The turning point was close. If the Tau could keep their right flank from crumbling, we stood a chance of obtaining victory. Emboldened by the destruction of the Tau flyers, the Ork Warlord?s warband assaulted the Shas?O and his Cadre to get revenge for the loss of the boss. The battle was vicious but thatnks to the nearby support of the AMHC and the Firewarriors, the Tau successfully broke the remaining Warband, and the Firewarriors managed to finish off the fleeing tide of greenskins. The AMHC, sensing victory, fired upon the remaing blitz brigade coming on the left, and in a hail of railgun slugs, made swiss cheese out of the Orks armour. The Shas?o and his Cadre then moved forward taking the objective, while the Firewarriors hung back at their objective. The Broadsides, garrisoned at the Ork Objective moved forward slightly trying to get a bead on the Deth Koptas that were plaguing the right flank. Taking out 3 Deth Koptas, the Tau strengthened their hold of the right flank, while the Ion head contingent managed to finish off the blitz brigade. All that was left was for the Shas?el to eliminate the remainder of the Ork Warband. Unfortunately for the Tau, the Warband managed to hold their position, contesting the objective.
At the end of the third turn, the Orks, sensing total annihilation, withdrew from the battlefield to fight another day.
At the end of the game, the only thing the Orks had left on the table was a broken Blitz Brigade, and a few vestiges of the warband on the right flank, with a couple Deth Koptas. The only thing the Tau lost during the engagement was a single Broadside Battlesuit, both upgrades of Stealthsuits, an Ion-Head, 2 Hammerheads, a couple stands of Firewarriors and 5 or 6 stands of Crisis suits, the majority coming from the right flanking unit.
(Map to come)
All in all, It was a good game, though it seemed a bit one sided at the end, the 2nd turn could have gone either way, and with a few good moves I managed to save myself from losing that flank. A couple observations:
Deth Koptas with a 4+ save are very nice indeed.
Orcs don?t have a lot of Firepower, and it was only due to my surrounding units that I managed the win against his assaulting Warlord.
Crisis suits are fantastic against Orc infantry, but if they have support in the form of Gunwagonz and what not, then add in some Ion-Heads or Hammerheads to help you out with that AT punch if you don?t have any AT support nearby to handle them. As has been said here before, when they get close, they get hurt. That said I definitely like my loadout of two Crisis Squads against Orcs. He took an Infantry heavy army so it paid off. Against an armour heavy force, I may drop them down in numbers and turn them into specialist tank hunters or something like that.
Garrisoning the Broadsides was a great idea. They were mostly ignored due to the size of the unit, until he took all the damage, however he didn?t get to do much against them as they were a well hidden unit, and then the Ion-heads finished off what they didn?t. I?ll beusing my Hammerhead contingent as support for my forward deployed broadsides, what they don?t hit, the HH?s seem to mop up. I wouldn?t take more than one unit, but they definitely earned a permanent place in my lists.
Networked Drones are a Godsend. It?s nice to be able to pull those extra BMs? off your AMHC.
The Tigershark I am not too sure about. It took out a few things, but I?m not sure if it was worth it. It?s also possible I?m not using it right as I don?t have drones, so I don?t do the drone drop, and it seems to me that it only gets 1 MW shot 1 AP and 1 AT shot, so at most you can hit is 2 targets either AP or AT. Any suggestions as what I?m doing wrong might help me out.
I?m very happy with my force for the moment. I?m definitely adding in some more stuff as I felt I could use some more AT spread across my line. I also need to learn how to use Co-ordinated Fire better to my adavantage as it was non-existant in my usage. The same goes for Markerlights, I need to use them more.
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