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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (The_Real_Chris @ 03 Mar. 2006 (02:01)) | | TRC,
And that's the problem.
In E:A, the Steel Legion Thunderbolt is absolutely NOT based upon a 40K Forgeworld Thunderbolt pattern.
The E:A Thunderbolt is based upon something far lesser than the Forgeworld 40K thunderbolt. The Imperial Pattern that E:A bases its Thunderbolt on is NOT EVEN an Imperial Pattern USED in 40K!
The E:A barracuda is based upon the ONLY version of the barracuda - which IS the one in the forgeworld books.
Therefore, the E:A Barracuda WILL end up better than an E:A Thunderbolt on that fact alone.
But its worse yet...
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Now - for the record.
1) I play IG and Tau in 40k. I own both the forgeworld pattern thunderbolt and the Forgeworld Barracuda. I play them both regularly.
2) The FW 40K Barracuda is BY FAR better than the 40K FW Thunderbolt in my opinion.
IN 40K using the Forgeworld Pattern of both planes 1. To Hit chances... The Thunderbolt hits on 4+ with all of its weapon systems. The Barracuda hits with 3+ with all of its weapon systems.
2. Targetting... The Thunderbolt must fire all of its weapons at the same target. The Barracuda may target a different target with EACH of its weapon systems.
3. Markerlight Tech... The Thunderbolt does not benefit from Marker Lights The Barracuda can use a marked targets and EACH of its weapons can be 2+ to hit.
4. Defense... Both planes have decoy launcher type mechanisms - however, The Barracuda can take a disruption pod which further reduces the range of enemy weapons against it. The Thunderbolt has nothing like this technology.
(I should caveat that the below is from memory) 5. Weapon Payload... The 40K FW Pattern Thunderbolt (hitting on 4+) has: 1 shot/turn, Strength 9, AP2, reroll misses, 48" range 4 shots/turn, Strength 7, AP4, reroll misses, 48" range 4 one-shot ONLY, Strength 8, AP3, unlimited range.
So 5 shots per turn hitting on 4+ with rerolls, 4 single shot weapons.
The 40K Barracuda (hitting on 3+)has: 3 shots/turn, Strength 7, AP3, 60" range 2 shots/turn, Strenght 7, AP4, reroll misses, 36" range 6 shots/turn, Strength 5, AP4, range 18 4 one-shot ONLY, Strength 8, AP3 unlimited range.
So 11 shots per turn hitting on 3+, one of the weapons rerolls misses, and 4 single shot weapons.
6. Finally - I don't know a single 40K player familiar with both the Forgeworld Thunderbolt and the Forgeworld Tau Barracuda Air Superiority Fighter that would say the FW pattern Thunderbolt is overall better than the air superiority fighter in 40K in any measurable way.
Cheers,
Cheers,
_________________ Rob
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