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Alterations V4.4 > V4.4.1

 Post subject: Alterations V4.4 > V4.4.1
PostPosted: Thu Apr 20, 2006 8:52 pm 
Swarm Tyrant
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This worked quite well for the last revision, so I thought that I would try it again. This list contains the changes to version 4.4 of the Tau EA force list, to bring it up to version 4.4.1.

If there is anything missing from the following list, please feel free to let me know here:

Tau update suggestions

Onwards to version 4.4.1!  :blues:

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 Post subject: Alterations V4.4 > V4.4.1
PostPosted: Thu Apr 20, 2006 8:53 pm 
Swarm Tyrant
Swarm Tyrant
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Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9349
Location: Singapore
Items for consideration

This list contains a list of items and alterations for version 4.4.1. Each item is classified as either 'for consideration' (points remain unmarked), 'under discussion' (with a link to the current discussion), or 'resolved' (with the current resolution).

Resolved items are not necessarily closed, but I consider them at a stage where they are ready for inclusion in the next revision.

- Initiative bonus for Stealth, Moray and/or Manta.

- Network Drones; allowing further formations access to the upgrade.

- Knarloc Riders, and the Kroot

- Vespids

- Tau names for the relevant units.

- Swordfish: What is the purpose of this unit? Does the upgrade alter the role of the formation? Are these taken in 'all' formations?

- AX-1-0: Formation size and points cost. Increase main armament to 2+?

- Pathfinders (and, to a lesser extent, Fire Warriors): Disrupt on the Rail Rifle? Are the Fire Warriors worth taking for their own value, do these two infantry units perform as expected? Are Fire Warriors worth taking when compared? Should Pathfinders points value be increased?

- Orca: Can these be exploited? Should they be limited to one per Cadre taken?

- Change the name of the Scorpionfish?

- Reduce the number of special rules in the list. (Support Craft rule?)


Resolved

Change the orbital tracer salvo from:

Gravitic Tracer Salvo : 6x MW6+ Guided

To:

2x Gravitic Tracer Salvo : 3xMW6+ Guided
Each of the two Tracer Salvoes may be targetted at different formations.

Markerlight Sentry Turrets - make a formation consist of 6 units, at 50 points (awaiting ratification!)

Change all the SMS systems as a global: 30cm ? AP5+ - Ignore cover

Change the Broadside stats to:

Broadside
Light Vehicle, Move: 15cm, Save: 4+, CC: 6+, FF: 5+
Twin-linked Railguns: 75cm AT2+
Smart Missile System: 30cm AP5+ Ignore Cover
Notes: Walker, Reinforced Armour

Six units for 250 points.

Upgrades:
Gun Drones
Broadsides: Add an extra two units for an additional 125 points.

Also, we will drop the note that Broadsides occupy two slots in the Orca, since there is now only one of them rather than a group.


Add a note that allows Drones to garrison with a garrisoning unit.

Markerlight Sentry Turrets - changes...

Robotic Sentry rule:

Each robotic sentry unit is classified as a formation of its own, and these units are placed at the start of the game, after objectives are declared and before forces are set up (see page 124 of the main rule book, robotic sentries are deployed after section 6.1.4 and before section 6.1.5). Robotic sentry units do not get activations and they cannot be used to claim or contest objectives.

Robotic sentry units never receive blast markers for any reasons, have no zone of control and assaults are handled differently. Enemy units engage robotic sentries as normal, with units using their close combat or firefight values. However, units in base contact with a robotic sentry unit automatically hit the sentry, which makes its normal save. Units using their firefight must roll to hit as usual. Robotic sentry units don?t make return attacks, and in addition neither unit is considered in close combat, further rounds are not fought and the enemy may more off at any time. No assault resolution is made.

Force List:

Markerlight Sentry Contingent (50 points) ? consists of three individual formations of a single Markerlight Senry Turret ? no upgrades

A maximum of two Markerlight Sentry Contingents may be purchased for each 1000 points value, or part thereof, of the Tau force. Therefore, a force of between 0 and 1000 points may take two contingents, a force of between 1001 and 2000 points may take up to four contingents, a force of between 2001 and 3000 points may take a maximum of six contingents, and so on.

Stats:

Unchanged, except that the teleport rule is removed.

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https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


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 Post subject: Alterations V4.4 > V4.4.1
PostPosted: Thu Apr 20, 2006 8:53 pm 
Swarm Tyrant
Swarm Tyrant
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Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9349
Location: Singapore
Edits and clarifications

This list contains items which are simply cosmetic edits, where a clarification or re-wording is required, but where this alteration does not actually change the rules or list.

- Tau Jet Packs: Clarify that these can only be used before the first round of close combat engagement. If the close assault lasts subsequent rounds, they may not be utilised.

- Remove the specific mention of Hammerheads in the Networked Drones entry, as it can be applied to the Scorpionfish.

- Change the Stingray text to:

After the Damocles Gulf Crusade, the Tau's contact with the abandoned Imperial forces led them to consider the development of a long-range weapon to break up the waves of Orks rampaging through the sector after the Imperial/Tau ceasefire. A cluster warhead, similar to the sophisticated shell used in Railguns, was considered initially, but was determined to be less effective against troops in cover than a number of Smart Missiles loaded into the payload bay.

The resulting weapon was first fielded on modified Skyray Air Defense Tanks. The first field tests were promising, but revealed several shortcomings. First among these was the sheer size of the new missile, which greatly limited the number of missiles carried. A new turret was developed to carry more missiles, which also required changes to the basic hull (reducing armor to allow the unit to keep up with Devilfish and Hammerhead formations). This new version was capable of providing supporting fire for an extended period of time, and the larger turret allowed refinements to the missile itself, increasing the number of Smart Missile submunitions in each missile.


- Deflector Shields: Clarify that 'any attack which is not TK or MW is saved on a 6+'.

- Clarify the Drone special rule:

Drones are counted as infantry for all purposes. However, if a formation contains both Drones and Light Vehicles or Armored Vehicles, then AT hits are allocated to Drones as per the normal targetting rules (the Tau player may not decide to ignore this allocation).

In addition, the number of blast markers allocated to the formation as a result of destroyed Drone units are halved (rounding down). Blast markers are applied for the detruction of non-Drone units as normal.

Apart from this, targetting and all other rules apply to the formation as normal.

- Change a 'collection of Drone squadrons', to a Drone Wing.

- Alter background of Hammerhead variants to ?experimental? and don?t say earlier or later versions ? say specialist instead

- Change the description of Broadside basing to individually, representing a single Broadside with Drones.

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https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


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 Post subject: Alterations V4.4 > V4.4.1
PostPosted: Thu Apr 20, 2006 8:53 pm 
Swarm Tyrant
Swarm Tyrant
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Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9349
Location: Singapore
Future Revisions

The following items are ones which I acknowledge will require examination at some time in the near future, but which will not be addressed for the next version. They are listed here as a future reminder, and to let you all know that they are not ignored or forgotten.

---

Orca - Is this too cheap for an air activation at 100 points? Monitor the result of the air objective grab viability on SG. See this thread: Up the cost of the Orca

Does the coordinated fire rule work? It should replace the current commander rule for the Tau.

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