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Gue'senshi v7.1 playtesting

 Post subject: Gue'senshi v7.1 playtesting
PostPosted: Sat Feb 11, 2006 9:06 pm 
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Hi!

He got Take and Hold, the footslogger Grenadiers were too busy being dead to contest the far objective on my table side!

You're right, it struck me that taking that Orca would make a fine team with the Grenadiers, though given there is only one WCE to go around, I'm not sure I'd stick that unit in there. That said, it would be interesting to have along in an air assault...

I take your point about the SS, though would it be more useful than a Baneblade against this kind of army?

Until now I have been keeping the Morays together, as for the time being the formation is 0-1 per army - do you think I should keep the restriction?

Yeah, Mal never takes aircraft, I wouldn't mind taking Barras or Hydras/Skyrays if I knew I was up against an airforce - though I find aircraft die too easily when I try and use them to any decent effect... That said, I haven't used bombers (Phoenix or 'Shark) in Epic games (Used Vampires and Nightwings with Eldar, Barras and a Manta - well, a Stronghold stand-in - with Tau, don't think I've used any with Gue'senshi).

Glad you liked the video clip!


Also, if you feel like giving the list a try, please post your results here, I'd be glad to hear your thoughts and experience!


Gary

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Gue'senshi: The 1st Kleistian Grenadiers

v7.3 pdf

Human armed forces for the greater good.


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