V4.4 - Scorpionfish and Dragonfish |
clausewitz
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Thu Mar 16, 2006 5:04 pm |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland
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Missiles. Yes, very good idea - however the profile makes it look like I fire MW, AT or AP, what sort of mix can i have? | The current stats mean you have to choose which missile type you wish to fire, then it fires all of that type of missile. So if you choose Tracer missiles its 4x MW6+, if you choose Seekers 6x AT6+ etc. There is currently no provision for shooting different types of missile per activation.
Ironically this makes it less effective at engaging mixed formations and plays away from the idea of the best missile for the job. |
This could be true. but I would think that in most cases choosing one missile type would be a very close match for some mix of missiles. Give us an example?
A simpler way of doing it, and one that needs no faq or explanation is simply having Variable missile launcher - Range 75cm - AP5+/AT6+
A plus point for me is that its not an anti infantry in cover monster as I think such things are no fun to fight with infantry heavy armies.
The theory is that we wish to attempt to create a unit that fires the various Tau missiles that already exist (Tracers, Seekers and Submunition).
Also, it has been mentioned before that the Tau having more ignore cover weapons both represents their advanced homing technology and acts as an in game counter-balance to their lack of assault ability (something especially useful for removing troops from cover).
However, as it is, I fear that it is going to replace my beloved stingray every time
The Stingray contingent will still put out more shots than these. Though like all AV/WE comparisons the WE has better durability and resistance to suppression.
I also think that if this new vehicle comes as a formation of two then there will still be a place for the stingrays.
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Honda
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Thu Mar 16, 2006 6:54 pm |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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? However, as it is, I fear that it is going to replace my beloved stingray every time ?
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The Stingray contingent will still put out more shots than these. ?Though like all AV/WE comparisons the WE has better durability and resistance to suppression.
I also think that if this new vehicle comes as a formation of two then there will still be a place for the stingrays.
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CW is correct. You need to consider the effect of "layering" the different shots within the ML envelope. I fully intend to take two of these and an upgraded Stingray contingent.
Now add some Hammerheads that orbit around this beast and you have a very flexible grouping of formations.
For the record, I would prefer that they have ML.
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Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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Chroma
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Thu Mar 16, 2006 7:32 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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I *REALLY* like the name "Trident" for this unit... as it's got three different options for its primary weapon system...
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clausewitz
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Thu Mar 16, 2006 10:35 pm |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland
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For the record, I would prefer that they have ML. | Out of curiosity, why?
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Honda
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Thu Mar 16, 2006 10:59 pm |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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For the record, I would prefer that they have ML.
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Out of curiosity, why?
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For the time when you need to get out of the way of a serious threat and you feel the need to move quickly (i.e. double) and/or you need to inflict damage on a nearby threat.
One of the things that needs to be kept in mind is that opponents (or at least mine) don't let the Triscorpitooth just fly in the backfield all day long plugging away at their units. It will get immediate attention and it isn't uncommon to find itself having to fend off an attack.
Think about what you would do if you were facing one or two of these across the table. You'd try to engage it as quickly as you could, with hard punching units so that you could upset the Tau fire plan.
I'd charge 4-6 +6 attacks all day long and know that if I'm coming after them, they're going down.
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Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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Tactica
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Fri Mar 17, 2006 1:09 am |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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@Chroma,
Quote (Chroma @ 16 Mar. 2006 (12:32)) | I *REALLY* like the name "Trident" for this unit... as it's got three different options for its primary weapon system... |
AMEN - Trident in v4.4 - print it! 
_________________ Rob
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The_Real_Chris
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Fri Mar 17, 2006 4:16 am |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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I love Triscorpitooth - sounds like superstingraythunderbolt 5 (or whatever the spoof was called!).
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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The_Real_Chris
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Fri Mar 17, 2006 4:57 am |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Quote (clausewitz @ 16 Mar. 2006 (16:04)) | | Ironically this makes it less effective at engaging mixed formations and plays away from the idea of the best missile for the job. | This could be true. but I would think that in most cases choosing one missile type would be a very close match for some mix of missiles. Give us an example? |
First off my ideal target for this is an Ork Blitz brigade embodying as it does the 'vehicle horde' which the Tau don't as yet have the ability to deal knock out blows to, their AT fire being a low volume of very accuarate fire. I'd love 2 (insert name) of these to be able to roll up and deliver 12-16 AT missiles at 4/5+ to hit. So in that reguard its fine. Likewise supporting a Hammerhead formation against a mech the AP missiles complement the AT fire.
I think though it would need the mixed fire if supporting infantry against enemy mech. There you need the AT but also some booster AP.
Then again if you get them in pairs one could fire AP, one AT.
The theory is that we wish to attempt to create a unit that fires the various Tau missiles that already exist (Tracers, Seekers and Submunition).
You can do it literaly, or you can abstract it - For instance if you had AP,AT and AA missiles and can fire one a turn You can write three lines or AT6+/AP6+/AA6+. Most weapons in Epic I guess have different munitions - battlecannons have AT and HE rounds for example. This is the same sort of thing.
Also, it has been mentioned before that the Tau having more ignore cover weapons both represents their advanced homing technology and acts as an in game counter-balance to their lack of assault ability (something especially useful for removing troops from cover).
Well, I seem to shoot them out with my guard armies! Though Orks are resigned to assualts. Cover is the only thing that makes infantry formations viable, otherwise they may as well be bombing around in vehicles in the open. Having too much Ignore Cover, MW, whatever negating a factor of the game (cover, saves etc) makes it less fun for both sides. Try playing a min maxed chaos force it is less than fun, indeed not much fun to use either.
I also think that if this new vehicle comes as a formation of two then there will still be a place for the stingrays.
Yep. If it doesn't have ignore cover, otherwise the increase in AT missiles gives it the edge over the waves of AP ignore cover the stingray fires.
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If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x
Tactica
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Post subject: V4.4 - Scorpionfish and Dragonfish Posted: Fri Mar 17, 2006 5:44 am |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Stingray Contingent 250 points = 4 units each carrying 2x 75cm AP5+, GM, Ign Cover 1x 75cm AT6+, GM 1x 30cm AP4+, Ign Cover 1x Markerlight
or looking at the full contingent for 250 points 8x 75cm AP5+, GM, Ign Cover 4x 75cm AT6+, GM 4x 30cm AP4+, Ign Cover 4x Markerlight
So that's 12 long range shots for 250 points. All guided.
I don't think the Trident's 6x 75cm AP5+, GM, Ign Cover for 225 points is going to put the 4 unit stingray out of commission any time soon.
Although more vulnerable, the Stingrays deliver an up close and personal potential, not to mention marker lights, not to mention speed 30cm, not to mention a flexible 12 shot payload for mixted formations that are heavy on infantry, not to mention more yeild overall for 250 points than the 225 points of a Trident.
I'm quite pleased with the Trident having the 6x 75cm AP5+, GM, Ign Cover as written.
Happy enough to try it anyway. Definitely don't see it taking anything from what the Stingrays offer.
Cheers,
_________________ Rob
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