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Tau V6.2

 Post subject: Tau V6.2
PostPosted: Wed Dec 16, 2009 11:03 pm 
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Honda you should un-pin the 6.01 thread and pin this one or start a new thread to pin.

Just let me know if you need any updates done.

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 Post subject: Tau V6.2
PostPosted: Thu Dec 17, 2009 2:31 am 
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Quote: (BlackLegion @ Dec. 15 2009, 16:03 )

I`m more concerned with the number of shots because the Manta in Wh40k has a lot more than 4 Burst Cannons (16! ):)

There is a logic to there being 4 shots...

In 40k it has 16 burst cannons, but 8 of them are fixed angled upwards, and 8 angled down. Therefore only 8 can fire at ground targets, and 8 can fire AA. This is why FW gave it stats of 8xAP5+/AA6+.

However, 8 AA shots is a bit ott, especially as the burst cannons should be spread all around the edge of the manta (so only some of them should be in range when the aircraft is at range), it was decided to represent them instead as 4 twin linked shots.

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 Post subject: Tau V6.2
PostPosted: Thu Dec 17, 2009 2:57 am 
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Quote: 

Honda you should un-pin the 6.01 thread and pin this one or start a new thread to pin.

Just let me know if you need any updates done.


Will do. Also, I'm waiting another day or so to gather the last bunch of edits and then send you 6.2.2 for posting this weekend.

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 Post subject: Tau V6.2
PostPosted: Thu Dec 17, 2009 3:45 pm 
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shouldn't that be 6.2.1????


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 Post subject: Tau V6.2
PostPosted: Wed Jan 06, 2010 8:24 am 
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Found a couple of typos in the Ref sheet.

Shas'O and Shas'El should have Plasma Rifles not Pulse Rifles  :laugh:

Also, are Pathfinder Carbines better stats than FW and Gun Drone Pulse Carbines? PF's are 4+ the others 5+. Naming convention applies correct?

If this is not correct are both PF weapons AP5+?

Also, should Crisis weaponry all be Twin? Seems like they should all just get the single version of their weapons correct?





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 Post subject: Tau V6.2
PostPosted: Sun Jan 10, 2010 7:02 pm 
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Finally got one of the danged things posted:

Cavalcade of Crisis Suits Test - Biel-Tan vs Tau

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 Post subject: Tau V6.2
PostPosted: Wed Jan 13, 2010 10:47 pm 
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hi...i have one question...why is Gun drone the same price as Fire warrior (25pts) when Fire warrior is a lot better? why should anyone buy gune drones for their price? They act like nornal infantry, so they dont take half BMs from shooting as in previous editions (i played with 4.2 i think) the only reason to buy them as separate formartion is becouse of their speed, but why should i take them as upgrade for Fire warrior formation?


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 Post subject: Tau V6.2
PostPosted: Wed Jan 13, 2010 11:21 pm 
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From where I sit, unfortunately the GDs have sort of slipped through the cracks of development since they were reduced to standard infantry. One or two folks pushed for the expendable/disposable rule gone and so the GDs became very blah.
No one seems to take them any more as they don't really provide anything of real value. Even their speed isn't that great now to be honest. Even without playtesting it's a bit obvious that they're not really worth their inclusion except to bulk a formation, which can usually be done with other options that are more useful. I've stopped using them entirely now - which is annoying as I have them just sitting in my Tau box taunting me  :grin:

Personally I'd like to see them as:

Inf 30cm 5+ 6+ 6+ with Pulse carbines 15cm AP5+ Disrupt, Expendable/disposable/grot etc(but not for formation - mentioned in the data sheet)

and purchasable as a 4 or 6 unit formation for 125 or 150; or a 2 unit (or 4 unit?) upgrade for certain formations priced at 25 (or 50 points respectively). Another 25 point upgrade for the list would be very handy IMO. I don't know about others but I often find myself with 25 points left over and there's only the Bonded Team option available. If you've maxed your FWs out on upgrades you're behind the 8-ball in points. Plus with just 2 units as expendable etc it wouldn't be too ablative in terms of BMs as you'd only soak 2 BMs.

I'd also remove the Tau Jet Pack rule because it detracts from their value in speed (because the extra 10cm move for TJPs means their speed needs to be reduced a tad) and let them keep up with armour.

A 30cm Infantry formation would also fill an original niche for the list.

I think it'd be nice to see an iconic Tau unit back in people's list.





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 Post subject: Tau V6.2
PostPosted: Thu Jan 14, 2010 12:38 am 
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may be if GD is priced 20pts per unit if it is possible...but still they are useles i think. best option is, as you said, make a new stat line with special rules. i want to use them, i like them :)


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 Post subject: Tau V6.2
PostPosted: Thu Jan 14, 2010 12:39 am 
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I could see them being slightly crapper, and cheaper.

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 Post subject: Tau V6.2
PostPosted: Thu Jan 14, 2010 1:56 am 
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Crapper and cheaper? Would that make them actually better to take or will we get cries of "popcorn!" and they still not get taken though?

I think a better (rather than crapper) unit design would be more conducive to people actually taking them IMO.


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 Post subject: Tau V6.2
PostPosted: Thu Jan 14, 2010 1:59 am 
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You can increase the number of units in a formation to mitigate popcorn.

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 Post subject: Tau V6.2
PostPosted: Thu Jan 14, 2010 2:20 am 
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I have always felt that the Tau drones should be upgrades to formations, with only limited numbers of autonomous drone formations. This would also limit the possiblity of pop-corning. However I have also wanted the various drones variants to be used, and this has been both notoriously difficult to achieve and generally dismissed by the community.

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 Post subject: Tau V6.2
PostPosted: Thu Jan 14, 2010 2:37 am 
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Quote: 

I have always felt that the Tau drones should be upgrades to formations, with only limited numbers of autonomous drone formations.

Yeah I'm not adverse to them being just an upgrade if we can't work out the details of a stand alone formation. At this stage I'd just like to be able to use the 4 units of drones I have.


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