Fire Warriors |
Ilushia
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Post subject: Fire Warriors Posted: Mon Jun 19, 2006 1:10 pm |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189
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More numbers is often times a lot better then higher quality numbers. It doesn't take a lot to knee-cap the Tau after all. Sic 2 units of Eldar Rangers on them with 4 in each unit. That should average around 2 kills, one from each formation, and give the Tau a total of 4 blast markers. Breaking the unit if they don't have transports. And it costs the same amount. Comparatively it'll kill 2-3 Guard on average, put down 4-5 blast makers. Guard still have 5 stands unsuppressed and 3 shots! And all three of those suggested bits are roughly the same cost (Guard are very slightly more expensive). You see it in other places too. Guard are vastly harder to suppress/break thanks to their larger numbers then Tau are.
Point Disruptive artillery like a Manticore Battery at them and Tau break really easily. MW Barrages like Quake Cannons will make them even more squishy then guard. Etc. I think it'd be fine to put them at about 200-250 points or so.
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Honda
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Post subject: Fire Warriors Posted: Mon Jun 19, 2006 6:08 pm |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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Sorry, I'm not sure what you mean by 8+ AT shots though... "6+(or better)" was the roll to hit value.
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My bad, I should have typed a 6+.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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Tactica
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Post subject: Fire Warriors Posted: Tue Jun 20, 2006 3:32 am |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (Dobbsy @ 16 June 2006 (01:01)) | | Don't forget though Tac' you have a choice to Sustain as well if you or the opponent are in the right position.... [/quote] Hmm... understood, but we are talking about 30cm guns. If my opponent moved within 30cm last turn - and left all 8+ of my FW alone, I'd be thanking him. 
Becomes 16x4+ shots at 30cm range. | Sure, and if you move within 45cm of the IG support team guns, you will get hit with 2 shots each at AP4+ on sustain orders... not to mention the rest of the 13 men in the company.. another 7 shots of AP4+ or AT5+ on sustain orders...
Tau give up that extra 15cm range and AT shot for something... its an extra AP shot as their weapons are higher strength, longer range, and have better armor busting power in 40K.
I recognize the sustain prospect, but Tau FW should have something to balance out the negatives here. Markerlight in E:A doesn't cut it alone.
You can also upgrade with Devilfish for AT goodness. It is an extra cost though, granted. I would definitely think the +4 upgrade would be a bit much in this instance. |
Heh, the AT shot is at 6+. 5+ on sustain. 4+ if the enemy was kind enough to wonder in your ML range when he wondered into your gun range of your FW... point is, I think the sustain fire for the FW is the abstraction, not the norm by any stretch.
Guard can add chimeras for 25 each and get two shots, one that's AP5+, the other that's like a 30cm Autocannon with AP5+ and an AT6+ stat. Guard definitely have range and options where the prospective FW will have AP mass fire and limited AT range if they have DF.
I do think the 200 points is fairly right though. In comparison to an IG Infantry company:
IG 13 units with 6x 45cm AP5+/AT6+, no save
vs.
Tau 8 units with 16x 30cm AP5+ only, 5+ save
IG = 13 wounds for death
Tau = 8 wounds for death
IG = 13 blast markers before they break
Tau = 8 blast markers before they break
IG = come under fire + 6 deaths to break
Tau = come under fire + 4 deaths to break
IG = come under fire and lose 1 stand, lose 1 45cm shot.
Tau = come under fire and lose 1 stand, lose 4 30cm shots
IG = 7 shots of AP5+
Tau = 16 shots of AP5+
IG = 7 shots of AT6+
Tau = 0 shots of AT6+
IG = Free commissar character (Character, Leader, inspiring, MW extra Attack +1, and fearless)
Tau = No free commissar
IG = no armor
Tau = 5+ armor
IG = 1 Commander stand (Armor 6+, CC5+, Commander)
Tau = No Commander
IG = no Markerlight
Tau = Markerlight
IG = Takes 2 kills to get rid of 1 45cm shot
Tau = Takes 1 kill to get rid of 2 30cm shots
I see quite a few bonus' for IG that you may have left out on your analysis!
IG have longevity, range, and target options. IG have a commander stand which allows them to not only commandier nearby units for a charge, but they also have an optional free character upgrade which yields leader (BM Management) and an inspiring (combat bonus) to add to their combat results - not to mention more units by default for combat.
Yeah, tau would have 16 AP shots at 30cm range, not only do IG have 7 45cm shots that have AP/AT option - but they have
quite a bit going for them too!
OK, you have to add more cost to get AT values but for only 50 more points (in comparison to the Guard)you get 4x
75cm 6+(or better) AT.
This is an unrealistic comp. In order for the tau unit to get
any AT shots, they have to spend 100 points. Be mindful, the 50 points more isn't an option. You have to take enough DF to outfit the entire unit, or none at all. So Honda's point is quite valid - you have to spend 100 more, just to get the 4 shots in question.
So personally, (if everyone's happy to go with the 16x shots - Tau players and opponents alike )I think the 200 points with no FW upgrade sounds better in terms of balance.
See above and let me know if the balance issue is really on your mind still. I just don't see it as a large of an issue as perhaps you do by comp.
Plus IIRC, someone mentioned that FWs aren't designed to be massive infantry "companies"...?
True, but IG have a far cry larger potential in E:A, by comparison...
Tau = 8FW +4FW +2PF +3 stealth stands (option 7 DF) = 24 models (and that's 3 stealths using jetpacks to keep up)
IG = 13 + 4 support + 6IG +2 Ogryn(option 13 chimera) = 38 models
IG have a 14 more model potential... not that I really expect to see anyone in the Tau world fielding this kind of a formation any time soon...

