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Getting past the logjam

 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 10:25 am 
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While I was reading the Tigershark entry (around page 200), there is mention of a TS variant that is armed with burst cannon and seekers. So, I let that sort of float downstream a little and realized that could be the solution.

I think that one of the reasons I think the Scorpionfish is necessary, is because of the need that it addresses. Even in 40K, GW has added "capabilities" to the Tau that allow them Scorpionfish like abilities, without adding the vehicle. E&C was correct when he stated that it was a flyer. Now I could extrapolate and build in the ability to hover, but let's just say that I don't. Also by making the Scorpionfish a ground unit, it is part of the Fire Caste. A Tigershark would be Air Caste.

So, I am first off interested in seeing if we, in general, can agree with the points on Tau warfare. Secondly, the Tigershark missile boat (for lack of a better name). What could this look like, stats-wise? We can fiddle with the cost once we know what it does.

I have also come to the opinion that drone formations should be able to deep strike/teleport based on how they are used from the standard Tigershark. That would get them operating as described in IA-3.

So, thoughts and comments?


You know the TigerShark already allows this? In Imperial Armour Apocalypse it can swap its Drone transport capacity for 6 Seeker Missiles. But it doesn't have Networked Markerlight (so is dependand on ground based Markerlights).

Interesting is that the TigerShark AX-0-1 has also the option to carry 6 Seeker Missiles but already has Networked Markerlights ans no Seekers Missile sin its basic configuration.

The IA 3 TigerShark is more flexible build. It starts with the standard TigerShark with the option to zwap the Twin Ion Cannons for Twin Heavy Railguns, spwap Drone Transport capacity for 6 Seeker Missiles and can take an additional Networked Markerlight.




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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 10:57 am 
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one question about any missile boat we gonna use: ok, we agreed that AP missiles are no-no. Are we similarly afraid of MW missiles? just to be sure

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 10:58 am 
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Quote: (Hena @ 03 Aug. 2009, 10:19 )

One thing to this from me. Epic isn't about turrets. So let's not compound the idiocy there by making bunch of variant turret weapons. That is not what this scale is about.

I think I'm rather sad to see Tau list completely destroyed from what this seems to indicate.

Well we had fun while it lasted hey Hena  8v)


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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 10:58 am 
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I would like to keep MW missiles out of the Core list, as just like AP missiles they don't exist for typical Tau armies.

The Tigershark with missiles carries a specific type of missile in the 40k rules/background, not MW missiles.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 11:10 am 
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Tau list completely destroyed ... idiocy ...


Not fond of hyperbole then Hena? :))
I hardly think it's nessesary for anyone to be throwing around insults here, that's not the mature approach is it?

I look at this situation as us building a proper Tau list, to replace the flawed list that had been developed.

5.1 Tau perhaps has the potential to become balanced, but it has several Mary Sue units, and doesn't properly behave how a Tau army should behave.

A Tau army should not be based on sitting in your board half shelling the enemy with missiles.

That's meant to be a Tau harassment tactic, not the lynchpin of their battle doctrine ; that's not how the Tau make war, and as a worse problem, it's not an interesting playstyle either.

Thus, if we want a list that plays like a Tau army, and not like a made-up 'missile-crutch' army, the core list needs a shakeup.

----

I am surprised and honoured that my proposal is being considered, and I assure you that if my proposal is chosen as a list style to test, the Tau army list will fight how the Tau fight in the background, and not play like how they fight in Warhammer 40,000.

It'll also be fun.

If my proposal does not result in a fun style of play, I'll eat my hat, and upload a video onto the internet of me doing so.




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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 11:13 am 
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Quote: (clausewitz @ 03 Aug. 2009, 05:21 )

Just to clarify.

The proposal is that we adopt E&C's 1.06 list (with a few adjustments)?

Is the "armoured" list also going to be developed "officially"?

My proposal is only contingent on an 'Armoured' list being sponsored by the ERC / developed by Honda.

I would object in the most strenuous of terms if only my proposals for the core list were carried through and my proposal that an Armoured list be developed left aside, as I think that would harm the community.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 11:16 am 
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Quote: (Evil and Chaos @ 03 Aug. 2009, 11:10 )

Tau list completely destroyed ... idiocy ...


