kyussinchains wrote:
gunslinger007 wrote:
I tend to agree with the mindset that the Vior'la list should be tailor to a unique style. A few of the ideas I've thrown around with my group and would be interested in play testing and hearing other's feedback on include:
- core formations switched to fire warriors and Pathfinders. Instead of having Fireblade cadre as an upgrade, build it into the formation with the appropriate point increase to reflect the higher training and harder hitting nature of the Sept. I thought a 1:2 ratio would work nicely as well.
EUK Vior'la fire warriors have 2x pulse blasters (15cm AP5+) and FF4+ so they have reduced firepower but decent if not exceptional engagement prowess, IIRC the recent tau fanlist has breachers at the same sort of place?
My first thought was to just remove cadre fireblade or increase it to 50 pts. I can see the idea. But loosing range, AP4+ going to 5+ and loosing the disrupt is a mayor drawback however for an army that usually has to break their enemies through shooting and blastmarkers. I'm don't think FF4+ is a good enough trade of. I still think shooting should be the main job for firewarriors and not assaults or prepping/supporting engagements., even in the vior'la list. To keep the special feel tau have in epic.
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- placing riptides as a core choice could be interesting as well, and allow for a nice robust placement of the Shas'o. A little concerned about the spamability.
at 350pts per formation I don't think this is an issue, I think you really need the option to upgrade them with a skyray as they lack fearless so are vulnerable to engagements if used rashly (as they should be)
I have also toyed with this idea and thought about at the same time removing the crisis suit formation and instead have them as an upgrade for the firewarriors like 2 or 3 units. I have heard some whispers that that is what you've guys have been trying for the UK list. How has it been working? Is it only ever one unit of crisis taken for the Shas'o?
The riptide is the suit that I think needs the most reworking though. In epic we don't have to follow 40k stats like slaves, but I think (and this has been true for epic) a unit should only have weapons in epic the models actually have. Right now the riptide has 3 main weapons of which the actual miniature we're basing the rules on obviously only can have one.
Other than that and perhaps more importantly it also has to do with it's role on the battlefield. Right now it's a semi-long-distance shooting unit with 55 cm effective range (45 + 10 cm with jetpacks). I earlier suggested to Matt a complete rewrite and that's something I'd like ut to test. I'll just quote my self.
Borka wrote:
RiptideThey're described as a front line unit.
GW wrote:
As the massed Hammerheads and skyborne Mantas rained fire on the enemy line, the Riptides at the fore came under attack. Enemy shells exploded harmlessly off their armoured shells as each Riptide brought its arsenal to bear upon the defenders.
The heavy burst cannon, the Riptide's standard main armament, raked the walls, stitching patterns of death that cut Guardsmen in two. Missiles, from the Riptide's secondary weapon systems and from its accompanying Shielded Missile Drones, blazed outwards, leaving contrails as they streaked into the enemy's ranks.
My suggestion would be to change the weapons load out for our epic units quite a bit.
Riptide
Nova charged heavy burst cannon 30 cm 2x AP4+/AT5+, lance
Missile drone 30 cm, AP5+/AT6+
Twin Fusion blasters 15 cm, MW 4+
I base the lance on the nova charged H. burst cannon having rending in 40k. The above would match with a weapons configuration the model can actually have. It makes for a quite powerful formation, 3 MW + 6 lance shots per formation, but requires the user to close up and play more aggressively. The units has the jet pack rule and have + 10 cm range which negates this drawback somewhat. The ion cannon goes away so the unit doesn't step into storm surge territory and as it should really be a 60/75cm weapon in epic.
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- switch the stormsurge from MW to TK to reflect the fluff of it being designed to hunt imperial Titans. Points might need to be reviewed.
definite need to review the points if this is the case, maybe give them 2 macro shots instead so they don't step on the toes of the railcannon supremacy suit? as they stand they are a bit weak, firepower wise
I agree with kyuss. I think TK should be reserved for the supremacy and also they do seem undergunned. I earlier suggested to Matt that the cluster rocket system should be added as well (it is a system that I believe the model always has. A theme for tau in epic has been that they have one weapon system more represented with stats than most other list do. Bringing a third one (or even a fourth) is only thematic
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- dropping recon formations to increase reliance on Pathfinders per the fluff. If that is too much to swallow, they should at least be brought in line with the third sphere list.
they work really well in my test games so far, I typically use 3 formations, I also included the 6 on foot or 4 and two devilfish option
I'd prefer keeping them in the list, but yeah definetely get them in line with third phase.
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- bringing the orca in line with the 3rd sphere list.
Also agreed.
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- possibly look to remove barracudas and Tiger Sharks, including AX-1-0. The change of the stormsurge would allow for TK in the list. Removing the 3rd sphere flyers also open up the list to the razor and sun shark which would add to it's unique feel.
YES! done exactly that in the EUK version (kept the AX-10s for now, but they could be dropped)
agreed the air space is to crowded.
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- I like the idea of different loadouts for the supremacy armor. I think it better captures the scale and function of what is, for all intents and purposes, a Titan equivalent. I'd like to see it have the same flexibility.
I have it at 225 with either railcannon (volcano cannon stats) or nexus missiles (3x AT5+ guided missiles) with +50pts to upgrade to pulse driver, think it works well so far
Seems like an interesting idea that I like. A simpler version could be to give the Pulse ordnance multi-driver dual firing modes as it has in 40k. With one being more concentrated with a singel template and Strength D (like TK in epic) and then a less powerful multiple templates version with ignore cover, which I assume Matt based his stats on.
Perhaps we could give it dual modes in epic as well. Something like
current stats... OR
60 cm 3+ TK (1)
I'm in favour of removing barrage though and only keep that for the airplane which would require changing the current stats as well.
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- include the ghostkeel, probably at the removal of the stealth suits. I envision it serving a similar role, but maybe a formation of 3 or 4, with 2dc each?
I don't think the Ghostkeels should be war engines, they're dreadnought sized, I went with 4+RA instead and had them replace stands in the stealth formations at 25pts each (may need to change)
Agreed, exactly the way I thought to include it, as an upgrade.
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- revisit vespids. They currently compete directly with the recon, which frankly is a stronger choice. Maybe with a recon repricing or removal, it would open up more space for the vespids. Subbing in kroot could also work, but it could be fun to stick with the vespids for that unique flavor.
I dropped them for a 'pure' list but yeah they need a niche, right now two sets in an orca is a badass assault formation, especially with the jump pack ability
I'm also in favor of removing them for a pure list.
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- removing hammerheads would be tricky as that's a big part of a Tau gun line. However, Kyuss' suggestion to make them an upgrade allows them to stay in the list, but could drive the cost of fire warrior formations up pretty quickly.
I haven't missed them with a combination of heavy railcannons and XV104/XV107 suits, you still have devilfish and skyrays for long range sniping with guided missiles....
I can't see my self removing such an iconic unit, wouldn't feel like I was playing a combined arms tau force.
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- Manta revisited. This is more of an issue to be discussed for all Tau lists, but might as well add it in as a talking point.
indeed, I dropped it to focus on the other war engines but it could definitely fit in
Sound ideas Gunslinger

Haven't really played the manta. What are the problems you see with it Gunslinger?