Quote: (Onyx @ 14 Oct. 2008, 02:16 )
I've thought about how to make the Tau Death Incarnate at 15cm but all I could come up with was inceasing the Crisis Suit 15cm MW attack to 3+ (or even 2+). I believe it would still be a one way trip for the Crisis Suits but with that kind of firepower, I'd be more tempted to use them. Are Crisis Suits deadly at close range in 40K? (oh thats right, all 40K battles are close range...)
If the Tau Jet Pack rule changed to hit and run, getting close wouldn't be suicide, as they'd be able to shoot then leap away.
Quote: (Onyx @ 14 Oct. 2008, 02:16 )
Anything that forces the Tau that close to the enemy is really a death sentence for the Tau in Epic.
Then something is wrong with the epic list, because background wise that's how tau operate.
Quote: (Onyx @ 14 Oct. 2008, 02:16 )
I also have strong reservations about GM's only being able to fire at lit targets. It would be too easy to remove their ability to fire and so the Scorpionfish and Stingrays wouldn't get used as much (of course that will please all those who believe these units shouldn't exist in the first place).
I just see this as too restrictive for Epic games.
Sure it'd be risky, but GMs could be powered up to compensate (increased to hit values or increased range). It's how GMs work in the background and all other rules versions. The "unguided" fire mode is a total invention for this version of the epic list.