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Aspect: List Structure and Options

 Post subject: Aspect: List Structure and Options
PostPosted: Thu Oct 23, 2008 5:58 pm 
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Quote: (BlackLegion @ 22 Oct. 2008, 06:57 )

Farstrike Battlesuit Force:
2-4 Crisis Teams (2-4 Units in Epic) plus 0-2 Broadsides Teams (= 0-2 Units in Epic)

Fire Warrior Counter-Strike:
2-4 Fire Warrior Teams (=4, 6 or 8 Units in Epic) in Devilfishes (= 2, 3 or 4 in Epic)

That's pretty much a Crisis (or FW) Cadre now, but a little namechange could be in order.

Skysweep Missile Defence Wing:
2-4 Skyrays and one Devilfish. All have Networked Mrkerlights which are connected to AA-Systems.

That would be brutal SAM coverage.  I'm not sure we should go anywhere near that route.

Firestream Piranha Wing:
3+ Piranha Teams (= 3+ Units in Epic) plus 0-1 Tetra Team (= 0-1 Unit in Epic)
Again, that's almost identical to the E:A formation, but maybe for a namechange?  (note that a single Piranha team is 1-5 piranhas.  That could become a HUGE 'school' of Piranhas)

Nighthunter Stealth Group:
3-5 Stealth Teams (= 3-5 Units in Epic)
Might be a good idea, assuming the MSTs go to section 6.  You'll need some fast-moving ML units to cover the enemy's Deployment Zone (for Arty hunting)

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Oct 31, 2008 9:47 pm 
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Another formation from Apocalypse which perhabs is only a rename in Epic:

Rapid Insertion Force
1 Stealth Team (1 unit in Epic)
3-5 Crisis Teams (3-5 units in Epic)

Armoured Interdiction Cadre
3+ Hammerheads and/or Skyrays

Pathfinder Search and Destroy Cadre
1 Defilfish with 1 Pathfinder Team (1 Defilfish and 1 unit of Pathfinders in Epic)
1 Remora Drone Fighter  Team (= 1 unit in Epic)
1+ Tetra Team (1+ units in Epic)
0+ Pathfinder Teams in Devilfish (0+ units in Defilfish in Epic)

Drone Perimeter Defence Team
1+ Remote Tower Team (1+ unit in Epic)
1+ Drone Sentry Turret Team (1+ unit in Epic)
0-2 Heavy Drone Sqadrons (0-2 units in Epic)
0+ Gun Drone Squadrons (0+ units in Epic)

Manta Death Blow Cadre
Just a Manta filled with at least 75% of it's capacity with troops.




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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Nov 07, 2008 7:23 pm 
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Quote: (Lion in the Stars @ 23 Oct. 2008, 18:58 )

Skysweep Missile Defence Wing:
2-4 Skyrays and one Devilfish. All have Networked Mrkerlights which are connected to AA-Systems.

That would be brutal SAM coverage.  I'm not sure we should go anywhere near that route.

Perhabs not with
3 x Twin Seeker Missiles 75cm AT5+/AA5+ Guided Missiles, Slow Firing
per Skyray which i see as a more proper represantation of this vehicle.

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Nov 07, 2008 8:17 pm 
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Slow firing AA? Way too fiddly.

I see no need to copy apocalypse formations directly just for the sake of it.

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Nov 07, 2008 8:33 pm 
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On the Manticore it isn't too fiddly. And it has 4 one-shot missiles in Wh40k...the SkyRay has 6 one-shot missiles.
So what is the problem to put in the Notes that it has to fire all missiles or none per attack and put a token near the model or turn it around to show that it has fired (as it is usually done with the Manticore)

And i don't copy for the sake of it. I copy it in this thread as inspiration and not as a "you HAVE to include this" thingy.

