Tastyfish wrote:
Think of it as being more their over-reliance on simulation and interdependancy between cadres makes them reluctant to commit themselves, they certainly train heavily for firefights (there's several examples of Firefight training in the Battledomes on Vior'la, which seems exclusively for this sort of thing) but are always told to think of the big picture. Commiting to engage an enemy in a Firefight means to enter a very unpredictable environment whilst putting yourself into a position where you aren't going to be able to come to, or really draw on the aid of another cadre. They're not stupid, but they won't commit to a Firefight without updating the coalition command on their situation and requesting more detailed intel on the area they are about to engage in.
Surely the fact that Firewarriors are armoured to protect themselves from small arms fire, rather than long ranged anti-infantry weapons also shows that they are fully willing to get close to the enemy (compare the armour a Firewarrior wears compared to a Pathfinder) rather than just hang back at range.
[edit]Just chiming in more for the background argument (since there seemed to be people saying the Tau don't like to get into close quarters combat, rather than just hand to hand), it's been a while since I'v played (v4.4 I think!) but as we're getting back into Epic I have to say I do like the feel of the differing requirements for activation.
Indeed its a mechanic that many people like, although I personally do not like it at all. At this stage in development it is not a change that will be happening though and would require a re-write of the army list and special rules.
Sorry if that sounds a bit harsh, the internet is not a good medium for communicating and can make fairly blunt statements feel more unfriendly than they are meant. I would hope that if you like such a mechanic and want to try it amongst yourselves in games then you feel free to do so.