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Tau vs Eldar Batrep w/maps

 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Tue Nov 01, 2005 5:51 am 
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Tau vs Eldar Battle Report

This is the second of three battle reports to dissect Jaldon?s ?Way of the Tau? tactics, and this should be a real barn burner as Jack and Jaldon have been wacking on each other since the very beginings of Epic-A, and even before that in other games. As stated in the first report Jaldon cannot change his list, and Jack will be in the box until he hands in his list. Debate here still rages about ?The Way?, though most agree it looks real good so far. As in the first batrep a brief explanation of ?The Way? follows and then the batrep begins. Enjoy

Biel Tann Eldar: Jack
Tau: Jaldon
Judge: Bob

?The Way of the Tau?
Rather then write the article ?The Way of the Tau?, and then debate it?s merits using theory, and then do a couple of batreps, I decided to flip it around and do the batreps first. So as not to leave the readers of these reports in the dark, and so all of you can hold it over my later, here is briefly what I mean by ?The Way of the Tau?.

Before discovering ?The Way? I used the same basic tactics of containment and maneuver while taking advantage of the Tau special traits whenever I could, thus I was always trying to hold the enemy off while wearing them down with firepower. The Vorash?a Shasal?a (Steppe Riders) Army list flips this around and concentrates on maximizing ?the Tau special traits before using containment and maneuver to defeat the enemy. Once this leap of faith had been taken the Tau Army suddenly became capable of swift, decisive, offensive action, thus instead of just reacting and hoping for the best, they were taking the battle to the enemy and throwing them off balance.

To do this the Vorash?a Shasal?a.................
(1) Blankets the entire area of contact with markerlights so that guided weapons are being delivered with their full effect.
(2) Uses almost the entire army?s firepower forward, so as close to the enemy as is needed to bring enough firepower to bear to shatter key enemy formations in a single activation.
(3) Uses Coordinated Fire Attacks designed to be just as destructive, and decisive, as a normal Firefight Assault would be.
(4) Fully exploits the plethora of disrupt weapons available to the army, and then uses them to insure that Coordinated Fire Attacks achieve decisive results.

Now I am not going to guarantee that I am going to win every battle in the series, and I cannot even guarantee that I?ll be able to show off all of the possibilities found using ?The Way?, ?but I do know I am not going to get blown out of any of the battles, and that I will be able to show a good bit of what I do mean by it.

Tau Army

1st Fire Warrior Cadre (375pts)
8xFire Warrior, 4xDevilfish, w/Ethreal

2nd Fire Warrior Cadre (300pts)
8xFire Warrior, 4xDevilfish

3rd Fire Warrior Cadre (300pts)
8xFire Warrior, 4xDevilfish

4th Battlesuit Cadre (475pts)
4xXV8, 3xXV15, w/Shas?o

5th Battlesuit Cadre (450pts)
4xXV8, 3xXV15, w/Shas?el

6th Hammerhead Contingent (350pts)
3xHammerhead (Rail), 1xSwordfish, 1xSkyray

7th Hammerhead Contingent (325pts)
4xHammerhead (Rail), 1xSkyray

8th Pathfinder Contingent (350pts)
6xPathfinder, 3xDevilfish, 4xGun Drone

9th Gun Drone Swarm (200pts)
4xGune Drone, 4xHeavy Gun Drone

10th Assault Contingent (300pts)
1xMoray (Rail)

Eldar Army

1st Aspect Host (600pts)
4xDire Avengers, 4xStriking Scorpions, 4xWave Serpents, Autuarch, Exarch

2nd Aspect Host (525pts)
4xDire Avengers, 4xHowling Banshee, 4xWave Serpents, Exarch

3rd Aspect Host (325pts)
8xSwooping Hawks, Exarch

4th Storm Host (300pts)
1xFarseer, 7xGuardians, 4xWave Serpents

5th Guardian Host (300pts)
1xFarseer, 4xGuardian, 3xHeavy Weapons Platforms, 4xWraithguard

6th Falcon Troupe (250pts)
5xFalcons

7th Fire Prism Troupe (250pts)
3xFire Prisms

8th Engines of Vaul (250pts)
1xVoid Spinner

9th Scout Titan Group (650pts)
2xRevenant Titans

The Eldar Plan
It has been a long time since I?ve been in a battle report, and for those that have seen my Eldar Army before I?ve made some changes to the core formations I use. I no longer field two Storm Hosts, one has been changed to a more ?stable? Guardian Host. Depending on how I feel this formation either holds some of my home objectives, or burns it?s way through a Wraithgate, in this battle it will be doing the former.

I?ve also started fielding Swooping Hawks on a regular basis because I really like the flexibility of this formation over trying to cram points into a Vampire Raider. Their ability to teleport in right where I want them has given more then one opponent fits, and I like it.

Outside these changes I have pretty much stuck with the formations I know how to use real well, as I didn?t know who, or what, I was going to be facing at the time I designed the list.

As always my basic plan of not really having a battle plan hasn?t changed, so my army will pretty much center deploy, and then use it?s speed to re-deploy based on Jaldon?s deployment and force composition. However having seen Jaldon use the Tau before, and knowing how he plays in general, there are two things I am pretty sure of; (1) There will be a pretty hefty Warrior Cadre led by an Ethreal, and Jaldon is going to use it to cover an area of the battlefield he wants me to stay out of; (2) There is going to be one or two Morays floating around, and Jaldon isn?t going to have any qualms about sticking out there to take down the formation he doesn?t want participating in the festivities.

As long as it doesn?t appear suicidal, I am going to try and eliminate these two formations as early as possible. Well I?ve heard enough about ?The Way? Jaldon, let?s dance!

Tau Plan
So, Jack, my old adversary, well no point in trying to divine the plan he?ll use, he never has one. It has always amazed me how Jack can just plop his army on the table and then cobble together a coherent battle plan after the first strategy roll! I?ve even watched Jack use the same identical deployment in three battles, against three different opponents, and against three different armies, and then win two out of the three, amazing to me!

