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Barracuda naffness

 Post subject: Barracuda naffness
PostPosted: Wed Nov 11, 2009 11:18 am 
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Quote: (Dobbsy @ Nov. 11 2009, 09:49 )

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The vast majority of intercepts are at more than 15cm (to avoid defence flak) and on that basis the barracuda is just as good as the tbolt

If this were true, I would be asking for removal of the 15cm defensive range for uselessness. Can I ask you where you get this information from? Most intercepts I see are at 15cm to make use of all the weapons. Why pay for 15cm weapons otherwise? Few planes have 360 degree defense and most intercepts come from behind. The BC's 360 degree arc is more than off-set by it's 6+ to hit.

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Artificially increasing the ground-attack of the barracuda or reducing its cost only produces more problems.

Then make it a proper interceptor.

Game experience - playing twice a week for 4+ years, 81 tourney games etc. Most intercepts are on thawks+landas as they are the most dangerous air assaults - they have 360% flak that keeps you out of 15cm. Its this that makes vampires the weakest air transport.

I've rarely seen fighter-fighter intercepts - players usually rely on ground-AA for fighter defence.

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 Post subject: Barracuda naffness
PostPosted: Wed Nov 11, 2009 11:32 am 
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Quote: 

they have 360% flak that keeps you out of 15cm.

Against Thunderhawks at least I'd push my Thunderbolt squadron within 15cm, as if you are approaching from the side it's only going to get one shot at you, with an approximately 45% chance to kill a single T-bolt.

Meaning you have a 45% chance at having the same two AA4+ shots you would have had at 16cm, but a 55% chance of having four AA4+ shots.

Ork Landas make me think a bit more mind you as they have multiple AA shots and have more DC, so getting in close isn't going to bring the best returns.

Personally I find myself using Thunderbolts as ground-attackers a decent percentage of the time, as most enemy armies only spend one turn with active transport aircraft, meaning you have 2/3 turns of doing other stuff with the Thunderbolts than intercepting (Tau and their AX-1-0's excepted!).


-----

All the above being said, I've been convinced by the discussion to climb off the fence into the 'no change' camp, for now at least. :)




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 Post subject: Barracuda naffness
PostPosted: Wed Nov 11, 2009 11:33 am 
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Back when I was testing 5.1 I normally took a formation of Barra's and my opponents did too (from memory).

They are an OK fighter imo.


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 Post subject: Barracuda naffness
PostPosted: Wed Nov 11, 2009 4:23 pm 
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Quote: (Dobbsy @ Nov. 11 2009, 02:51 )

Of course you look at the big picture across the list and make adjustments as needed, but from what I see the BC is not as well performed as a TB. The weapon stats tell the picture clearly and the issue of Fighter vs Fighter-Bomber are null when looking at interception as both desginations use the fighter rules for that task.

I think has done the best summary.

To add to it the barracuda will always be a second choice to the skyray. The latter gives both excellent AA defence and markerlights, 2 things the Tau list needs. Even if you wish to stick with the comparison with the thunderbolt Guard players will still take twice as many points in hydra than tbolts normally because ground flak is just better in so many ways, tbolts are predominately used by players who wish them to survive as either a cap deterrent or a ground attack formation for picking on stuff like lv's outside their defensive flak, but as I've said above I feel they are the equal to tbolts for air defence purposes.

Oh and of course Tau air caste options are very good with a-10's, heros, mantas etc, putting further pressure on them.

And thumbs up for the 2-3 planes, 75 points each :)

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 Post subject: Barracuda naffness
PostPosted: Wed Nov 11, 2009 10:33 pm 
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Quote: (The_Real_Chris @ Nov. 12 2009, 00:23 )

And thumbs up for the 2-3 planes, 75 points each :)

Boo!   :glare:

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 Post subject: Barracuda naffness
PostPosted: Wed Nov 11, 2009 10:35 pm 
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Quote: 

In AA, the Barracuda lose a pip on intercepting. But gain a pip on being intercepted.

So bad from both perspectives? 2 negatives.

Quote: 

In GA, outside MarkerLights, the Cuda loses two pips of AP, and one pip of AT over the TBolt.

Again 2 negatives.

