Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3  Next

6.01 General Discussion

 Post subject: 6.01 General Discussion
PostPosted: Sat Oct 31, 2009 6:16 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote: (Evil and Chaos @ Oct. 31 2009, 02:36 )

Importantly, I also see Gun Drones as Upgrades for Crisis and to a lesser extent Broadside suits as causing balance problems

:agree:

I see alot of talk from people who play Tau. Is there any feedback from people that play against them?

I for one seem to be in my 3rd game as an opponent, and any upgrade to the suits does not sit right with me.

I already have a problem with suits that shoot 3 times per base, and basic troops who cause disrupt as a standard ability, however I leave it up to the AC to find a balance and for more games to be played before I develop a final opinion on these.

But any addition to suits is a balance issue for me at this point in time.

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Sat Oct 31, 2009 8:29 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
Quote: (frogbear @ Oct. 31 2009, 12:16 )

I see alot of talk from people who play Tau. Is there any feedback from people that play against them?

E&C and Zombocom both play against Tau.

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Sat Oct 31, 2009 9:41 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat May 13, 2006 7:31 am
Posts: 1099
Location: Australia
Quote: 

That's okay then, because Broadside suits are already fantastic and don't need the extra help of Drone Upgrades, IMHO.


I agree with E&C Broadsides (especially upgraded) are a solid formation.  I like them the way they are.  They don't need upgrades.

_________________
Epic- A version of the game with even smaller models that is often dominated by titans which are vehicles the size of a large building and have the ability to pwn...everything. There is also infantry, whose only function in Epic is to provide valuable traction to Titans walking across snowy paths.


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Sat Oct 31, 2009 12:22 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
So the way this seems to be shaping up, they aren't designed to work as some would expect, but they aren't broken. Could they be more attractive, possibly, but then we get back to the same issue of trying to make everything attractive and equal. That rarely works out. Not every formation in a list has to scream "Pick me, pick me".

Until some sort of testing evidence proves to the contrary, I am comfortable leaving them as is.

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Sun Nov 01, 2009 1:23 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
Quote: 

Until some sort of testing evidence proves to the contrary, I am comfortable leaving them as is.

Honda, as the AC, how do you - personally - prove/adjudicate a formation's abilities through testing if no one uses that formation type and you never receive feedback? It seems there's a lot of theorhetical feedback, but I notice people still aren't using Gun drones for example. I'm finding batreps aren't really providing imperical data to determine a formations abilitites. e.g When you changed the crisis suits to 2+ initiative, what did you base that decision on? Was there any data that showed from batreps that it was a necessary design? Thanks!


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Sun Nov 01, 2009 10:59 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
While I do not play Tau, to me Tau drones epitomise one of the main Tau differentiators from other races, but seem to fall into the same kind of category as Marine Dreadnoughts: hard to model within the rules.

While their role as a personal shield can be represented by some improvement in the stats (and possibly as an upgrade to the formation without actually using models), whenever they need to be physically present on the table because they are acting independently (Sentry Drones, Sniper drones, Gun drones etc), Drones seem to cause problems.

I would suggest that they actually should be a 'one-trick' units simply because each type of drone only has one role - the problem being that we seem unable to find easy ways to represent all the other kinds.  

Now I know Honda wanted to avoid the "Drone discussion" until it was felt that the main list had settled down, but does the presence of this thread mean we reached that point?

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Sun Nov 01, 2009 2:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: 

Now I know Honda wanted to avoid the "Drone discussion" until it was felt that the main list had settled down, but does the presence of this thread mean we reached that point?


The issues playtesters are raising with the list at this point are few, for my own questions I reckon I have just four main issues right now:

- Crisis Suit initiative ratings
- Pathfinder weapon stats
- Orca bomber instead of multiple tigersharks
- Do something with Drones


=====

I will endeavour to convince Jstr19 to play some games with drone formations either against me or other people, so we can draw some testing-based conclusions.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Sun Nov 01, 2009 9:26 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
Quote: 

Honda, as the AC, how do you - personally - prove/adjudicate a formation's abilities through testing if no one uses that formation type and you never receive feedback? It seems there's a lot of theorhetical feedback, but I notice people still aren't using Gun drones for example. I'm finding batreps aren't really providing imperical data to determine a formations abilitites. e.g When you changed the crisis suits to 2+ initiative, what did you base that decision on? Was there any data that showed from batreps that it was a necessary design? Thanks!