The normal procedure of putting up a containment line to hem the Eldar in so one can crush them would force me to scatter my firepower concentrations too much to be effective. Fortunately the Tau are almost as maneuverable as the Eldar, have about equal firepower overall, and about the same armor saves across the board, so my CFAs don?t have to mass as much as they needed to against the IG. Also the Eldar ability to triple activate makes it a lot easier for them to recover when they are thrown off balance, so I am going to have to present a constant threat across the entire front to prevent them doing it.

To accomplish this task I am going to loosen up my firepower knots and instead of covering a little over 1/2 the table I am going topush this out to a little over 3/4 of the table. Also the 1st Warrior Cadre is going to be included as an active part of one of those CFA knots instead of as a pure delay/contain force. I fully expect Jack to field Scorpion SHTs, Falcons, Fire Prisms, and Revenants making my lone Moray?s life exciting, but short. Hopefully I?ll be able to savage his forces while he is busy blowing the Moray out of the sky! I am really looking forward to a wide open battle with loads of action, boy this is gonna be fun!



Turn 1 (Eldar Win Int and keep it)

The Void Spinner opened fire (sustained) on the 8th Pathfinder Contingent behind Woods A it?s deadly webs destroying a Gun Drone and a Pathfinder. (Jack said he wasn?t going to wait for the Moray to just pinhole his EoV before it had a chance to shoot) The Moray moved out (double move) to the right of Woods A to bring the Void Spinner into range, it?s Rail Cannon shot plowing into the Eldar vehicle (-2xDC)

The 5th Guardian Host advanced (double move) establishing a position ?in Woods F. The 9th Gun Drone Swarm swept over Ridge 210 (double move), spread out, and took up a position at the base of that same ridge.

The 7th Fire Prism Troupe moved up behind Ridge 105 (advance) and let fly on the Moray, but all of it?s shots flew wide of the target. (all missed) The 8th Pathfinder Contingent moved out (double move) and took up a screening position between Ridge 210 and Woods A, it?s Guided Missiles all failing to strike a single vehicle in the 6th Falcon Troupe atop Hill 803.

The 2nd Aspect Host performed a Hit&Run on the 8th Pathfinder Contingent destroying one Gun Drone before settling in behind Ridge 105. The 3rd Warrior Cadre loaded up the troops and moved (double move) into position behind Ridge 105.

The 4th Storm Host performed a Hit&Run on the 8th Pathfinder Contingent destroying a Gun Drone before joining the 2nd Aspect Host behind Ridge 105. The 6th Hammerhead Contingent swept up to the crest of Ridge 210 (double move) and poured fire into the 6th Falcon Troupe destroying two Falcons, and forcing the rest to take cover behind Hill 803. (Jack now proceeded to kick himself)

The 1st Aspect Host loaded up and took up a position behind Woods F. The 4th Battlesuit Cadre moved out (double move) and took up a position straddling the gap between Ridge 210 and Woods H.

The Revenants advanced to the left of Ridge 105, pouring fire into the Moray and ripping it out of the sky. (Jack scored 10xHits!) The 5th Battlesuit Cadre moved over Hill 703 (double move) and established themselves in Woods A.

The 2nd Warrior Cadre (still loaded) moved out (double move) taking up a position behind Hill 301. The 1st Warrior Cadre swept out from behind Ridge 210 (double move), spread out, and established a line behind the 8th Pathfinder Contingent.

The 7th Hammerhead Contingent opened up sustained fire on the Revenants from their position behind Hill 703 (The Revenants were also lit up by the 8th Pathfinder Contingent?s markerlights), severely damaging the nearer of the two Titans. (-2xDC Jaldon scored a total of six hits out of ten shots fired)

End of Turn 1
Rally Failures: Void Spinner
Eldar Losses: 2xFalcons
Tau Losses: 3xGun Drone, 1xPathfinder, 1xMoray



Turn 2 (Swooping Hawks arrive to right of Woods G)(Tau win Int and Keep it)

The 7th Hammerhead Contingent again poured sustained fire into the Revenants, one of the mighty machines tumbled to the ground while the second reeled from a serious hit. (This time Jaldon scored seven hits -2xDC on the destroyed WE, and -1DC on the far Titan) [Had these same Hammerheads been firing at a IG Tank Company they would have ripped it to shreds over the course of the two turn loop, damn holofield] The 3rd Warrior Cadre advanced on the 3rd Aspect Host, deployed, and fired cutting down three Swooping Hawks and forcing the rest to retire behind Woods G. (Jaldon scored ?3xDisrupt Hits and 4xNormal Hits) [At the time I thought this was a real good move, but I would later regret it]

The 6th Falcon Troupe moved up behind the 7th Fire Prism Troupe and poured fire into the 8th Pathfinder Contingent destroying two Devilfish. The 4th Storm Host combined with the 2nd Aspect Host and carried out an Assault CC on the 8th Pathfinder Contingent, 9th Gun Drone Swarm, and the 1st Warrior Cadre. For the loss of three Howling Banshees and a Wave Serpent the Eldar warriors ripped apart the 8th Pathfinder Contingent (wiped out), broke the 1st Warrior Cadre, and hurled the broken 9th Gun Drone Swarm behind Ridge 210. The 4th Storm Host and the 2nd Aspect then consolidated and returned to their positions behind Ridge 105.

The 5th Battlesuit Cadre, and the 2nd Warrior Cadre (both on advance) performed a CFA on the 5th Guardian Host, cutting down three Guardians, three Heavy Weapon Platforms, a single Wraithguard, and then shoving the Eldar out of Woods F. The 7th Fire Prism Troupe poured sustained fire into the 6th Hammerhead Contingent, but only managed to destroy a single AFV. (Hammerhead).

