mattthemuppet - There is no way that Dobbsy is a
"lone voice" in these discussions.
Matt, perhaps you feel that maths hammering is enough when it comes to list design and that's why you
"can't be arsed" doing any play testing? If Maths hammering were enough, I'm sure The Real Chris would have finished all army lists across all available species, years ago ÂÂ

.
The fact is that every one of your examples was under perfect conditions. It is
very useful to know these number but if that's your whole argument then it is not a complete analysis.
In my post on the previous page, I described an engagement between Marines and Tau. The Tau force was:
TauManta
FireWarrior Cadre (plus Pathfinders)
Crisis Suits Cadre (plus Shas'o and 1 extra stand)
Hammerhead Support Group (4x Twin Fusion Cannon variant)
That was a total of 27 dice, all needing 5+ (I scored 9 hits {statistically spot on} and most were saved).
That all killed one Marine stand and one LandRaider Crusader.
I'm not listing the Marine force as it doesn't matter to this discussion. The Marines had lots of support and were expected to win the engagement. I have no problem with that at all.
The problem is that the Tau were all but wiped out whilst they were within their optimum fire range and did almost NO damage in return. This is patently absurd.
I believe this kind of information is much more useful to this discussion.
In 40K (please know that I do not play the game but understand that we can take useful information from it) would a force as described above only destroy 5 marines and 1 Land Raider (this is a general question to 40K players) during a game?
Isn't a game of 40K supposed to represent an engagement in Epic?
I really want the Tau to have an issue with engagements. I do not want the Tau list to be all powerful (I've played my Tau army for a few years and I remember the games under the old list, where I had an obscenely good win/loss ratio) as in the end, no one enjoys those games.
What I do want is a Tau army that is shooty death at close range (ie FF4+ on units that deserve it) but a built in mechanic to help show the Tau resistance to engage in close combat fighting (ie +2 to initiate an Engagement). This works for Orks, it can work for Tau (lets face it, they are basically opposites, it seems like a match made in heaven to me).
I really hope that many more take up the challenge of play testing the Tau so that we can get a much broader idea of waht's going on with them.