Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 14 posts ] 

[BatRep] "One Gun" Theory - Battle 1

 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 3:43 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
One of my EPICmates *loves* Titans, and the AMTL with weapon point values in particular! ?*laugh* ?

As he was perusing the list, he came up with an intriguing idea... the "One Gun" Theory: buying the minimum amount of weapons possible so that, on average, you had only one weapon per Titan, there by being able to squeeze in more Titans for the points.

We've been play testing this lately (it can't always be Tyranids, my friends get buggy after the tenth 'Nid game in a row!) and here's the first report: vs Biel-Tan.





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 3:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Rules Used

AMTL 2.0
Titan Weapons Costs 2.11
Biel-Tan 1.8

Armies Used

"One Gun" Theory Task Force 1 - 3000 points

Tyranis Rex - (BTS Goal)
Warlord 1
Devotional Bell
Legate

Indomitable
Warlord 2
Carapace Multilasers
Veteran Princeps

Praefor Redditum
Reaver 1
Lasburner
Carapace Multilasers

Effigia Mortis
Reaver 2
Lasburner
Carapace Multilasers

Warhound Pack 1
Warhound 1
Light Vulcan Mega Bolter
Warhound 2
Light Vulcan Mega Bolter

Warhound Pack 2
Warhound 3
Light Vulcan Mega Bolter
Warhound 4
Light Vulcan Mega Bolter

Biel-Tan Wolfpack - 2980 points

Avatar

Wraithgate

Aspect Warrior Warhost
6 Warp Spiders
1 Exarch
1 Autarch
2 Swooping Hawks

Guardian Warhost 1
1 Farseer
3 Heavy Weapons Platforms
4 Guardians
3 Support Weapon Platforms
2 Wraithguard

Guardian Warhost 2
1 Farseer
3 Heavy Weapons Platforms
4 Guardians

Aspect Warrior Troupe - (BTS Goal)
4 Dark Reapers
1 Exarch
4 Falcons

Windrider Troupe 1
4 Jetbikes
2 Vypers

Windrider Troupe 2
4 Jetbikes
2 Vypers

Swords of Vaul Troupe 1
4 Falcons
1 Firestorm

Swords of Vaul Troupe 2
3 Fire Prisms
1 Falcons
1 Firestorm

Engines of Vaul Troupe
1 Cobra

Wraithship
1 Wraithship

Nightwing Squadron
3 Nightwings

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 4:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
What a fun idea!

Looking forwards to the report!

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 4:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Battlefield:

4x6
Biel-Tan chose edge deployment.

AMTL placed Biel-Tan side objectives in classic "Eldar Split" position; Biel-Tan replaced their fair left flank objective with theWraithgate, especially as it was on a road!

Deployment:

Wraithship arrival was declared for Turn 2 and choose the pin-point option.

Biel-Tan kept the Aspect Warhost and Guardian Warhost 1 in the Webway.

Neither side had garrisons.

Remaining deployment as shown:





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 4:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Titans with only one Weapon? The warlords haven't evensomething to shoot....looks strange.
Titans should at least have 2 arm-weapoins. Carapace Weapons should be optional (and each free carapace slot coud gve a 5+cm speed boost because more power can be transfered to movement rather than weapons).

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 4:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Turn 1

No teleports.

Strategy Roll: AMTL, who pass to Biel-Tan

Windriders 1 doubles forward to near the Wraithgate and finds no enemies in range.

Warhound Pack 1 lopes forward on a double and lays some fire on Windriders 1, dropping 1 Jetbike.

The Aspect Troupe doubles forward, the Dark Reapers grabbing cover while the Falcons strip 2 Void shields and 1DC from Warhound 1 and 1 Void shield from Warhound 2.

The Wraithgate opens and the Aspect Warhost jumps forward to engage Warhound Pack 1 with the support of the Dark Reapers. ?The Warhounds counter charge to base a Swooping Hawk and a grand melee ensues! ?