The 6th Hammerhead Contingent and the 4th Battlesuit Cadre (both on a double) performed a CFA on the 4th Storm Host destroying three Wave Serpents, the six Guardians inside, and hurling the survivors back behind Hill 803. The 1st Aspect Host launched an Assault CC on the 2nd Warrior Cadre and the 5th Battlesuit Cadre After losing one Striking Scorpion and two Wave Serpents, they wiped out the 5th Battlesuit Cadre (Jaldon didn?t make a single save), and cut down five Warriors, and a Devilfish.

End of Turn 2
Rally Failures: 1st Warrior Cadre
Eldar Losses: 6xWave Serpent, 3xHowling Banshee, 3xSwooping Hawk, 1xRevenant, 1xWraithguard, 3xHeavy Weapon, 1xStriking Scorpion, 9xGuardian
Tau Losses: 5xPathfinder, 4xZDevilfish, 1xHammerhead, 5xGun Drone, 2xHeavy Gun Drone, 4xXV8, 3xXV15, 5xFire Warrior



Turn 3 (Tau win Int and keep it)

The 6th Hammerhead Contingent poured sustained fire into the 2nd Aspect Host destroying a Wave Serpent and the Dire Avenger it was carrying. The 3rd Warrior Cadre advanced on the 3rd Aspect Host again (double move) firing as they closed cutting down four Swooping Hawks and forcing them to retire to the area of Woods A

The Void Spinner hurled it?s deadly webs at the 4th Battlesuit Cadre, but only managed to take out one XV15. The lone Revenant advanced along the back of Ridge 105 and opened up on the 4th Battlesuit Cadre cutting down two XV15s, an XV8, and forcing the rest of the formation to retire behind Ridge 210.

The 9th Gun Drone Swarm rallied, and then took up a position behind, and to the left, of Ridge 210. The 6th Falcon Troupe poured sustained fire into the 6th Hammerhead Contingent destroying one Hammerhead, one Swordfish, and forcing them to join their friends behind Ridge 210. [Dumb, dumb, dumb]

The 7th Hammerhead Contingent moved to the left of Hill 703, and fired on the 1st Aspect Host destroying a Wave Serpent. [Dumber, dumber, dumber] The 1st Aspect Host moved out of Woods F (double move), and into Woods A.

The 2nd Warrior Cadre rallied and then fired on the 1st Aspect Host, but failed to score a single hit. [The comedy of errors continues] The 7th Fire Prism Troupe opened up sustained fire on the 1st Warrior Cadre blowing apart a single Devilfish.

The 5th Guardian Host double moved into Woods F, the 2nd Aspect Host and the 4th Storm Host both rallied and then took up positions behind Ridge 105.

End of Turn 3
Eldar Win Battle: None Shall Pass, Defend The Flag

Total Eldar Losses: 2xFalcon, 8xWave Serpent, 3xHowling Banshee, 7xSwooping Hawk, 1xRevenant, 1xWraithguard, 3xHeavy Weapon Platform, 1xStriking Scorpion, 1xDire Avenger, 9xGuardian

Total Tau Losses: 3xGun Drone, 6xPathfinder, 1xMoray, 6xDevilfish, 2xHammerhead, 2xHeavy Gun Drone, 5xXV8, 6xXV15, 5xFire Warrior, 1xSwordfish

AABS
Jack has been playing ?Epic-A from almost day one, has been playing the Eldar since JJ?s first playtest list was put out, is a long time opponent of Jaldon?s, and just about as brazen. Say what you want about this battle but we had a lot of fun watching these two go at each other.

Beyond wanting to critique ?The Way? Jaldon also wanted us to pay close attention to the AT firepower of the Tau Vorash?a Shasal?a army list, and evaluate it because some posters felt that this list was weak in AT firepower. Nobody present felt the Vorash?a Shasal?a was weak in AT firepower, with some saying it just may be a bit AT heavy.

The Eldar Revenants, no slouches when it comes to brushing off AT attacks, were reduced to a single damaged Titan by the 7th Hammerhead Contingent alone, after they had been lit up by markerlights. Of the twenty AVs fielded by the Eldar ten of them were left as smoldering wrecks by the end of turn three, and eight of those were Wave Serpents!

Doing a bit of math we figured, adding in markerlights, the Vorash?a Shasal?a has 25x5+, 16x4+, 7x3+, and 2x2+ AT/MW attacks, and army wide would score an average of 22.53 AT hits per turn. So we must respectfully disagree, the AT firepower needed is most definitely there.

In our opinion, over the course of two battles, Jaldon has shown us that there should be no excuse for not being able to exploit the use of markerlights, and therefore guided missiles. In those battles the majority of the guided missiles fired did so at either a 5+ or 4+, and even those that didn?t proved there worth in ?prepping? targets with the free BMs for being shot at. For us this is not only a viable tactic, but it is also easy to implement, and should be a required tactic for all Tau players.

As for the pre-planned CFA, the group still remains a bit divided. It isn?t that we don?t think they are effective, all pretty much agree they are, but rather it?s on just what is their overall effectiveness to the army across the board good, or just average.

They are effective, the CFA on the 4th Storm Host should have wiped that formation out, Jaldon easily scored enough hits to accomplish the task, and only some really lucky rolls on Jack?s part saved the 4th. The same applied to the CFA on the 5th Guardian Host, despite being in cover, and fronted by Wraithguard, it was easily broken by the CFA launched against it.

There is also no doubt they are flexible, with a double move strike range of up to 75cm it would be really hard to say they aren?t flexible, and all agree that they achieve similar results when compared to a true assault CC/FF.

The division is in overall usage with one group saying they would be better used on a limited bases, like normal assaults, thus allowing the Tau to still field some ?beefy? formations. They point to Jack?s attacks in this battle and how easily they cleared the Tau out of there table half during turns two and three.

The other half disagree and still feel that army wide usage is still the way to go, with CFAs being the backbone of both offensive and active defensive actions. Anyways, they reason, increasing formation size would result in a decrease in army activations, possibly causing a critical drop in the army?s ability to set up CFAs, and react to enemy actions.

