He didn't. Even said he wasn't going to do 'x' or 'y' combo as it was boring/simply too good. Did he even have a Hero?
I find the best forces are the all skimmer (and lots of tank) hordes (no CC to worry about and massive firepower) - the Tau armoured regiment as it were, the GM horde and the air supperiority force with a ground element designed to knock off flak.
Tau aircraft are off, both internally and externally. They are also in the case of the TS at least, tougher than their 40k counter parts, something only the Tau do!
Far better would be
Barracuda Fighter-bomber Save 6+ Seeker Missile Battery, 45cm, AT6+, Guided Missiles Ion Cannon, 30cm, AP4+/AT4+/AA5+, Fixed Forward Arc Burst Cannons, 15cm, AP4+/AA6+ Barracuda Squadron, 2-3 Barracuda Superiority Fighters, 75 points each In comparison to a thunderbolt longer range, better AT, better AP and gives up a pip of AA for a 360 degree defence. Overall a better plane but Tau I thought were supposed to have the edge? (If to good would I guess have to become 2 for 175, which is a shame as harder to have a neat 2-3 squadron option!) Note it is a fighter bomber not a fighter as it has considerable wieght in stores and less speed than a thunderbolt giving it no advantage on a ground attack in my opinon, instead it gets two weapons that aren't fixed forward.
If you wanted a better plane Seeker Missile Battery, 45cm, AT6+, Guided Missiles Ion Cannon, 30cm, AP4+/AT4+/AA6+, Fixed Forward Arc 2 x Burst Cannon, 15cm, AP4+/AA6+ This though would be 2 for 175 at least
Tiger Shark Bomber Save 4+ 2 x Seeker Missile Batteries, 45cm, AT6+, Guided Missiles Twin-linked Ion Cannons, 30cm, AP3+/AT3+/AA4+, Fixed Forward Arc Burst Cannons, 15cm, AP4+/AA6+ Notes: Transport (may carry three of the following units: Gun Drones, Heavy Drones, Turrets); the Tiger Shark cannot land (and hence not air assault or embark troops) but can disembark Drones in the normal way after its approach move is completed. Tiger Shark Strike Squadron, 2 Tiger Shark Strike Craft, 200 points
Tiger Shark AX-1-0 Bomber Save 4+ 2 x Seeker Missile Batteries, 45cm, AT6+, Guided Missiles Twin-linked Heavy Railcannon, 30cm, MW3+, Titan Killer (D3), Fixed Forward Arc Burst Cannons, 15cmAP4+/AA6+ Tiger Shark AX-1-0 Squadron, 2 Tiger Shark AX-1-0, 250 points
Tiger Shark AX-2-2 and Remora Drone Stealth Fighters War Engine, Fighter Save 6+ 3 x Seeker Missile Batteries, 45cm, AT6+, Guided Missiles 3 x Twin-linked Burst Cannons, 15cm, AP3+/AA5+ Notes: Damage Capacity 2. Critical Hit Effect: The Drone Control Relay is destroyed and the AX-2-2 aborts leaving the game. The aircraft counts as destroyed for victory point purposes Tiger Shark AX-2-2, 1 Tiger Shark AX-2-2 and Remora drones, 150 points
Orca Dropship War Engine, Bomber Save 4+ Seeker Missile Battery, 45cm, AT6+, Guided Missiles Twin-linked Burst Cannon, 15cm, AP3+/AA5+ Notes: Damage Capacity 2. Critical Hit Effect: The Orca’s control surfaces are damaged. The pilot loses control and the Orca crashes to the ground. The Orca and all models on board are destroyed. Planetfall, Transport (may carry up to ten infantry units with battlesuits taking two spaces each and an additional two units of drones OR 6 turrets) Orca Dropship, 125 points
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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