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Having a problem justifying Kroot..

 Post subject: Having a problem justifying Kroot..
PostPosted: Tue Aug 02, 2005 9:18 am 
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Without Kroot Tau get massacred regardless - how else are you going to hold off assault marines/terminators/bikers?

Tau excel at the firefight, gotta give there warriors a chance to use that ability...

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 Post subject: Having a problem justifying Kroot..
PostPosted: Tue Aug 02, 2005 3:40 pm 
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Along with the abilities that Tactica mentioned (and those should be in E:A), maybe Scout should be added too ...   :)

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 Post subject: Having a problem justifying Kroot..
PostPosted: Wed Aug 03, 2005 2:25 pm 
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Hrm, Scout, as Legion 4 states would allow the Kroot to function as Area-denial units, with their large-ish formation-size in terrain.

Perhaps this is the niche we wish them to have? It is, IMHO, the role they have in 40k as well. They're not assault-units as much as terrain-huggers.


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 Post subject: Having a problem justifying Kroot..
PostPosted: Wed Aug 03, 2005 3:11 pm 
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:D LMAO - "Terrain Huggers" should be their "Tau" name ;)

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 Post subject: Having a problem justifying Kroot..
PostPosted: Wed Aug 03, 2005 3:29 pm 
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Yes, I would say, infiltrate, Scout and a terrain bonus ... The Kroot were born by the 40K's crew predilection for close combat and Epic is/was and after thought ... IMO ... :)

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 Post subject: Having a problem justifying Kroot..
PostPosted: Wed Aug 03, 2005 4:06 pm 
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Quote (Legion 4 @ 03 2005 Aug.,15:29)
Yes, I would say, infiltrate, Scout and a terrain bonus ... The Kroot were born by the 40K's crew predilection for close combat and Epic is/was and after thought ... IMO ... :)

Agreed.

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 Post subject: Having a problem justifying Kroot..
PostPosted: Wed Aug 03, 2005 4:57 pm 
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The only problem is that there is no real terrain bonus in Epic.  It would basically be introducing a new rule.  It could be done, but it's a bit sketchy to include it for a minor effect.

I don't have the kroot speeds in front of me but I think it's clear that anything over 20cm move with infiltrate becomes very powerful, so that should be kept in mind if they have any units that fast.

Other than that, it sounds pretty fair to me.

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 Post subject: Having a problem justifying Kroot..
PostPosted: Wed Aug 03, 2005 10:21 pm 
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Quote (nealhunt @ 29 2005 July,19:17)
~20 stands of Kroot infantry far to one flank would seem to me to be a cheap but relatively sturdy formation to use in such a strategy.

That's another situation were Gue'vesa would be better, as they have (more) ranged attacks, at same survivability and cheaper per unit cost.


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 Post subject: Having a problem justifying Kroot..
PostPosted: Wed Aug 03, 2005 11:21 pm 
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Well, give them infiltrate & Scouts, and keep them not too pricey ? ???

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 Post subject: Having a problem justifying Kroot..
PostPosted: Thu Aug 04, 2005 6:05 pm 
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*shrug* making them all scouts would be a *major* step.

But maybe that's what they need...

It would be fitting in any case.


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 Post subject: Having a problem justifying Kroot..
PostPosted: Thu Aug 04, 2005 8:34 pm 
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The problem, as I see it... is if we keep the relatively large formation size of the Kroot and add Scout

The amount of terrain a 15+ Unit formation could control would be immense!

If the Kroot -do- get Scout, (and I really do think it would help niche them away from the Gue'vesa) I'd suggest a smaller formation size.

Thoughts?


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 Post subject: Having a problem justifying Kroot..
PostPosted: Fri Aug 05, 2005 2:21 am 
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P_Aun,

The amount of terrain they can cover is only a concern if it negatively impacts the game. So if they could spread out and cover some serious groupd - what would it do?

Regardless though, do we have a precident on largest potential scout unit sizes out there? More concerned with the 'published' lists...

Off the top of my head, I know storm troopers can have 12 scout models total (8 infantry models plus 4 vehicles).

I think it would be worth trying them with scout on them. I still think they need a cover save bonus from shooting when in cover though.

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 Post subject: Having a problem justifying Kroot..
PostPosted: Fri Aug 05, 2005 4:35 am 
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Yes, again, IMO, infiltrate, scout and cover save (Tactica mentioned above) ... someone try it and let us know ... :;):

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 Post subject: Having a problem justifying Kroot..
PostPosted: Fri Aug 05, 2005 9:57 am 
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Quote Tactica
The amount of terrain they can cover is only a concern if it negatively impacts the game. So if they could spread out and cover some serious groupd - what would it do?
End Quote

It would have definite impact on Eldar armies which rely on their ability to move around, as it would against SM armies that rely on Drop Pods and Teleports as mass Scout formations can cover a real big chunk of ground with very few units. And I know this because.........

Quote Tactica
Regardless though, do we have a precident on largest potential scout unit sizes out there? More concerned with the 'published' lists...
End Quote

The Ork Stormboyz Horde who actually have an unlimited size. As I own 24xStands of Stormboyz I wanted to give them a go one night, and I did against Roger's SM, and he likes to Pod and Teleport a lot. It ruined his whole evening as these 24xUnits just covered 3/4 of my table half in ZOCs :p , and played 'blanket' for the rest of the army.

IMHO Scout is one of the most underrated special ability, by most players.

Jaldon :oo

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 Post subject: Having a problem justifying Kroot..
PostPosted: Fri Aug 05, 2005 1:33 pm 
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Quote (Tactica @ 05 2005 Aug.,02:21)
I still think they need a cover save bonus from shooting when in cover though.

This is a unit-specific special rule. Let's not go there. If Kroot need to withstand fire better, just give them a save.


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