Stay away too long and the world changes.
And they say a week is a long time in politics
BarracudaGoing light is Ok by me, and 150 is reasonable for the stats.
An alternative that might (just) be worth considering at some point would be the 'Fighter-bomber' version that includes the missile-pods but costs 175-200. Less manoeuverable due to additional weight, but packs a better ground attack capability.
Tigershark Strike CraftI remain concerned about having multiple weapons with 45cm range. No other Bomber has that, and this allows the a/c to stand-off and still get hefty attacks in and it also infringes on the AX-1-0 niche. So I would strongly recommend the Ion cannons being 30cm. If sentiment is strongly in favour of the 'long-range' version, the cost must be raised to 300 each as a minimum.
Also I still don't like the idea of 4x formations @250 each. Might I suggest 255 for the 'short range' Ion cannon to prevent this?
Finally, the lack of internal ML makes the stats intruiging when compared to the intended role of primary AP with supplementary AT:-
AP ~2.3 hits (4 weapons)
AT ~1.6 hits (4 weapons but with possible extra 1.3 hits off 4x ML)
A possible alternative here might be to drop the Seeker missiles in favour of an extra Twin linked Ion cannon. So the weapons would be
Burst Cannons          (15cm) AA6+
2x Twin linked Ion cannon (30cm) AP3+/AT4+  Fixed Forward Arc
Twin-linked missile pods   (30cm) AP4+/AT5+  Fixed Forward Arc
cost 300 points.
Gives me my desired shorter ranges and increased points cost, drops the internal ML ambiguity and the stats that are more in line with other bombers:-
AP ~3.6 hits (6 weapons)
AT ~2.3 hits (6 weapons)
Tigershark AX-1-0Really like this

 though I still think it a bit over-priced, and feel 300-325 is more appropriate.
I would allow other formations to provide ML for the AX-1-0 weapons, but it does raise the question of whether the AX-1-0 can ML for other formations - I would suggest that this should
not be allowed.
Manta Not really considered this yet, but I think we need to tie in movement to the weapon ranges. So if a 90cm Railgun is used, 20cm move allows 130cm engage which is longer than other titans of this class and perhaps getting excessive with APU skimmer.
OTOH, a 75cm 'heavy' railgun matches other titans capabilities and is consistent internally with the Moray.
The same is true for the 'long barrelled' Ion cannon. Suggest these become 75cm as well.
'MW' MorayLooking good!

20cm move and 75cm MW 'light' railgun gives right kind of deep threat.
BUTI am concerned about the other weapon ranges.
60cm Ion cannon is OTT (IMHO) because this permits the Moray a
single move deep strike capability of 4 weapons (6 if the Tank or WE is markerlit), unlike other 'scout' titans that have to double to achieve this. So, I would suggest dropping the range to 45cm.
The same is true of the Seeker missile. Could this also drop to 60cm??