A single Swooping Hawk is punted out of the fight, while both Warhounds are reduced to 1DC and sent packing for some distant ruins. ?The Warp Spiders hunker down into the nearby fortifications and await retaliation.

The wait is not long as Reaver 1 doubles forward? and places a pitiful single Blast marker which causes the Autarch to laugh "One gun, indeed!"

Swords of Vaul 2 advances on Reaver 1 and strips away 2 Void shields.

Warlord 1 doubles forward, but it has nothing to shoot with.

Swords of Vaul 1 shows Warlord 1 some shooting as they strip away 4 Void shields.

Windriders 2 double on Reaver 1 and place a single Blast marker.

Warlord 2 marches towards the middle of the battlefield, grabbing cover in some ruins.

The Nightwings swoop down to perform a ground attack on the broken Warhound Pack 2 and drop Warhound 1 with ease.

Warhound Pack 2 doubles to fire on Swords of Vaul 1, but does no damage.

The Cobra spins up its engines and doubles forward, firing on Reaver 1, but also getting a bit of Warlord 1 in a swirling vortex. ?The Reaver suffers 1 Blast marker, while the Warlord loses its 2 last Void shields and suffers 1 DC damage!

Guardian Warhost 2 marches into the cover of the fortifications?

End of Turn

All Biel-Tan formations rally.

All AMTL formations rally.





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 5:00 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Turn 2

The Avatar is summoned right into the thick of things.


Strategy Roll: Biel-Tan

The Cobra advances to bring its weapon to bear on Warlord 1, catching a bit of Reaver 1 in the blast as well.  A single hit is scored on the Warlord, for 2 damage (*SIGH*).  A Void shield is dropped? and the Titan's invulnerable save stops the other one!

The Falcons advance through a narrow gap between Reaver 1 and Warlord 2 to blast Reaver 1 from behind, dropping 2 Void Shields

With a mighty warcry, the Avatar takes the Aspect Troupe and Warhost in a firefight assault against the intermingled Reaver 1 and Warlord 1?

The Titans are hammered, with the Warlord suffering 2DC and the Reaver 1DC, but the Titans hammer back; the Avatar goes down suffereing 3DC and a critical, and in the end the Autarch and 3 Dark Reapers escape the carnage, broken and scared.  The Titans move inexorable closer?


Warlord 1 marshals, clearing 2 Blast markers and raising 4 Void shields.

Reaver 1 fails to marshal, holding to regroup? and removes 1 Blast marker with a "snake-eyes" roll!

Swords of Vaul 2 sustain fire on Warlord 2, dropping 4 Void shields.

Guardian 2 doubles up to fire on Reaver 1, placing another Blast marker.

Warlord 2 engages the intermingled Cobra, Guardians Warhost 2, Windriders 2, and the broken Aspect Troupe? with the support of Reaver 1 and Warlord 1 as well!  Swords of Vaul 1 is also in a supporting position.

The Warlord loses its Void shields? and the Eldar are *completely* wiped out!

The Wraithship passes overhead and fires a pinpoint attack on the survivor of Warhound Pack 1? and misses because of the ruins it is in!  (DANGIT!)

Warhound Pack 2 engages Swords of Vaul 1, losing 2 Void shields and wiping out the Eldar grav-tanks.

The Nightwings perform a ground attack on Warhound Pack 1, dropping a Void shield and breaking the Warhound.

Reaver 2 doubles up to snap a shot off on Swords of Vaul 2 placing a Blast marker.

Windriders 1 advance on Warhound Pack 1, but do no damage.

Guardian Warhost 1 marches out of the Wraithgate for the protection of the fortifications?

End of Turn

Windrider 1 fails its rally roll, even with the Autarch's encouragement, but all other surviving Eldar formations rally.

All AMTL formations rally.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 5:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Turn 3

No teleports.

Strategy Roll: Biel-Tan

Windriders 1 needs the help of the Autarch to engage Warhound Pack 1 in a firefight; they lose 2 Jetbikes, but bring down the damaged Warhound, before breaking.

