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London Experimental Day - Tau games

 Post subject: London Experimental Day - Tau games
PostPosted: Sun Jul 13, 2008 11:16 pm 
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A list with just the forgeworld stuff in as priority. Then a second list which is the current one that would obviously take longer. But I guess ultimately superseed the fast track one.


Which in turn would mean the Tau list will never be published if this one is anything to go by.... It's taken us years to get to this place with one list let alone starting a sub-list.

No no no no no!  :disagree: :disagree:

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 3:55 am 
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How would a list where all the models exist, has 2/3 of the options and is far easier to balance be harder to do? I'll post an example just as soon as I stick the rationals in for each of the changes.

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 8:52 am 
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Quote: (The_Real_Chris @ 14 Jul. 2008, 03:55 )

How would a list where all the models exist, has 2/3 of the options and is far easier to balance be harder to do?

Umm hello... this is Epic. Define "far easier to balance" in terms of Epic design.

Besides, what does having models that don't exist matter? Just about every new list has new models to make up. The Tau list is no different.


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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 9:04 am 
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Yup. Helios', Crusaders, Gorgons (E&C's lovely big version), etc.

Yes I know all these are in some way based on canon vehicles but they are all unsupported by GW in Epic scale.

There is absolutely no need to keep on about this 'only whats available' stuff.
Just about everyone who already has a Tau army has had to do some proxying, converting etc. and these (sometimes bloody expensive)  mini's have to be able to be used in any future list.
Canning them, is not an option anymore, we must find a way to make them work fairly.

I'm not really in favour of 2 lists. I think 1 list using Moscovians ideas for support formations would work well (at least I hope so so all this moaning can end...).

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 11:06 am 
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The Tau list will not be based solely on what is available... cough Death Wheels cough... but I do aim to make the list playable if a person only wants to use 'official' models for it.

I am prepared to 'relegate' units if it helps balance, but it is not an option that I take lightly as I currently like what we have in terms of the units.

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 11:39 am 
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Thanks for the info CS (and for finding a better example than my attempts).

It would be such a pity to only be able to use some of my units in friendly (ie non Tournament legal) games.
I'm only interested in using a tournament legal list because that would obviously be the fairest list to play with.

There must be a way to keep the units we have and still get a fair game wether between friends or at a Tournament (I'd love to see Tau at a tournament without people saying the word cheese all day  :alien: ).




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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 12:06 pm 
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Don't worry Onyx, just pay a couple of people to turn up with Seigemasters and Ferals and no one will complain about playing Tau.  :;):

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 12:10 pm 
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Quote: (Dobbsy @ 13 Jul. 2008, 23:08 )

It's gamey because it's daft.


...Split the list.


So is this....
It ain't daft if it results in two balanced lists.

The Minervan Tank Legion & The Death Korps of Krieg began as one, unbalanced, uber list.

Now they are two lists, each providing a different emphasis, and apart from one unit (The Stormhammer) are largely balanced and fun to play with and play against.

I'm not advocating anything that I'm not prepared to do myself.

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 12:10 pm 
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they are all unsupported by GW in Epic scale.


Darren Parwood (FW sculptor who made the 40k scale Gorgon) wants to have a badger at doing a Gorgon at some point.

I do aim to make the list playable if a person only wants to use 'official' models for it.

I think the problem is that currently the list revolves around the non-official models.

A Tau army is, objectively, weaker without the non-canon units than a list that has included them.

Every non-canon unit you have introduced fills a perfect (Too perfect) niche in the Tau army list.

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 12:15 pm 
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Quote: (Tiny-Tim @ 14 Jul. 2008, 19:06 )

Don't worry Onyx, just pay a couple of people to turn up with Seigemasters and Ferals and no one will complain about playing Tau.  :;):

:vD  :))  :D

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 1:55 pm 
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Quote: (Onyx @ 14 Jul. 2008, 06:39 )

There must be a way to keep the units we have and still get a fair game wether between friends or at a Tournament (I'd love to see Tau at a tournament without people saying the word cheese all day  :alien: ).

Dobbsy and I are working on some outlines on how to do just that.  CS has mentioned repeatedly that he doesn't want to take units out, but I think there is a solution.  It's all org sketches, numbers, and random synaptic firings at this point, however I believe we'll have some ideas to CS this week and perhaps he'll put those ideas out on the boards.  It's worth a shot.

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 2:37 pm 
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Make a list that isn't all added scratchbuild units and that would be good. Alternatively have them all in the collectors area with points costs, that way only official tournies have to decide whether to let them in or not. But yes as E&C says they all either replicate abilities better (eg A-10 and Moray) or fill every hole the list is supposed to have.

I will stick on a seperate thread tonight if I can a place where we can all try and explain what view we have of the lists style to see if we are all singing fromt he same hymn sheet as it were.

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 3:23 pm 
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Quote: (Evil and Chaos @ 12 Jul. 2008, 21:33 )

It's gamey because it's daft.

I'm surprised by this response especially from you Ben.
May I remind you,as many others have been reminded lately that we are still playtesting the Tau list.
To me and hopefully everyone else,that testing should include the special rules and how they interact with existing rules and finding counter measures to any problems they bring.
During playtesting gamey and daft use of the rules are as vital as powergaming to iron out a lists problems.


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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 4:44 pm 
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I'm sorry, I just find the entire basis of this 'solution' to the overpowered nature of the Sentry Turrets as silly.

Wargaming shouldn't be so binary.

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 Post subject: London Experimental Day - Tau games
PostPosted: Mon Jul 14, 2008 5:04 pm 
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I'm sorry, I just find the entire basis of this 'solution' to the overpowered nature of the Sentry Turrets as silly.

Wargaming shouldn't be so binary.


Which solution are you referring to?

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