I'll be interested in your thoughts Dobbsy.
Cheers,
_________________
Rob
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The_Real_Chris
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Post subject: Fire Warriors Posted: Tue Jun 20, 2006 8:23 am |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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In essence the Tau have higher firepower and better flexibility than guard but are normally weaker in terms of taking damage.
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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baronpiero
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Post subject: Fire Warriors Posted: Tue Jun 20, 2006 1:48 pm |
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Joined: Sat Jul 09, 2005 1:38 pm Posts: 186
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Dobbsy IG 13 units with 6x 45cm AP5+/AT6+, no save vs. Tau 8 units with 16x 30cm AP5+ only, 5+ save
OK, you have to add more cost to get AT values but for only 50 more points (in comparison to the Guard)you get 4x 75cm 6+(or better) AT. |
Mechanized IG gets extra AT on Chimeras as well. Shouldn't we compare footslogger IG to footslogger Tau, and mechanized IG to mechanized Tau?
Personaly, I would expect Firewarriors on foot to compete with the typical IG platoon + heavy weapons cost-wise, if not beat them in the AP realm for Firewarriors have less range (harder to get in place) and are a dedicated AP firebase.
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Dobbsy
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Post subject: Fire Warriors Posted: Thu Jun 22, 2006 2:52 am |
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Joined: Wed Oct 05, 2005 1:24 am Posts: 4499 Location: Melbourne, Australia
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Sure, and if you move within 45cm of the IG support team guns, you will get hit with 2 shots each at AP4+ on sustain orders... not to mention the rest of the 13 men in the company.. another 7 shots of AP4+ or AT5+ on sustain orders...
Tau give up that extra 15cm range and AT shot for something... its an extra AP shot as their weapons are higher strength, longer range, and have better armor busting power in 40K.
I recognize the sustain prospect, but Tau FW should have something to balance out the negatives here. Markerlight in E:A doesn't cut it alone.
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Yep it's called price difference... The FW don't get basic AT or numbers and the price shows that surely? Oh, or are you asking for a price reduction to below 200 here?
Heh, the AT shot is at 6+. 5+ on sustain. 4+ if the enemy was kind enough to wonder in your ML range |
Well that's what tactics are all about Tac.

The emphasis is on the Tau player to get their ML into range i.e Combined arms.
Guard can add chimeras for 25 each and get two shots, one that's AP5+, the other that's like a 30cm Autocannon with AP5+ and an AT6+ stat. Guard definitely have range and options where the prospective FW will have AP mass fire and limited AT range if they have DF
I still think 50 points extra to get longer range AT isn't too bad - it also boosts the numbers in the formation to close to the base IG infantry company.
Won't the guard cop an extra turn of AT shots from the extra Devilfish given their longer range?
I see quite a few bonus' for IG that you may have left out on your analysis!
IG have longevity, range, and target options
All true. However, they are a different beast. They should have different things.
This is an unrealistic comp. In order for the tau unit to get any AT shots, they have to spend 100 points. Be mindful, the 50 points more isn't an option. You have to take enough DF to outfit the entire unit
I don't see it as unrealistic.
Spend 100 points and you've spent 50 points more than the Guard. The numbers in units also increases close to what a basic Inf Company gets and the armour values are 2 notches higher on all units and you get the increased AT shooting range.
See above and let me know if the balance issue is really on your mind still. I just don't see it as a large of an issue as perhaps you do by comp
Umm, just reading this(and a couple of other posts) I'm not sure if people have mistaken my intent. For the record, I am happy to go along with the 16 shots provided opponents aren't put out by it. I also dont have a problem with spending 50 points more than a guard Company.
My original post about the 16x AP5+ was a simple question about whether opponents would consider this too much and label it as Fanboy material etc.(in not so many words)
True, but IG have a far cry larger potential in E:A, by comparison...
Tau = 8FW +4FW +2PF +3 stealth stands (option 7 DF) = 24 models (and that's 3 stealths using jetpacks to keep up)
IG = 13 + 4 support + 6IG +2 Ogryn(option 13 chimera) = 38 models
Yes, they may do but they are a different army with different possibilities and functions.
I'll be interested in your thoughts Dobbsy
Why is my toe itchy? Where's my pen gone? What chance do my football team have of winning the world cup? Should I wear a sweater tomorrow?
Be careful what you wish for Tac'

Shouldn't we compare footslogger IG to footslogger Tau, and mechanized IG to mechanized Tau?
I was, BP. 200pts for the Tau, 250 pts for the IG. Not evenly matched, not evenly costed.