Quote: 

In GA, inside MarkerLights, the Cuda loses one pip of AP, but gains one pip of AT over the TBolt.

1 negative, 1 positive.

Quote: 

In both GA's, the loss of one pip of AP can be considered compensation for the extended ranges the Cuda enjoys over the TBolt, a 30cm strafing range vs 15cm

Only problem with this is that they don't always enjoy that range

All in all a lot of negatives in comparison to positives. Thanks for showing these up more Morgan ;)





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 Post subject: Barracuda naffness
PostPosted: Wed Nov 11, 2009 10:55 pm 
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isn't it great; the ability to misquote to justify a perspective?

I cannot believe this is still being discussed.

Is there anyone other than dobbsy that believes these need to be changed?

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 Post subject: Barracuda naffness
PostPosted: Wed Nov 11, 2009 11:15 pm 
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Quote: (Dobbsy @ Nov. 11 2009, 21:35 )

Quote: 

In AA, the Barracuda lose a pip on intercepting. But gain a pip on being intercepted.

So bad from both perspectives? 2 negatives.

Actually, it's a negative and a positive. The second pip I was referring to was the 360 AA6+, that the ThunderBolt doesn't enjoy. So I call that a wash.

The GA is down without ML's, and equivalent with.

Range is at the determination of the firer. If you fly in indiscriminately, of course not. If you plan with regards the rest of the army, I think they can.

The problem is, there's no real fix I can see that doesn't make the Barracuda superior to the TBolt, and no points cut within the generally proscribed '25pt allotments' that could do it.

I suggested a possible solution in another thread, but that's already been dismissed. Can't see it being fixed. Oh, and the option of 3 fighters? Didn't we already have that argument with Hellblades? Three fighters offers a near impunity to most AA effects. There's a reason why lead/wingman replaced three man V formations in fighter combat.

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 Post subject: Barracuda naffness
PostPosted: Wed Nov 11, 2009 11:48 pm 
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Quote: 

isn't it great; the ability to misquote to justify a perspective?

I cannot believe this is still being discussed.

Is there anyone other than dobbsy that believes these need to be changed? ?

Derision brings nothing to the debate FB. If you prefer to stay out of this conversation if you don't like that it's still running, feel free.


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 Post subject: Barracuda naffness
PostPosted: Thu Nov 12, 2009 12:46 am 
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Quote: (Dobbsy @ Nov. 12 2009, 07:48 )

Quote: 

isn't it great; the ability to misquote to justify a perspective?

I cannot believe this is still being discussed.

Is there anyone other than dobbsy that believes these need to be changed? ?

Derision brings nothing to the debate FB. If you prefer to stay out of this conversation if you don't like that it's still running, feel free.

dobbsy

All I would ask is that you stop being smug and misquoting people or asking what their history of play is. It really adds nothing to the debate and I personally find it quite childish. In fact, it extends it to a point where we are discussing the same thing because you will not yeild to what the majority (all except you it appears) is stating - with no real sight of it effecting a change in people's opinions.

A bit of give and take is needed from you.

Respond as you need. As far as I, and it appears the AC is concerned, the issue is closed. You have said your peace.

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 Post subject: Barracuda naffness
PostPosted: Thu Nov 12, 2009 2:52 am 
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Quote: 

All I would ask is that you stop being smug and misquoting people or asking what their history of play is

I'll ask what I want thanks.

Steve I was asking because I was curious to know where your info comes from, as it seems different to what I see here. Cheers for replying.





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 Post subject: Barracuda naffness
PostPosted: Thu Nov 12, 2009 4:14 am 
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So much AA in this list it aint funny, you should try to play Feral Orks.

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 Post subject: Barracuda naffness
PostPosted: Thu Nov 12, 2009 12:40 pm 
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So that no one misses my comment from the AA discussion.

http://www.tacticalwargames.net/forums....y346596

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 Post subject: Barracuda naffness
PostPosted: Sat Dec 05, 2009 11:15 pm 
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Best solution I can think of would be to trade the Seeker attack for a Missile Pod.  

The model has a missile pod, so that is not an issue.  Yes, that ignores that it can carry Seekers, but we're ignoring the Missile POd now, so that isn't a big deal.

It gives a slight bump in GA firepower which should bring it on par with the T-Bolt.


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