Not fond of hyperbole then Hena? :))

I look at this situation as us building a proper Tau list, to replace the deeply flawed list that had been developed.

5.1 Tau perhaps has the potential to become balanced, but it has several Mary Sue units, and doesn't properly behave how a Tau army should behave.

A Tau army should not be based on sitting in your board half shelling the enemy with missiles.

That's meant to be a Tau harassment tactic, not the lynchpin of their battle doctrine ; that's not how the Tau make war, and as a worse problem, it's not an interesting playstyle either.

----

I am surprised and honoured that my proposal is being considered, and I assure you that if my proposal is chosen as a list style to test, the Tau army list will fight how the Tau fight in the background, and not play like how they fight in Warhammer 40,000.

It'll also be fun.

If my proposal does not result in a fun style of play, I'll eat my hat.

All of this is your opinion E&C. Other's may, and do, disagree.

I'll wait and see what direction Honda and Cybershadow go before commenting further.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 11:21 am 
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All of this is your opinion E&C.


Of course, and though my opinion may be shared by others, every individual has the right to disagree... but I would hope that where people disagree, we can debate on the merits of ideas using logic and discussion, instead of simply calling each other's ideas "idiotic".

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 11:31 am 
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Quote: (Hena @ 03 Aug. 2009, 10:19 )

One thing to this from me. Epic isn't about turrets. So let's not compound the idiocy there by making bunch of variant turret weapons. That is not what this scale is about.

I think I'm rather sad to see Tau list completely destroyed from what this seems to indicate.

I'm not sure to what you are referring (hammerhead variants or drone turret armament) but Epic seems to have lots of small changes to units, witness land Speeders.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 11:36 am 
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Quote: (Evil and Chaos @ 03 Aug. 2009, 11:10 )

If my proposal does not result in a fun style of play, I'll eat my hat, and upload a video onto the internet of me doing so.

Watch out with those kind of promises ;-) I made similar "not going to happen" promise during ropecon and lo and behold! It happened. Now I need to paint bucketloads of warmachine models in one week  :oo:

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 11:36 am 
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Epic isn't about turrets.


The 5.1 Tau list has 3 Hammerhead types with turrets (Railgun, Ion Cannon, and Swordfish).

It used to have 4 types of turret (Stingray)... which you were fine with IIRC.

I am proposing that the Swordfish turret be swapped for the Ion Cannon turret, in the core list. Not that an extra turret type be added.


Can we take further debate about non-relevant aspects of my proposal to my proposal's discussion thread, instead of cluttering up this thread.




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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 12:06 pm 
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HONDA:

Linked to here is a theoretical "Tigershark with extra missiles". The document also contains stats for the standard Tigershark for easy comparison.

Both have had their to-hit stats ajusted where nessesary to fit with my proposal. Add +1 to hit on the weapons marked in red if you wish to ignore that aspect of my proposal.



Personally I don't like it, for a couple of reasons:

1 - It's too similar to the standard Tigershark, which already has a Burst Cannon and a couple of Seeker Missile attacks.

2 - I think if a new aircraft unit were warranted, an Orca gunship variant would be better for the community, as there is no suitable variant Tigershark model, whilst many people have already converted Orcas into gunships so that they can be Scorpionfishes, thus they could easily be re-purposed to be used as an Orca Gunship.

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 12:17 pm 
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Quote: (Evil and Chaos @ 03 Aug. 2009, 12:06 )

2 - I think if a new aircraft unit were warranted, an Orca gunship variant would be better for the community, as there is no suitable variant Tigershark model, whilst many people have already converted Orcas into gunships so that they can be Scorpionfishes, thus they could easily be re-purposed to be used as an Orca Gunship.

Theres the drone tigershark :)

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 Post subject: Getting past the logjam
PostPosted: Mon Aug 03, 2009 12:21 pm 
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I'm wary of having Markerlights on aircraft, as my proposal makes Markerlights really useful... so if an aircraft with a Markerlight survives its trip through flak into the enemy area, it could potentially Markerlight a decent ammount of the enemy force, with the only reprisal available being Fighter Interception.

So, I'm wary.


It could be best to counts-as them as Heavy Gun Drones, as they are both large drones with burst cannons and markerlights,




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