Tau Vior'la v2.0 |
Warp Rider
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Post subject: Re: Tau Vior'la v2.0 Posted: Tue Mar 16, 2021 11:37 pm |
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Brood Brother |
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Joined: Wed Jun 10, 2020 7:28 pm Posts: 7 Location: NJ/MA, USA
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Am I missing something? Is there a newer release than 2.4? As it appears on the 2.4 stat sheet, Riptides have 3+ armour, no reinforced, and 5+ invul with tau deflector shields.
R'Varnas have 4+ armour with reinforced, and a 6+invul.
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m_folais
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Post subject: Re: Tau Vior'la v2.0 Posted: Wed Mar 17, 2021 12:40 am |
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Joined: Tue May 10, 2011 7:56 pm Posts: 652 Location: Lancaster, PA
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Maybe I had the wrong sheet. It is with me in the office. I’ll check tomorrow
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kingzog
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Post subject: Re: Tau Vior'la v2.0 Posted: Wed Mar 17, 2021 2:14 am |
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Joined: Fri May 15, 2020 2:39 pm Posts: 54
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2.4 got those stat lines updated, the saves got hit with a nerf. The battle suits are more inline with the kinght houses now(power wise).
_________________ permanently cleaning up the isle where the death guards history is
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gunslinger007
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Post subject: Re: Tau Vior'la v2.0 Posted: Tue Apr 06, 2021 5:03 pm |
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Hybrid |
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Joined: Thu May 01, 2014 2:48 am Posts: 919 Location: NJ, USA
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Mattie - I think you guys may have used an outdated list. Agree with you both, the heavy suits were way too beefy with the old stats.
I have a v2.5 coming soon; I need to give it a final read and edit. Its mostly streamlining, with the biggest change being dropping the tetras and piranhas. That was the original build, and in review, I think it helps keep the list separate from 3rd sphere.
_________________ Grey Knights AC: viewtopic.php?f=130&t=33750Tau AC: viewforum.php? The man in black fled across the desert, and the gunslinger followed.
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m_folais
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Post subject: Re: Tau Vior'la v2.0 Posted: Tue Apr 06, 2021 5:58 pm |
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Joined: Tue May 10, 2011 7:56 pm Posts: 652 Location: Lancaster, PA
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Nice. I will try to give it a go.
I never took the recon with this version. I found the path finders a better deal.
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