manta Burst Cannon change isn't really a change at all  :oops: . They were 30cm AP5+/AA6+ in V6.01 and they will continue to be the same going forward.

I definitely think the Manta is a 1+ activation, no matter who's in it.

I see no reason to change the Burst Cannon name or their numbers on the Manta.

I agree with TRC that the Manta is not particularly useful against WE's. It took my Manta (plus 3 other formations) 2 turns to take a Reaver down. Fortunately the enemy didn't really have anyting to hurt the Manta (Marines) whilst this was going on.

Just so the point is not missed from the V6.2 thread -
"Regarding Mantas and Fearless/fluff.
Pg60 of the 2001 Tau Codex describes the battles on Dal'yth Prime. Mantas were used to counter the Imperial titans of Legio Thanataris eventually stalling their advance. Thats sounds like a pretty fearless thing to do...  :laugh:
"

The Tau may have had other reasons for not fighting the Landspeeders. Attacking a retreating enemy might well make that enemy less open to negotiation at a later date (the Tau always seem to have an eye on expansion down the track).

I like the idea of a Markerlight and/or Fearless on the Manta but I really don't want to see it's points increase. If one or both of those abilities can make the Manta (with it's present stats) worth 700pts then I'm happy.

I'd like to be able to take a Supreme Commander upgrade on the Manta aswell (for 100pts). It does mean that the Tau have a lot of eggs in one basket and could make for some interesting situations. Would the SC allow a re-roll if he starts off the table (from memory - no)?

Honda - It'll be good when you've used it a couple of times to see what you think of this beastie.

Cheers.

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 Post subject: The manta!
PostPosted: Wed Dec 16, 2009 1:52 am 
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I personally would rather leave the ML off the manta, as it promotes use of the transport capacity to carry ML enabled formations inside it. That's synergy.

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 Post subject: The manta!
PostPosted: Wed Dec 16, 2009 9:21 am 
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Quote: (Rug @ Dec. 16 2009, 07:55 )

When  it breaks it literally has no where to hide!

It can hide now - remember it is merely popped up, so if it is closer to terrain than the firer they can't see each other.

Quote: 

When most people select a BTS they either keep it cheap and hang back, or make it super hard and use it offensively


The Manta has a unique ability in that it can planetfall. That means it doesn't have to appear until the end of turn 1 and it starts in an excellent position. Indeed I've never used it when I don't have the option to planetfall. Toss in the 2 lance strikes from the hero and you can seriously damage anything that can hurt it (like shadowswords) as you touch down.

Quote: 

even from AP6 weapons when broken? What does this actually reflect?


I guess that its a spacecraft operating in atmosphere trying to cope with a set of stresses it wasn't primarily designed for? If you think it needs fearless to be viable on the ground does it need it when planetfalling and getting virtually 2 guaranteed rounds of fire?

Incidentally I don't see much 'synergy' in having to carry its own markerlights in the transport bay. That just seems like an odd upgrade (add 150/300 points for 6/12 tetra).

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 Post subject: The manta!
PostPosted: Wed Dec 16, 2009 9:52 am 
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Quote: 

I guess that its a spacecraft operating in atmosphere trying to cope with a set of stresses it wasn't primarily designed for?


I'd have to say that as the Manta is (and seems to always have been) a transport, it is obviously designed to operate in an atmosphere.

We should not handicap it for doing something it seems designed to do.




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 Post subject: The manta!
PostPosted: Wed Dec 16, 2009 12:26 pm 
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@TRC

Quote: 

In that regard they are a bit like tanks in WWII. Best when used against anything other than enemy tanks


Actually, I would strongly disagree with this statement. The best weapon for dealing with a tank is another tank, JMO and based on US Army operation theory.

However, we can take that discussion to a WWII thread .

Quote: 


I'm awfully keen to get the manta spot on, not to just go with whats current. Its the bigest tau model, it is I think in theory the 'coolest' and I think as the only WE of note it should be a bit interesting to use with different options and ideas.


I strongly agree with this statement. I don’t want the Manta to become the dominant choice for the list, but I would like it to be a viable option and it’s place in the list to be well thought out.

Quote: 


Points wise it should be both balanced as a drop unit and a deployed unit at 3000. Currently I would only drop it. If I get a vassal game in I will try to demonstrate this.


Again, agree strongly.

Quote: 


With a Hero at 200 or maybe 175 that puts a cap on the max abilities and guns and so forth. But I think it needs something more to be fielded ont he ground, so step forward the upgrades that push up the cost but give it something special and Leader, representing the ffort the Tau would invest in such a premier piece of kit being fielded planetside.


