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Tau Vior'la v2.0

 Post subject: Re: Tau Vior'la v2.0
PostPosted: Fri Oct 29, 2021 7:55 pm 
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XcaliburNick wrote:
as a player I prefer to be able to re-use models as much as possible and get used to more standard values between lists.


I get you, especially with how tough it can be to find good models for Tau aircraft these days. I've only actually seen sunsharks at my FLGS, so that's probably why they're the only aircraft I take in my lists lol


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 Post subject: Re: Tau Vior'la v2.0
PostPosted: Sat Oct 30, 2021 1:56 pm 
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Also counts-as is a thing when you don't have need to distinguish a flyer in a game. For instance lots of people take their TBolts they've painted from a Codex Marines force and when they happen to be playing the same collection as Imperial Fists they're just use the same model as Stormhawks.

No need for another model (though is aesthetically pleasing)

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 Post subject: Re: Tau Vior'la v2.0
PostPosted: Sun Oct 31, 2021 4:22 pm 
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If I had a dollar for every time I proxied my Team Yankee minis as crisis suits I'd have enough to actually buy some Tau models haha


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 Post subject: Re: Tau Vior'la v2.0
PostPosted: Wed Nov 17, 2021 5:11 am 
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Got in 3 games with Vior’la 2.4 at an event on the weekend!

My list:
6 fire warriors +3 devilfish+ Skyray +Supreme Commander
8 Fire Warrrios +4 devilfish +Skyray
4 Pathfinders +2 devilfish
4 Stealth Suits +2 Ghostkeel
4 Stealth Suits +2 Ghostkeel
6 Crisis Suits
2 Riptide +2 R’varna
1 Tau’nar (railgun)
1 Tau’nar (railgun)
3 Razorshark

Overall impressions: The fighters seemed useless. In a test game I went from 2x3 to 1x3, and now I would rather have anything else. They put a few blast markers and aren’t even worth attempting in AA role IMO. I’m pretty new/maybe misplayed. Other than that things seemed balanced.

Game 1 = vs Chaos (Tzeentch/Khorne) with Terminators, some tanks and bikes, warhound and 2 super heavy tanks. This player is quite good and competitive, turn 1 was back and forth, I misplayed the pathfinders further forward in a garrison and ended up with my Coordinated fire units out of position, but punched back and killed off some guys with my suits. Turn 2 I learned that bunching up to take advantage of a ruin means he can teleport terminators, summon in demons and erase 1/2 my army in close combat. My aircraft tried to attack his, did nothing, then got destroyed by other aircraft. On the plus side the Tau’nar threat kept his valuable stuff hidden I guess, made him hold them back. Major loss to me.

Game 2 = vs Imperial Guard with Manticores, big Leman Russ brick, sentinels, big mobile infantry unit. Both of us are reasonably new players. Turn 1 I got pretty much 1/2 of my army in points broken or suppressed to hell, lost most of one fire warrior unit to a charge. Then I punched back and erased a flank, pushed him back, and we traded back and forth in a tight game. Aircraft did zip and zilch on both sides. Crisis Suits, Heavy Suits and Fire Warriors combined to efficiently demolish parts of his army with coordinated fire. Tau-nar were good, nearly destroyed the Reiver titan. Ended up minor victory for me after a tiebreaker points comparison.

Game 3 = New player, using an Iyanden wraith heavy Eldar force. This game went down to tiebreakers as well, minor loss for me in points comparison. We counter punched all over the place, I snipered his Farseer, killed off stuff to prevent the Avatar from coming in, he made the Tau’nar a lot less useful by fire and fade, but they took stuff out. Heavy Suits hunted down the Dark Reapers. Minor loss for me with another tiebreaker points comparison.


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 Post subject: Re: Tau Vior'la v2.0
PostPosted: Wed Nov 17, 2021 11:01 pm 
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Wow, sounds like a fun event! Must have been a long day. Those are some tough armies to go up against as Tau- you have my respect for not getting rolled by the Impies. Those tank units can lay down some serious fire that I always have trouble with when my buddy plays his Minerva legion.


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