Swords of Vaul 2 tries to sustain fire, but fails and shoots at Reaver 2, dropping 1 Void shield.

Warlord 1 imperiously engages Guardian Warhost 1?

It only manages to kill 1 Guardian and 1 Heavy Weapon due to the fortifications? and the Eldar actually manage to win by "1", pushing the Titan away. (Oh man did my opponent curse there!)  It strides forward through the ruins to base the Warp Spider Autarch!

Reaver 1 shows the Legate how it's done, also engaging Guardian 1, losing 2DC in the process, but completely wiping out the Eldar.

The Nightwings perform an ineffective ground attack on Warlord 1.

Reaver 2 engages Swords of Vaul 2 in a firefight, losing 4 Void shields, but trashing all the Elder skimmers.

The Autarch actually manages to do 1DC of damage to Warlord 1 before she is crushed under its mighty foot?

Warhound Pack 2 marches down the road to grab the Eldar Blitz?

End of Turn:

The single surviving Biel-Tan formation on the board, Windriders 1, fails to rally.

All AMTL formations rally.

AMTL 3 (Blitz, BTS, TSNP) vs Biel-Tan 0 (none)

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 5:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(BlackLegion @ Mar. 25 2007,16:10)
QUOTE
Titans with only one Weapon? The warlords haven't evensomething to shoot....looks strange.


Well, with 8 awesome CC/FF attacks, plus the Legate, plus inspiring and a +5cm move, the Warlord doesn't *need* anything to shoot! ?I'd probably put a carapace multi-laser on there just to give it something, but it doesn't need any weapons to do a lot of damage, both on its own or in support!

Titans should at least have 2 arm-weapoins. Carapace Weapons should be optional (and each free carapace slot coud gve a 5+cm speed boost because more power can be transfered to movement rather than weapons).


I agree about "minimum" weapon systems, I don't think the "One Gun" Theory is actually something that should be allowed for AMTL, but my friend really wanted to try it out... and it is scary!

Making Warlords even faster would be something seriously dangerous and, I feel, would require a lot of discussion and playtesting!





_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 5:38 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Hmmm. Interesting report. Very much FF instead of CC so that the majority of hits where avoided because of void shields.
This high number of WE surely is a tough nut to crack.





_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 5:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(BlackLegion @ Mar. 25 2007,17:38)
QUOTE
This high number of WE surely is a tough nut to crack.

And it's a much tougher nut in "One Gun" as all those points normally spent on weapons... are now more/bigger war engines!

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 6:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Wow that 'one gun' force really wailed on you!

Maybe the minimum number of guns restriction should be raised a little. :D

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Sun Mar 25, 2007 6:59 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
:) Heh I'm impresed you actually tried it, no one I know would have dared play that number of void shielded WE's with a tourney force!

A lot of AMTL testing was about WE activation count, the worse being the warhound army. The mechanics of the game mean you simply can't go that high.

I oft wonder about trying to abuse the gargant list in a similar fashion - especially with their invulnerable grots.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: [BatRep] "One Gun" Theory - Battle 1
PostPosted: Mon Mar 26, 2007 2:37 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada

(The_Real_Chris @ Mar. 25 2007,18:59)
QUOTE
:) Heh I'm impresed you actually tried it, no one I know would have dared play that number of void shielded WE's with a tourney force!


Well, I do enjoy challenging exercises, and this effort has been some of the most challenging games I've had!  *laugh*

I oft wonder about trying to abuse the gargant list in a similar fashion - especially with their invulnerable grots.


I don't think the OGBM list is as 'abusable' as the AMTL as even the cheap Gargants aren't *that* cheap and they are tough to rally if broken.

As to the "invulnerable grots" a single Land Speeder or some other zippy unit negates their effect pretty quickly and easily... not as easy to shift a Warhound sitting on an objective!  *laugh*

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net