Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 49 posts ]  Go to page Previous  1, 2, 3, 4  Next

Tau lists that should be overpowered

 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 5:09 pm 
Brood Brother
Brood Brother

Joined: Sat Jun 16, 2007 1:33 am
Posts: 340
I can't post a GM horde list as I flatly refuse to use them any more. I've used them twice and didn't enjoy them and as such have no idea how to properly maximise the list yet. But I would say that typically the list has 3 units of crisis suits with no drones at all, after all these are throw away core units that are in the list purely to slow your opponent down. 4 Scorpionfish I with SC upgrade don't forget that these are also you AA platform with 2x AA5+ at 75cm if you position them propely it can discourage and if your a bit lucky stop a TH assault. 1 unit of pirahnas, don't forget to use their AT6+ GMs to knock out transport vehicles. They are also their for fast moving cheap ML's. For the final 1000 pts a unit of FW's to garrison on OW and to act as a speedbump. 3 ML drone units for obvious reasons. 2 Morays because IMO all Tau lists need them at the moment that leaves 125 pts which I'm not sure how to spend. Probably give tetra's to the pirahna formation.

I'd ask someone more experienced with this type of list. There was a post on the boards asking how it could be beaten and none of us could offer an easy anwer. A drop pod marine army might be able to do it. But guard, orks, eldar, dark elder IMO have very little chance.

The lists I typically use IMHO aren't really that bent. But my gaming group has a very different oppinion and as I rarely if ever face Tau myself I have trusted their opinions. Some of them as I have mentioned simply refuse to play me anymore. I know the Tau list can be beaten if you tool up, and I have been beaten many times because of this. But some armies such as Guard and Orks find it very difficult to counter Tau tactics. The only armies I find that I have real difficulties against are air cav armies like Marine Drop armies and Necrons. Armies that negate my special rules and restrict my running away movement. The poblem as I see it is that in situations where you don't know you'll be playing Tau in advance they are very difficult.


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 5:27 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
I thought Tau AA was 60cm?

For my GM army i love the LV's, the cheapest way to maximise gm's. Do a co-ord fire action with them and blow away enemy arty.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 5:30 pm 
Brood Brother
Brood Brother

Joined: Sat Jun 16, 2007 1:33 am
Posts: 340
Tau AA is often linked to seeker missiles so 75cm.


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 5:35 pm 
Brood Brother
Brood Brother

Joined: Sat Jun 16, 2007 1:33 am
Posts: 340
It should be noted after my early post that I decided to use the FW Tau list mainly because it felt more Tauish (that can't be a word) and provided myself and my opponent a better game. As I said in the other thread the SG list normally has the game done by the first 3 activations of turn two one way or the other.


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 8:51 pm 
Brood Brother
Brood Brother

Joined: Fri Sep 05, 2003 11:34 am
Posts: 481

(Jstr19 @ Jun. 11 2008,17:09)
QUOTE
I can't post a GM horde list as I flatly refuse to use them any more. I've used them twice and didn't enjoy them and as such have no idea how to properly maximise the list yet. But I would say that typically the list has 3 units of crisis suits with no drones at all, after all these are throw away core units that are in the list purely to slow your opponent down. 4 Scorpionfish I with SC upgrade don't forget that these are also you AA platform with 2x AA5+ at 75cm if you position them propely it can discourage and if your a bit lucky stop a TH assault. 1 unit of pirahnas, don't forget to use their AT6+ GMs to knock out transport vehicles. They are also their for fast moving cheap ML's. For the final 1000 pts a unit of FW's to garrison on OW and to act as a speedbump. 3 ML drone units for obvious reasons. 2 Morays because IMO all Tau lists need them at the moment that leaves 125 pts which I'm not sure how to spend. Probably give tetra's to the pirahna formation.

I'd ask someone more experienced with this type of list. There was a post on the boards asking how it could be beaten and none of us could offer an easy anwer. A drop pod marine army might be able to do it. But guard, orks, eldar, dark elder IMO have very little chance.

Four Scorpionfish does sound nasty. I think I'm starting to see why your group considers the Moray and the Scorpionfish to be bad for the list.

You mean Sentry Towers when you say ML drones, right? Or is it Heavy Drones? Out of curiosity, how did you handle the Sentry Tower rules? I've found the rules to make too little sense and have therefore just avoided them. The big problem is that they seem to cost too many activations to kill. In your example, you used 9. Let's say five of them are positioned so that your enemy must kill them in order to avoid having his important units markerlit. This means the enemy has to spend five activations to kill the damn things, and it's not a sure thing, either -- with the 5+ save.

Perhaps the intent behind the sentry tower rules was that since they have no ZOC, multiple formations could be engaged with a single Engage action. However, the assault rules don't allow this, even though one can get to base-to-base contact with the zero-ZOC sentries.






Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 9:30 pm 
Brood Brother
Brood Brother

Joined: Sat Jun 16, 2007 1:33 am
Posts: 340
I personally refuse to use sentry drones, scorpionfish and stingrays (in my post I did mean sentry drones). The sentry drone rule I would suggest using is that they can be set up anywhere within your own table side. letting tem set up in your opponents half  my mind is bit sily.


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 9:33 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
I thought it was set them up like sentries and instead used tigersharks dropping heavy ml drones.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 10:37 pm 
Brood Brother
Brood Brother

Joined: Tue May 13, 2008 9:33 pm
Posts: 5
Location: UK
How about this list:


SC scorpionfish
Railhead Cadre [6]
Ionhead Cadre [6]
Ionhead Contingent [4]
Broadside Contingent [4]
Crisis Cadre [4]
Crisis Cadre [4] + Broadside udpgrade [2]
Pathfinder Contingent [4] with Devilfish [2] + Piranha upgrade [2] + Tetra uprgade [3]
Pathfinder Contingent [4] with Devilfish [2] + Piranha upgrade [2] + Tetra uprgade [3]

Just shy of 3k pts and admittedly built using a previous version of the SG list where Ionheads had AA6+


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 10:41 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Yes, with no AA not much point taking them now!

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 10:42 pm 
Brood Brother
Brood Brother

Joined: Sat Jun 16, 2007 1:33 am
Posts: 340
I've always found pathfinders to be a bit too expensive and fragile to be my ML troops. I much prefer Stealthsuits. And my oposition to a Scorpionfish with a SC upgrade (the super moray as we have come to call it) is mentioned in the other thread.


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 10:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire

(Ginger @ Jun. 11 2008,15:13)
QUOTE
E&C, Have you tried out any of your AMTL games against these 'powered up' Tau? If so, what happened? The point here being that the AMTL are designed to absorb punishment, and their weaponry ought to be good enough to pick off Tau shooters - in effect, beating the Tau at their own game.

No, I haven't tried that as we don't tend to pit specific lists against each other when gaming, we play 'blind' generally.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 10:46 pm 
Brood Brother
Brood Brother

Joined: Tue May 13, 2008 9:33 pm
Posts: 5
Location: UK
But the model is so much nicer than the railhead that I can't bare to leave them out.


Top
 Profile Send private message  
 
 Post subject: Tau lists that should be overpowered
PostPosted: Wed Jun 11, 2008 10:48 pm 
Brood Brother
Brood Brother

Joined: Sat Jun 16, 2007 1:33 am
Posts: 340
E&C i'll give u a game on saturday if u want to try it out.

As for the Ion head I have used them and think they are ok. They shouldn't have the AA shot or a second shot IMO.I think they are a good balanced tank. AP4+AT4+now aren't they, with 60cm range.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 49 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net