Both sides used the Eldar counter-attacks to support their arguments, and the truth is while the Eldar did use them to clear the Tau out of their table half, this came at a cost and the Eldar were in pretty bad shape by the end of turn three compared to the Tau Army. My two cents is the truth is somewhere between these two extremes.

Battle AABS
[The only excuse I have for the following is that I had an ingrown toe nail the day of the battle, really] One of Jaldon?s dictums for new players is, ?Always keep your eyes on the objectives because that is how battles are won in Epic-A?. Nothing like being hoisted up to flap in the breeze on your own flagpole, eh Jaldon [True enough!]

All during turn three Jack was meticulously clearing the Tau out of his table half while staying prepared to drive off any new incursions. Meanwhile Jaldon, to our surprise, seemed content to let Jack do it while he cleaned up his own backyard, all the while ignoring ?None Shall Pass? [I really did forget it was turn three and was trying to set things up for turn four, and this is something I have warned many a player not to get caught up in during a victory turn]

This resulted in all present taking turns doing their imitations of Jaldon waggling his finger over the table and saying ?Never take your eyes off the battlefield objectives? it produced a lot of good laughs [It was pretty funny]

So would a turn four produced a clear Tau win if Jaldon hadn?t fallen asleep on the job? To be sure the Eldar were pretty beat up compared to what the Tau had left, but we have all seen Jack play a pretty good end game with meager forces before. Not even Jaldon felt he could have forced a clear win in turn four and felt Jack would have forced a tie breaker, and that would have too many variables for us to make a ?Jaldon Saving? prediction! Instead we will just say good battle, and lets get ready for Tau vs Ork Horde.

Once again we want to thank Cyber Shadow for his help in getting the maps posted in the report.

Jaldon and friends





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Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.


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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Tue Nov 01, 2005 8:23 am 
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Jaldon and group,

Thanks for another great Tau v4.1 batrep! Well done and hats off!

I'm getting really sleepy, so going to jump right into this... hopefully I don't mess too many things up, but a couple points in here that really concerned me - so just going to get right in it and dump what I have to say out there... please again, CAVEATE - just shooting from the hip to get it all down before I 'shutdown' so don't take the sharp comments or to the point remarks personally - please!!! OK - right to it!

Now, I have to first say - I wish I had players in my area that played that much infantry against my tau. Its far too often that I have a significant amount to vehicles to deal with, and very little infantry to deal with. I just know that in my area, Tau AP is hugely known and feared - All claim vehicles and h-t-h are the way to turn tau over without looking back. From being on the receiving end of that in v4.1, i'd have to agree. Different strokes I guess.

On the Eldar army list... where are the pop-up WE superheavies that do massive MW damage? Those are so effective at OW and widdling down the important Tau hammerhead foramtions. And Tau don't deal with WE very well.

I also note that your group did some math on the v4.1 Tau... well, if you factor in marker lights, you are going to come up with a fair amount of decent AT shots - no doubt about it. The fact that you have to rely on them to get to the numbers you came up with is part of the problem. When adversaries figure out what it takes for Tau to pull off any decent amount of AT, its quickly figured out how to deal with the AT resources.

Many of us Tau veterens realize that Marker Lights and CF should NOT be the core workings of an E:A list. They should be a trick or tool in the utility belt to use to gain an upper hand if it can be arranged. I know many a 40K veteren that doesn't even field marker lights!! Many Tau players in E:A do NOT want to have to rely on marks and CF to pull off a win - therefore, marks should not be factored in to see if Tau have enough quality AT and MW shots. Tau ranges are not great and force them to be on the move quite a bit in v4.1. As a result, Unless the enemy also took equal or lower range weapons, we are not using sustained fire much. Thankfully, there are the players that willingly move into our sites, but those are far and few between as you get to tactically sound players or crucial 'must move to deal' areas of the game, or unless they are engaging the Tau.

Eldar particularly can force the Tau to come to them. they have quite a few weapons to draw the tau out. They can be on par with Tau's activation. Moreover, they can combine their move with their weapons to get significant table coverage. I do not know why this eldar player didn't consider these facts when building his list to try and beat up on the Tau. Personally, I feel I've played against much uglier Eldar lists - that weren't even designed to beat the Tau.

The revenents moved up to shoot at the moray on turn 1... WHY?

In v4.1, the Moray was Rail - slow firing and had done its damage until turn 3!!! You can always see the thing floating in the air, and it doesn't move all that quick... Why on earth would you go move to shoot at that thing when you knew hammerheads (that can fire every turn) were still left to deal their damage... moreover, why would you use one of your hardest hitting formations and pu them in harms way to do this... Worse, why the heck would you move into their sustain fire range of the hammerheads AND allow yourself to get marked??? I consider this a really bad play on the Eldar players part! Jaldon should be thanking for the Eldar player for not making this loss even worse unless I'm missin something!

It was noted how the 7the HH contigent blew away a Reverent over two turns... yep, I would say he should have *if* he was allowed to sustain fire at them for two turns!

7th Hammerhead Contingent (325pts)
4xHammerhead (Rail), 1xSkyray
========================
4x AT 3+(2+ with sustain)
5x AT 6+(4+ with Mark + sustain)

=====> BTW: Nealhunt should take note of this Hammerhead contingent, I believe he was the one whom which said he hasn't seen or has seen very few battle reports where somebody doesn't max out the HH contingents... Well, here's one!

Turn 1, should have gotten 6 hits. Eldar titan saves on 3+, 2 should have gotten through. Two chances for 5+ RA on the titans, means 1-2 wounds - tops. Jaldon scored 2.

The same should have happened again, by law of averages, if 2 scored the first turn, then only 1 should have scored the second turn. either way, if allowed to sustain fire while under marks - 1 titan should have definitely fell over two turns of marked sustain fire from this formation.

That's not Great Tau AT, that's average rolling when the opponent is kind enough to put his titans up in front of you and not fire them at a choice target that had not activated that turn yet IMHO.