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Nov 07, 2008 8:59 pm 
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Quote: (BlackLegion @ 07 Nov. 2008, 19:33 )

So what is the problem to put in the Notes that it has to fire all missiles or none per attack and put a token near the model or turn it around to show that it has fired (as it is usually done with the Manticore)

Why would it have to fire all its Missiles at once?  What if there are multiple enemy air formations coming in each turn?

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Nov 07, 2008 9:12 pm 
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I'm not sold on the idea, as it would get really fiddly for AA coverage.  Might work better for the Stingray (Gotta get some pictures of what I think the Stingray is supposed to look like, I think you'll love it).  

A Skyray can only self-guide 2 missiles/turn (at 24"/30cm range against aircraft), any further launching would be controlled by other units.  

2x AA and 1xAT is a better representation, IMO.  Skyrays are supposed to own the air where they're deployed, according to IA3 and Aeronautica Imperialis fluff.

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Nov 07, 2008 9:40 pm 
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@Croma: For simplicity. The Manticore has to use all it's BP too.

@LitS: Yes two Seeker Missels per turn in Wh40k. Thats why i suggested Twin Seeker Missels in Epic.
The Devilfish in the SkySweep Missile Defence Wing can direct any number of the formation's missiles at a single aircraft each turn, and any Markerlight in the formation may fire any of the formation's missiles (itselfe has Networked Markerlights which can be used in this manner as conference connection).

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 Post subject: Aspect: List Structure and Options
PostPosted: Fri Nov 07, 2008 9:48 pm 
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Quote: (BlackLegion @ 07 Nov. 2008, 20:40 )

@Croma: For simplicity. The Manticore has to use all it's BP too.

Well, the counter argument to that is the Plasma Blastgun... or even the two Plasma Cannons on the Leman Russ Demolisher.

What about 6 x Seeker Missiles  AAX+, one shot... yeah, that's even more fiddly.  *laugh*

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 Post subject: Aspect: List Structure and Options
PostPosted: Mon Nov 10, 2008 2:28 am 
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I just had a thought on drones.

What if we make gun drones an expendable unit upgrade and heavy "combat" drones the independant formation???

This would save us having to worry about having to differentiate between gun drones in the ruling. It seems to make more sense to me to have the heavy drones as a solid formation because they carry better firepower.  As there's no miniature for Heavy drones, you could always use standard minis and be "counts as".


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 Post subject: Aspect: List Structure and Options
PostPosted: Mon Nov 10, 2008 6:38 am 
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Quote: (Dobbsy @ 10 Nov. 2008, 08:28 )

I just had a thought on drones.

What if we make gun drones an expendable unit upgrade and heavy "combat" drones the independant formation???

This would save us having to worry about having to differentiate between gun drones in the ruling. It seems to make more sense to me to have the heavy drones as a solid formation because they carry better firepower.  As there's no miniature for Heavy drones, you could always use standard minis and be "counts as".

Totally agree with that idea.

Well I would since I suggested it back on the 19th of October...  :vD - LINK
Great minds think alike (sometimes...  :tongue: ).

On another note, Slow Firing AA is not worth the hassle.




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 Post subject: Aspect: List Structure and Options
PostPosted: Mon Nov 10, 2008 8:07 pm 
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What was I smoking when this was discussed earlier, and why don't I remember it?  

Means the cost of the independent drone formation needs to go up, though.  Is 125 an appropriate cost for that unit?

=============

Oh, CS?  Typo in the Gun Drone Wing line:  4 Gun Drone SquaTs... I know you miss the stunties, but that's not the place for them.

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 Post subject: Aspect: List Structure and Options
PostPosted: Mon Nov 10, 2008 10:24 pm 
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Is 125 an appropriate cost for that unit?

Well 125 is the current cost of the heavies but I would think 150 might be a better costing for fairness and help avoid popcorning.

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 Post subject: Aspect: List Structure and Options
PostPosted: Mon Nov 10, 2008 10:27 pm 
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Sounds reasonable to me.

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