So the bottom line here is that in a 3K game, if you Planetfall, the Hero and the Manta are all you’ll be able to afford. Now, given that you can add a reasonable amount of AA to cover your backfield, I think the list is Ok with that option. You’d obviously ought to be close to or below the normal level of activations assuming that you didn’t run with a bunch of Recon formations, so that should provide some level of balance to the Manta.


@Onyx
Quote: 


I agree with TRC that the Manta is not particularly useful against WE's. It took my Manta (plus 3 other formations) 2 turns to take a Reaver down. Fortunately the enemy didn't really have anyting to hurt the Manta (Marines) whilst this was going on.


And this is a real problem to me. In the Damocles campaign (as you point out in your other quote), the Manta’s were brought in specifically to address the problems the Tau were having with Imperial monster war engines. Now, the fluff does not tell us exactly how they (war engines) were handled, so we have some freedom to determine the solution, but it is very clear, at least to me, that they were the answer.

We need to keep that in mind as we derive the solution.

Quote: 


Just so the point is not missed from the V6.2 thread -
"Regarding Mantas and Fearless/fluff.
Pg60 of the 2001 Tau Codex describes the battles on Dal'yth Prime. Mantas were used to counter the Imperial titans of Legio Thanataris eventually stalling their advance. Thats sounds like a pretty fearless thing to do.


Don’t worry, I had not ignored your original posting, but I do want to say that doesn’t necessarily define Fearless to me. The Tau were desperate (and NO, I am not going to make a special rule called Desperate), which caused them to take extraordinary actions to stem the Imperial advances, but I don’t see that as being a clear definition of Fearless.

So, let’s just say that whether or not the Manta becomes Fearless, will more than likely come down to balance factors vs. clearly defined fluff support. At this time I do not see a clear justification for Fearless other than for balance.


Quote: 


The Tau may have had other reasons for not fighting the Landspeeders. Attacking a retreating enemy might well make that enemy less open to negotiation at a later date (the Tau always seem to have an eye on expansion down the track).


Understood. There could be a myriad number of reasons, all contained within the head of the author. Unfortunately, it is very difficult sometimes to infer intentions based on actual observations, so let’s just identify Fearless or not as an issue that needs to be resolved.


Quote: 


I like the idea of a Markerlight and/or Fearless on the Manta but I really don't want to see it's points increase. If one or both of those abilities can make the Manta (with it's present stats) worth 700pts then I'm happy.


Yes, well that is the task before us, isn’t it.

Quote: 


I'd like to be able to take a Supreme Commander upgrade on the Manta aswell (for 100pts). It does mean that the Tau have a lot of eggs in one basket and could make for some interesting situations. Would the SC allow a re-roll if he starts off the table (from memory - no)?


So short answer is “noâ€Â

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 Post subject: The manta!
PostPosted: Wed Dec 16, 2009 1:37 pm 
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Quote: (The_Real_Chris @ Dec. 16 2009, 08:21 )

Quote: (Rug @ Dec. 16 2009, 07:55 )

When  it breaks it literally has no where to hide!

It can hide now - remember it is merely popped up, so if it is closer to terrain than the firer they can't see each other.

You have that backwards.

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 Post subject: The manta!
PostPosted: Thu Dec 17, 2009 7:51 am 
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Quote: (Honda @ Dec. 16 2009, 11:26 )

Actually, I would strongly disagree with this statement. The best weapon for dealing with a tank is another tank, JMO and based on US Army operation theory.

However, we can take that discussion to a WWII thread .

You then would have been as surprised as the Americans were when they got to France. The doctrine may have been such, but the reality was quite different. The Russians kept with the doctrine of tanks being an exploitation weapon. But yes off to the WWII thread.

Quote: 

And this is a real problem to me. In the Damocles campaign (as you point out in your other quote), the Manta’s were brought in specifically to address the problems the Tau were having with Imperial monster war engines. Now, the fluff does not tell us exactly how they (war engines) were handled, so we have some freedom to determine the solution, but it is very clear, at least to me, that they were the answer.
We need to keep that in mind as we derive the solution.


Ignore it. Its just typical GW fluff speak. In Epic the quite often worse thing to deal with another Titan is a Titan. Both Imperial and Ork machines are far worse than the infantry and tank options. Indeed this is probably deliberate - as WE are optional, taking something that is designed to counter something that might not turn up is of questionable benifit. The Warlock gets away with it because it has a BP weapon.

But saying that currently the drop manta is very good at taking out titans. You have allied units hit shields then drop in, hitting with your ion arrays and between the hero and manta 3 multi DC attacks.

Quote: 

So short answer is “noâ€Â

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