I'm sure I sound more synical and challenging in this post than I want to... but its 1:15 in the morning and I'm very sleepy... so forgive my sharp comments here - just trying to get them across asap before the laptop runs out of battery! I don't mean anything above cruelly or harshly. Just wanted to get some comments out there before I hit the sack and while the batrep is in my mind.

I have to say once again that Wow - love the batrep that you guys put together and gota think you guy splay with some beautifully painted models considering the meticulous nature of your bat reps.

Your group sounds like a blast to game with.

Can't thank you guys enough for posting 'The Way' bat reps... And on that note, I do have to say, "The Way" is a form of the Tau that really doesn't interest this Veteren 40K tau fan who typically uses Markers only as a support role in his lists if ever. I'm of the mind that I don't want to be forced into marker and CF mode. The Tau list should perform quite well without these utilities and these abilities should be assets in the toolbelt IMHO. Just like hit-and-run, Avatar summoning, gating, pop-up, or taking 2 retains in a row - they are utilities to be used as you see fit, but should not have to be relied on in order to win a game by any means.

very sleepy now...

OK, gota run - tired. Loved the report guys. Really wish I had the time to put these together. Bravo once again!!

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Tue Nov 01, 2005 3:14 pm 
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Hi!

Well done!

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 5:17 am 
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You know Tactica, I do find your post insulting, sorry but it is.

The Moray DID NOT fire for three turns it was dead in turn ONE. In the first batrep it didn't fire it's railgun for three turns it was a typo, live with it mistakes like typos do happen.

AVs are not the answer to everything, we went through that phase ourselves, it worked until opponents started getting small cheap fast attack formations to take them out. Give it a try against your Tank Heavy friends and watch them start to get more infantry to screen those vulnerable tanks.

You have stated twice you don't like markerlights and CFAs, well Jervis does, it is how he wants the list to work, he is the boss, has the final word, and he will not allow anyone to give the Tau the ability to carry out a true assaults effectively. Sorry but you are probably going to have to learn to live with it.

Your friends don't like markerlights and CFA, and my Tau friends like the way the list is. We are trying to work with what the boss man wants *shrug*

Jack did not know what army he was going to be facing, nor who the opponent would be until AFTER he had handed in his army list for the battle. So why do you keep asking why he took this or that to kill Tau? Because he didn't know he was going to be facing the Tau which is stated clearly in the battle report.

Tau weapons short ranged! What, is 75cm a short range?

20/20 hindsight is a wonderful thing isn't it, it allows people to slam another players tactical decisions with impunity. If you are going to insult my friends then the least you could do is explain what you would have done different and just how it would have changed things.

Eldar particularly can force the Tau to come to them. they have quite a few weapons to draw the tau out. They can be on par with Tau's activation. Moreover, they can combine their move with their weapons to get significant table coverage.


This is one of those types of statements, it only points the finger without explaining how one is supposed to force the Tau top come to them. Considering two Hammerhead formations have a table coverage of 300cms maximum(75cms to each flank equals 150cms, two formations equals 300cms), just how are the Eldar going to avoid them. Again easy statement to make, much harder to back up.

I don't care what you think about his use of Revenants using 20/20 hindsight, I have watched Jack walk these things out into the middle of a battlefield and rounds just bounce off them because of the Holofield. Then they proceed to eat the enemy up, just because Jack has the guts to throw his forces around and take chances (and have fun in the process) like this don't knock it. I have seen it work far too many times.

Look we are not 'power gamers' we are only intrested in having fun, besides I have wiped the table up with 'power gamers' because they don't have the guts to take chances like leaving troops loaded. And they often lose because of it.

Enough, please. The object of the reports is the use of CFAs, Guided Missiles, and Markerlights, not who won or lost.

All right we know you don't like them, so write JJ a letter and tell him, and stop telling me because until JJ changes this I am going to work on them.

Not everybody plays like you, that would make for real boring games if we all played the same way, and the Epic-A system is more then flexible enough to negate any advantages you think you might gain taking certain formations. this is a fact.

Sorry if this sounds insulting, but I am done ranting. I do thank you for the compliment, on the work on the report.

End of rant. I have responded enough, and will not respond to any more insulting remarks in this post, but I will answer questions to the best of my ability.

Jaldon :p

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 6:12 am 
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Great report and maps, "J" !  Since my T&K are SIB, I'm watching their evolution closely ... And the Eldar vs. the T&K are of interest to me, as they are both the "hi-tech" armies of Epic !    :;):

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 6:20 am 
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L4, your T&K every going to make it OoTB? ;)

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 11:15 am 
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A nice read, as always.

One point on the CFA effect analysis. You noted the 4th Storm Host wasn't wiped out even when subjected to heavy fire and attributed this to Jack's lucky rolls. I don't think Jack was all that lucky. It just seems that way. Allow me to geek out a bit on this.

In Epic:A, it is generally difficult to wipe out anything by ranged fire, if the target has a save. Let's say you shoot at four Wave Serpents and score 12 AT hits. This looks like "more than enough to wipe them out", considering that it generally takes about 2 AT hits to kill a WS. The simple kind mental math rules we use lead us to think that 12 hits should kill 5 or 6 Serpents. However, the odds of killing 4 out of 4 WS with 12 hits are less than 50%, because someone *often* happens to succeed in multiple saves. It seems like a lucky break when it happens, but it's really quite normal. Do the math, if you want.

The good ways to wipe formations in Epic:A include the following:
1) Assault resolution.
2) Shots with no save. MWs, TKs, shots against no-save troops.
3) Shooting at broken formations.
4) Preventing retreats.
This should be considered, when planning CFs. If you want to wipe out someone, try to get him to break first, then follow up when he's broken or cut him off first, then break him.

Generally, you shouldn't expect wipeouts when shooting. This makes CF *inherently* a bit less decisive than assaults, since assaults always include insta-kills, while CF needs to "go an extra mile" to get to shoot at a broken and retreating enemy formation.

(edited to add method 4)






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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 1:10 pm 
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Quote (Tactica @ 01 Nov. 2005 (08:23))
Turn 1, should have gotten 6 hits. Eldar titan saves on 3+, 2 should have gotten through. Two chances for 5+ RA on the titans, means 1-2 wounds - tops. Jaldon scored 2.