Dobbsy, it's a fair question and fairly asked. I guess at this point, I look at drones from this perspective:

1) Is anyone using drones to win in a cheeky manner?

2) Do they provide an advantage under normal circumstances that bears looking into?

In regards to #1 & #2, the answer appears to be "no". In fact the opposite statement could be made.

I think it is significant to note that that they are not extensively used, but I do not necessarily consider that a bad thing or an item that causes the list to be broken. As stated earlier, I do not subscribe to the belief that all units in a list must be equally attractive. I just don't think that is a realistic perspective. Every list has it's "dogs" and I don't think the focus of testing should be in trying to arrive at some list utopia.

It would also be one thing if out of all the other lists, the Tau were unique in this aspect, but they are not. There are plenty of units in other lists that are less attractive than others. Those lists seem to play Ok in spite of this fact.

So although this issue may trouble some, I am not overly concerned about it as it relates to the overall list balance. At this point, drones do not unbalance the list and for the next cut, I am Ok with that.

Other topics:

Quote: 

- Crisis Suit initiative ratings


This is a work in progress to be addressed before the list is fixed at the end of the year.

Quote: 

- Pathfinder weapon stats


As stated earlier, I will support a Sniper upgrade for one unit, ala SM Scouts, but do not feel all stands getting Sniper is justified. If you look at how the Pathfinders behave with Rail Rifles in 40K, the Tau Rail Rifle allows units fielding it tobe more likely to cause casualties because of it's hitting power. It does not grant any true sniper ability. So I am remaining firm on this. Give me some sort of cost for the unit upgrade and we can give it a shot, but that's about as far as I am willing to go.

Quote: 

- Orca bomber instead of multiple tigersharks


I won't be doing this for a couple of reasons. As stated in the "Breaking the logjam" thread, bombs in and of themselves do not fit with the Tau concept of precision weaponry. Also, the comment regarding the Orca bomber is associated with an unconfirmed rumor vs. the statement that seeker armed Tigershark variants do exist. As stated before, it comes down to rumor vs. confirmed existence.

I also find it rather ironic that all the time I was defending the existence of the Scorpionfish based on the same rumor (because it was believed to have bombs and missiles), that that claim wasn't valid enough for the vehicle. Now that the Scorpionfish is gone, the same revelation is suddenly justification for an Orca bomber. If nothing else, we will strive to be consistent in our observations and assertions.

So, we are staying with the multiple versions of the Tigershark.

Quote: 

- Do something with Drones


I don't see this as a burning platform kind of issue. If something comes up in testing, I'll be glad to discuss, but as it stands now, I don't see it as a critical issue.

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Mon Nov 02, 2009 2:45 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote: 

As stated earlier, I will support a Sniper upgrade for one unit, ala SM Scouts... Give me some sort of cost for the unit upgrade and we can give it a shot


I'd rather see them remain as they are than have a non-WYSIWYG upgrade that requires players to convert their resin infantry models, TBH. Either all units, or none, IMHO.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Mon Nov 02, 2009 5:23 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
In all honesty E&C, is sniper really that necessary though? Fluff and personal wants aside, I know that it would be great to have it, but is there a massive need for it as part of the list? The PF's and FWs are not short of AP/disrupt firepower already.... Adding yet another special ability just seems a bit gluttonous for us to ask for it.

From my perspective, my pathfinders perform admirably and I've never found myself saying "Boy, I could really use sniper as well."

Just my 2 cents at least.  :agree:


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Mon Nov 02, 2009 7:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jul 25, 2008 1:50 am
Posts: 835
Re Pathfinders

Without Sniper, or some other way to differentiate them, I don't see a point in taking them as a formation. If I want Markerlights, the faster (in terms of redeployment) Tetras would be my choice. If I want more mobile Infantry, a little more for a mechanized FW unit is preferable.

As an upgrade to FW's, there's no doubt they are useful. But as a separate squad, they kinda just seem bleh.

Morgan Vening


Top
 Profile Send private message  
 
 Post subject: 6.01 General Discussion
PostPosted: Mon Nov 02, 2009 10:29 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Please do not give Tau any more abilities.

Their maneuverability, long AA, ability to shoot targets indirect 'willy-nilly', amount of shots as a force and effects from such shots are enough without the ability to also snipe.




_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net