Quote: (Dobbsy @ 17 Sep. 2008, 10:40 )
If  unit type A is doing the same job as unit type B for the same points then what does it matter? My answer - you get to paint different models! which I love btw
Thats great - in theory.
In practice one of those options is the best, whether independently or as part of an army build. The more overlap there is the more difficult it is to price things and balance them.
Take Stingrays and Skorpfish.
250 points Skorp DC3 RA5+ - 6.75 hits to kill, chance of crit, threat of multi tk, can block los
300 points Skyray, 4 stingrays, Armour 5+ (sky has 4+) - 8 hits to kill, has markerlights, firepower degrades under fire.
Both skimmers, move 25.
Skorp 3 FF attacks 6+, sting has 5 FF attacks 6+
Rays
5 SMS, 30cm AP5+ IC
2 hunter, 60cm, AA5+
6 GMs 75cm, AT6+
4 GMs, 75cm, AP5+ IC
Skorp
2 mis, 45cm AP4+/AT4+
2 hunter, 60cm, AA5+
then
4 gm MW6+
or
6 GMs 75cm, AT6+
or
6 GMs, 75cm, AP5+ IC
Which do you consider the superior choice? To me the tougher more firepower option wins out every time, especially as I have other options for tk attacks.
You can then throw in Mech firewarriors and do the comparison.
Sadly the days of ultra powerful stingrays are over

Getting stuff balanced becomes hard and harder the more units you have that do each others job.
Really its a list packed with great ideas, but all at the same time, rather than in separate lists giving each a distinct flavour.
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