Am I missing something? Last time I read the Holofield Rule it stated that if you take the Holofield Save then you DON?T have any other Armor Save! So my question : Why you say that there were 2 Chances for 5+ RA?

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 1:49 pm 
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Quote (Steele @ 02 Nov. 2005 (12:10))
Am I missing something? Last time I read the Holofield Rule it stated that if you take the Holofield Save then you DON?T have any other Armor Save! So my question : Why you say that there were 2 Chances for 5+ RA?

From the holofield rules, Swordwind, section 1.1.3:

If a vehicle with a holo field also has
reinforced armour, then it is allowed to re-roll its
saving throw unless hit by Lance, Macro-weapon or
Titan Killer attacks, but the re-roll must be made using
the units armour save rather than the holo field save.
No Blast markers are placed for hits that are saved by
a holo field.


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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 3:57 pm 
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Many Tau players in E:A do NOT want to have to rely on marks and CF to pull off a win - therefore, marks should not be factored in to see if Tau have enough quality AT and MW shots.


Moo?  I'll cut you some slack because you admitted to being very sleepy, but that's just silly.  I'm pretty sure you'd cut someone off at the knees if they tried to make this statement:

Many Eldar players don't want to rely on Lance and Pulse weapons to pull of a win, so those abilities should not be factored in to see if Eldar have sufficient AT and MW firepower.


I hate it that you don't want to use the army list as it is intended to be used, but that in no way addresses its abilities when used as designed.  If you take a significant departure from the assortment of strategy and tactics that the list actually lends itself to, it is up to you to make it work and if you cannot make it work, it is not a flaw in the list.

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 4:06 pm 
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Jaldon:  I'm curious as to why your forces were close enough to be decalred intermingled for assaults when you have a 15cm CFA range.  To me, it seemed like that was your major error(s).  Those were crushing.

Barring that, it looks like you would have dominated.

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 4:38 pm 
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Requiring players to use the ML/GM combo for AT shots was a change in v4 that was agreed by majority consent.  (If you look at the v3 list ML have one AT5 shot on their stat line.)  The change was made so that players had to think carefully about unit placement in order to make the most of their assets - much as a 'real' Tau commander would have to - even if this did make an army a bit harder to use, this isn't intended to be an easy to use beginners army.

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 6:48 pm 
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?The Way of the Tau?


I apologize upfront.

Should we formalize this series and make it known as the :

The Tao of Tau

:/

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 7:41 pm 
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Quote (Jaldon @ 02 Nov. 2005 (04:17))

You know Tactica, I do find your post insulting, sorry but it is.

Then I'm sorry. I wondered if I should even have responded that night as I didn't have time to tune and tweak my thoughts. I just enjoyed the bat rep and wanted to give some feedback and thoughts while I read through. I shouldn't have stayed up to read the report. I definitely shouldn't have stayed up to respond. You are right for being offended and I was careless for posting. I sincerely meant you and your group no disrespect. :down:

The Moray DID NOT fire for three turns it was dead in turn ONE. In the first batrep it didn't fire it's railgun for three turns it was a typo, live with it mistakes like typos do happen.

Jaldon, its ironic that you should say this, "live with it, typos happen" and what not...  because it was I that had the typo I think. FYI, my response was very poorly worded. I was _not_ referencing your First batrep at all. I fully appreciate that the Moray had already fired in turn 1 of this batrep, and I fully appreciate that it died in Turn 1. You couldn't possibly have been expected to understand my comment though - so I completely apprceciate your anger.

If you'll give me the chance, I'll try to explain my typo's intent...

In your batrep in this thread, I sleepily said, In v4.1, the Moray was Rail - slow firing and had done its damage until turn 3!!!

What I meant was, In the Tau v4.1 list, the Moray's Rail weapon system was slow firing. In your bat rep, it had already fired in turn 1 and therefore it had done its damage. Therefore, it wouldn't fire again until turn 3.

So where I was going with the thought was - why would the Moray therefore be a prime target for the Eldar Titan formation when it had the potential to do damage to something that either hadn't activated in turn 1, or react appropriately to something that go in their sites - and thus putting themselves in marked harms way?

AVs are not the answer to everything, we went through that phase ourselves, it worked until opponents started getting small cheap fast attack formations to take them out.
You erroneously imply that I'm in that phase, but I appreciate the intent, perspective and very viable alternative tactical approach.

Give it a try against your Tank Heavy friends and watch them start to get more infantry to screen those vulnerable tanks.
I have and do on occasion. As you are well aware I'm sure, all infantry does not do well against all tanks. Your point is nonetheless understood and well received.

You have stated twice you don't like markerlights and CFAs,

If that's what came across, I appoligize. My meaning is not that I don't like them. My meaning is that I don't like those two concepts to be the sole modus operandi of the Tau. I do think these concepts should be utilities or tools that the Tau can use, however, I do not think they should have to rely on either of these concepts every turn, every activation of every game - to be competative and formidable.

I see this to be no different than Orks don't have to take loads of grots to be formidable, IG don't have to rely on a good roll for commissars to be formidable, Eldar don't have to use hit & run or farseer multi-retain every turn of a game to be formidable, chaos doesn't have to summon daemons with every formation to be formidable and space marines don't have to take teleporting terminators to be formidable.

Markerlights and Coordinated fire are tools to me, not the only way to make the list work.

well Jervis does, it is how he wants the list to work, he is the boss, has the final word,
You are agitated here and I appreciate that. I agree with Jervis that Markerlights and CF should be in the list. I agree he has the final word. I agree he's the boss. I don't know if he wants the list to solely rely on those concepts every activation of every turn of every game for the list to function in a game. I don't think you are implying that either. However, as I've never had a discussion with Jervis on the topic, I'm ignorant to his perspective. Personally, I'd like to get that opportunity one day. :)

and he will not allow anyone to give the Tau the ability to carry out a true assaults effectively. Sorry but you are probably going to have to learn to live with it.
I'm not really sure I know where this came from at. I don't think I ever insinuated that as I don't personally feel that way. I don't think I ever said something to the effect taht Tau should have the ability to carry out 'true assaults effectively' but if I gave that impression, again I appoligize. It was not my intention to state or insinuate that as I really don't think that's the way the Tau should function.

