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Jet Pack

 Post subject: Jet Pack
PostPosted: Tue Apr 21, 2009 6:57 pm 
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I found 'em bloody annoying.

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 Post subject: Jet Pack
PostPosted: Tue Apr 21, 2009 8:30 pm 
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I don't think Mephiston means to allow all Tau to have Jet Packs,but to allow them to have some ability to move after shooting.Similar to how the Jet Pack rule is working at the moment for those who have them.

I think maybe allowing them to use hit and run only on Advance or Double orders (not after an engage) would suit their perceived style of trying to avoid CC and allow them a more maneuver orientated style of warfare .


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 Post subject: Jet Pack
PostPosted: Tue Apr 21, 2009 9:24 pm 
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Yes, allow all Tau formations to move 10cm after firing on an advance or double.


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 Post subject: Jet Pack
PostPosted: Tue Apr 21, 2009 9:45 pm 
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Does nobody else think that's a bit extreme and not really warranted?


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 Post subject: Jet Pack
PostPosted: Tue Apr 21, 2009 9:53 pm 
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I concur with that.

IMO that's another reason why the drone fms should be reinstated.  Nothing helps create crossfire like a tigershark full of drones.  It may even encourage the use of tiger sharks over the, now ever-present AX-1-0(Why would you ever take a normal tiger shark squadron over these?)


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 Post subject: Jet Pack
PostPosted: Tue Apr 21, 2009 10:49 pm 
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Quote: (stompzilla @ 21 Apr. 2009, 21:53 )

I concur with that.

IMO that's another reason why the drone fms should be reinstated.  Nothing helps create crossfire like a tigershark full of drones.  It may even encourage the use of tiger sharks over the, now ever-present AX-1-0(Why would you ever take a normal tiger shark squadron over these?)

Their cheaper?


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 Post subject: Jet Pack
PostPosted: Wed Apr 22, 2009 11:52 am 
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Stompzilla has a point though; statistically the two variants will generate the same number of hits (usually against unlit targets), but the TK element makes the AX-1-0 more deadly albeit much more expensive. Having the ability to carry ML capable 'Drones' would IMO give the Strike variant more potential bite and make it more appealing.

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 Post subject: Jet Pack
PostPosted: Fri Apr 24, 2009 6:26 pm 
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A couple of comments:

Having the ability to carry ML capable 'Drones' would IMO give the Strike variant more potential bite and make it more appealing.


This functionality was discussed. There are problems with doing that as it related to making the aircraft war engines and we all agreed that we didn't want that. I don't recall hearing anyone complaining about the loss of functionality and in fact no one professed to have even used the capability in the game in recent times (i.e. a couple of years).

So it was dropped. We can revisit this later on in testing, but I don't really think that it's the one burning issue that is preventing a win. Players aren't even taking the standard TS yet, as it still seems to most that the AX-1-0 is a better deal.

I don't like this move after shoot much as it makes creating crossfires harder. That's the thing that Tau should be good at anyway.

First off, Crossfire is an Epic mechanism. Tau first showed up in 40K and were then ported over to the other SG systems (Epic/BFG). So to infer that Tau should be "good" at crossfire doesn't make sense, nor is it being consistent.

Current Jet Pack rule provides a simple emulation of the existing 40K rule. It's not perfect, but it is simple. I was also one of those who strongly disliked the previous version of the rule because it was a poor emulation of how Tau jet packs work in 40K. I can see this rule being tuned, possibly, but I think it is a better fit for the TJPs.

And Dobbsy, you weren't the only one who missed that March thing, even though it's pretty obvious from reading the rule now.

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 Post subject: Jet Pack
PostPosted: Fri Apr 24, 2009 7:21 pm 
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Quote: (Hena @ 24 Apr. 2009, 19:13 )

Tau should be able to create crossfires in order to easier overcome the loss of assault. Eg. to break target with firing. That's what crossfire enables.

Maybe that's a good use for those Orcas / transported units... now that the ground units aren't fast enough to claim crossfire all on their own.

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 Post subject: Jet Pack
PostPosted: Fri Apr 24, 2009 7:49 pm 
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Quote: (Hena @ 24 Apr. 2009, 19:26 )

Orca cannot enter into flak, it's way too weak. Besides Tau army should be maneuverable and not require aircraft to do that for them.

I routinely plan around the need to accomplish a breakthrough to score that Crossfire. In my current thinking, the primary tools are as follows:

1) Coordinated Fire and Retain Initiative. In general, this plan involves a Crisis formation with 1+ initiative.

2) Stealth Teleport. This is a no-brainer.

3) Orca landing, preceded by an effort to suppress the flak first. This is something I'm working on in another game system as well. Before I bring out the Mi-8 Hips full of angry troops, I need to silence the flak. The Orca is the same deal. Now, how to silence the flak is the problem for turn 1.


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 Post subject: Jet Pack
PostPosted: Fri Apr 24, 2009 9:04 pm 
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Since the jetpack needs a special rule anyway, how much effort would it be to simply change jetpack to the eldar hit and run special rule, minus the full movement for consolidation?

Problem solved.


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