Your friends don't like markerlights and CFA, and my Tau friends like the way the list is. We are trying to work with what the boss man wants *shrug*
I'm sorry, the first part of this statement is incorrect. Perhaps I've not been painting a clear picture of my group. If you allow me a moment, I'll try and clarify. We do like markerlights and CF. We think their great abilities. What we don't want to see happen is a pure reliance on those two abilities alone to make the list work.

Put it this way, I wouldn't want to see the eldar vehicles have no armor but all have hit and run ability. This would force them to always use terrain and always use hit and run to be viable. I wouldn't want to see that at all!!! I like that hit and run is an ability that can be used to make the Eldar list better and gives them an option to use on the field. It's not a manditory use or lose ability.

For the record, I don't think there's anything wrong with building a tau list that relys on marker lights and CF. Tau can use lots of marker lights in 40K. Tau can use lots of marker lights and seekers in 40K. However, I _also_ don't think there's anything wrong with building an E:A Tau list that's representative of the way Tau function when they are less reliant on Markerlights and CF. Basically the principle that too much of a good thing can be bad - or don't put all your eggs in one basket.

You invoke "what the bossman wants." You have a privilege that I do not. I don't know what Jervis wants beyond what I've seen him post online in public forums. Perhaps some renewed and updated public guidance from the bossman would be beneficial for all of us.

Jack did not know what army he was going to be facing, nor who the opponent would be until AFTER he had handed in his army list for the battle. So why do you keep asking why he took this or that to kill Tau? Because he didn't know he was going to be facing the Tau which is stated clearly in the battle report.

I simply overlooked that concept. I agree its clearly stated. I just missed it or probably more accurately - I forgot it in my response. Again, all the more reason for me not to critique posts that late in the evening. I'm sorry.

That said, the Eldar army was infantry heavy to me for a tourny situation that I'm used to encountering for Epic. Different strokes... Nothing wrong with the army if it works for him. I've heard of others who play infantry heavy Eldar in other lists, I think MC23 even recomends it in some of his tactica.

Tau weapons short ranged! What, is 75cm a short range?
v4.1 Tau's best guns have a max range of 75cm - I agree with you. Note: they will commonly have to do a double to get into range against another shooty army as the other army typically has other weapons which are even longer in range and ususally have more than one of those weapons to provoke the Tau. Furthermore, the Tau markers are at 30cm can be relied on, as you have expressed, as a core tactic of the Tau way. _If_ one uses this as a core tactic, one must be then relying heavily on a 30cm core range to his force.

Therefore, my experience is that against a marker heavy force, one may consider picking off marker formations as they advance to get their 30cm markers in range. If one employs this tactic, longer ranged overwatch and sustained fire usually do a nice job to stop an E:A tau markerlight rush from my experience. If one has hit&run, teleport, or other tricks at their disposal, they may have further options to stifle a force that's relying heavily on the ML tactic. They may even use these same tactics to simply focus on the formations intending to use ML if there are not very many and the ML are having trouble getting in range and staying unbroken.

The range comment was in context to other shooty lists.
Basalisk, vulture, Defiler, eldar scorpion, volcano cannons, etc... the list goes on and I'm sure you are familiar with the weapons I'm talking about.

Eldar can further employ like ranged weapons, and use hit and run against the tau to move out of cover closer to the enemy, then fire, then move back behind LOF blocking cover. In 40K Tau, this is a core tactic if one is going to use Crisis Battlesuits. In 40K, this is the classic tactic for battle suits. It really aggrevates opposition as you take a 36" range weapon on a crisi and turn it into 40+ inches, then go back into hiding before one can shoot back at you. Eldar have this luxury in E:A, though they do not have to relay on it. Tau do not have this luxury in E:A and have the potential to really have problems against Eldar on a board where the Eldar take advantage of the terrain in this fashion.

The point was only to say that *IF* the eldar wanted to out range the Tau, they have the means. As you clearly stated in the bat rep and again pointed out in your reply, I was erroneously assuming that the IG player was playing against you specifically with a list built to challenge the Tau. I'm  very sorry for that assumption which I now fully realize was completely incorrect.


20/20 hindsight is a wonderful thing isn't it, it allows people to slam another players tactical decisions with impunity. If you are going to insult my friends then the least you could do is explain what you would have done different and just how it would have changed things.

I was clearly out of line and tired. Its not an excuse, just an offer of explanation. So please, to you and your friends, I extend my most sincere appoligies. I will not critique a batrep in the early AM again. I really was excited to give it a read through. Your contributions to the Tau development are great.

Although admittingly poorly executed, I did not mean for my critisism to be harsh. I really am sorry I offended you and your group Jaldon. I wish I could take my post back. I've made a mistake, and I'm genuinely regretting my actions. :down:

Regarding the suggestion for alternate Tactics, I was was trying to do that actually in the early AM. :) I failed. :(

Considering the lists, the biggy for me was the sacrificial use (in my opinion) of the Eldar titan formation. That formation is really powerful. I would probably say that would be the easiest formation to consider using differently in the future, and I don't think it has to do with hindsight being 20/20 or monday night quarterbacking, I think it has to do more with one of Honda's favorite terms, _Fire Discipline_. Let me generically explain...

In my games, work towards objectives but in doing so, I'm constantly conducting threat analysis. What are my immediate threats? What are the threats next turn? What are the game threats? Where are the power formations that can ruin my immediate, next turn, and/or game plans? Have they activated yet this turn? Can I disable any that haven't activated? What's my risk for doing so? What is my next favored target based upon threat level and activation status.

Thumbing through these _Fire Discipline_ questions in my mind, If I understood events that transpired correctly, to take an Eldar titan formation and move into the Tau ML lines, then fire at something that had already activated and wouldn't be a threat again for 2 turns, and that could always be seen, and that doesn't move very fast, just so that hammerheads could in return _not move_ and sustain fire back on you this turn and possibly next - well, I don't know - but there 'seems' like there should have been better targets for the significant firepower that Eldar titan formation could bring to bear.

So that would be my first suggestion, in general, shooting formations and armies should maintain Fire Discipline to best support the rest of the army plan. Unnecessary risks or not taking into account threat levels will typically spell doom for a list. Eldar managed to still percevere in this case, so all was not lost.

Eldar particularly can force the Tau to come to them. they have quite a few weapons to draw the tau out. They can be on par with Tau's activation. Moreover, they can combine their move with their weapons to get significant table coverage.

This is one of those types of statements, it only points the finger without explaining how one is supposed to force the Tau top come to them. Considering two Hammerhead formations have a table coverage of 300cms maximum(75cms to each flank equals 150cms, two formations equals 300cms), just how are the Eldar going to avoid them. Again easy statement to make, much harder to back up.

Eldar longer range weaponry, pop-up attacks, indirect fire, and hit and run were the things I had in mind from an Eldar lists perspective. However, my comments wer framed from the perspective that he built the list knowing he was playing against you and the Tau. I was in error.

On the other hand, I did mention that his list is not what I typically see in highly competative Eldar lists. So my view is skewed in what I think the Eldar in general can do to the Tau vs. what was fielded. At any rate, I appoligize for not explaining my statement. Hopefully I've rectified that in a respectable manner. It is my intention to do so anyway.

I don't care what you think about his use of Revenants using 20/20 hindsight,
To me it was ore than 20/20 hindsight as I try to explain above in Fire Disciplne. For me, its more of a general modus operandi rather than he missed a key play or rule. I would call the latter 20/20 hindsite. I won't belabor my perspective though, and I deserve your tone in the response, no offense taken.

I have watched Jack walk these things out into the middle of a battlefield and rounds just bounce off them because of the Holofield.
Only because you ask for alternative tactics above (in the slam my friends comments) I would counter this statement and say, "just because one can risk, doesnt' mean one should risk." I consider the Eldar a very elitist force, not a brute force. However, if the tactic works for Jack... then so be it. When evaluating the Tau's effectiveness vs. enemy armies though, I do believe its valid to point out less than ideal tactics for a situation - if one presents itself. If we do not, then we may receive a false representation of what the Tau can or cannot do against the opposing army.

I do not know Jack. He sounds like a hell of a good guy to game with. I would love to get the opportunity to meet many on this list and get a game in with them. Although I critiqued the batrep poorly and did not give any regard for the level of typos, I do want to clearly note that I mean Jack, or anyone else involved in your bat rep, any ill will. I do not mean to disparage him or you. I was simply looking at the batrep as validationg or a point for challenge against statements made in the report. I clearly didn't adequately consider the emotional sensativity from actual players of the report.

Then they proceed to eat the enemy up, just because Jack has the guts to throw his forces around and take chances (and have fun in the process) like this don't knock it. I have seen it work far too many times.

Fair enough. Nobody can argue with fun. I'm very happy the game was a blast. From a development perspective though, I hope you appreciate that we do have to take less than optimal lists or tactics into consideration from development perspectives. We also have to take into account the inverse. All playtest results are valid and all have something to offer to development IMHO. Optimum lists and play or not, the consideration for results must take these variables into account - that's all.

Look we are not 'power gamers' we are only intrested in having fun, besides I have wiped the table up with 'power gamers' because they don't have the guts to take chances like leaving troops loaded. And they often lose because of it.
Nothing wrong with that. Our group loves fun games too.

On the other hand, if we are trying to answer a question of is this too strong, is that balanced, or is a list broken strong, or what is the real potential in this list - we play more aggressively with top built lists. So, decisions like too shooty vs. not shooty enough, balanced or not, priced right or not, effective special rules or not has to take into account the context of which that perspective is created or derived from. If only derived from fun games filled with errors on one or more sides, perhaps the conclusion is worth challenging as other factors caused for a skewed perspective.

*Hypothetically speaking* - If tactical errors are made on one side but not the other, that has the potential to skew the perspective of rules in devlopment. My only goal is to factor suggestions for rule or their balance, when the suggestions are based upon less than optimum play by one or both sides. I'm not saying that's what happened here. I'm not saying that's what you guys were doing.

You had a fun game and had a battle to report, I appreciate and applaud that. There is value in that game.

Enough, please. The object of the reports is the use of CFAs, Guided Missiles, and Markerlights, not who won or lost.
I think there is value from your report on all fronts noted. Well done.

All right we know you don't like them, so write JJ a letter and tell him, and stop telling me because until JJ changes this I am going to work on them.
See above.

Not everybody plays like you, that would make for real boring games if we all played the same way,
I agree and would say the same thing. I'm sorry I didn't make that clear when I attempted to describe my ML and CF perspective. I'm glad we agree here after all.

and the Epic-A system is more then flexible enough to negate any advantages you think you might gain taking certain formations. this is a fact.


Sorry if this sounds insulting, but I am done ranting.
You were right to do so, I was rightly deserving. I hope I've articulated myself better above.

I do thank you for the compliment, on the work on the report.
You are very welcme. I'm envious of the reports your group puts together. Its a sign of a really dedicated and fun group to play with.

End of rant. I have responded enough, and will not respond to any more insulting remarks in this post, but I will answer questions to the best of my ability.

Jaldon :p
Cheers for the reply,

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 Post subject: Tau vs Eldar Batrep w/maps
PostPosted: Wed Nov 02, 2005 7:46 pm 
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Quote (Honda @ 02 Nov. 2005 (17:48))
Should we formalize this series and make it known as the :

The Tao of Tau

:/

Oddly, I had thought of that very thing and decided not to post it.

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