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3000 point IG vs ATML

 Post subject: 3000 point IG vs ATML
PostPosted: Sat Oct 14, 2006 5:01 am 
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Corporal Jenkins turned to Sergeant Petersen in the driver's seat beside him.  "A Titan Legion.  We're facing a Titan Legion.  We *can't* be facing a Titan Legion!  How can we be facing a TITAN Legion?"

Petersen drawled, "Maybe we're not.  How do you know we're facing a Titan Legion?"

"Well, my targeter has detected four Plasma Reactors behind those buildings, and I have LoS on two Knight Households.  So I'm pretty sure it's a Titan Legion."  Irony dripped from Jenkins words, but it couldn't stave off worry and confusion for long. "It *can't* be a Titan Legion!  There hasn't been traitors in the Titan Legions since the Horus Heresy!"

Petersen smirked.  "Maybe *we* are the traitors."

Jenkins *hated* when Petersen said things like that.  He just might be right.  "Look, we *can't* be traitors... we have commisars and Titans of our own!"

Petersen smiled.  "Oh good, then both sides are loyal Imperial subjects and we can all go home."

"All right, everyone, let's button up and roll out," the TC called out, cutting short Jenkin's retort.  They both turned back to their scopes, grimly facing the upcoming ordeal.  Traitor... loyalist... when the guns started speaking, the labels didn't matter.  Only action.

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 Post subject: 3000 point IG vs ATML
PostPosted: Sat Oct 14, 2006 5:12 am 
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3000 Points per side (results reported to BattleStats)
Experimental Rules: all the ones in the Vault, but the only ones that mattered were: MW Barrages hit on the AP column and Hit Allocation.

Morning Star Legion
played by Dwarf Supreme
950 Warlord Titan + Legate (BTS)
Quake Cannon
Quake Cannon
Carapace Landing Pad
Gatling Blaster

650 Reaver Titan
Multiple Rocket Launcher
Vulcan Megabolter
Volcano Canon

500 Warhound Titan Pack
Plasma Blastgun
& Vulcan Megabolter
Plasma Blastgun
& Turbo Laser Destructor

250 Paladin Household

500 Crusader Household

150 Flak Battery

350 Cataphract Cohort

7 Activations

Battleforce Floyd
played by your humble chronicler
500 Regimental HQ

650 Tank Company (BTS)
Vanquisher

500 Super-heavy Tank Company
3 Shadowswords

200 Baneblade Platoon

200 Deathstrike Missile Battery

150 Flak Battery

150 Rough Rider Platoon

150 Thunderbolt Flight

500 Warhound Titan Pack
Plasma Blastgun
& Vulcan Megabolter
Plasma Blastgun
& Vulcan Megabolter

9 Activations

I only rolled 4 commisars.  I put them with the Tank Company, Regimental HQ, Baneblade Platoon, and Rough Rider Platoon.

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 Post subject: 3000 point IG vs ATML
PostPosted: Sat Oct 14, 2006 5:14 am 
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Terrain Features
From my left to right, my side of the table had a hill surrounded by a river with two bridges, two forests, a small town, a pair of hills with a forest in the vale near the center, and another town.  From my left to right, Dwarf Supreme's side of the table had a town, a hill near the center, a down right next to it, a third town, two hills, and yet another town.  After the battle was over, I realized that -- while I narrowed the battlefield to 4 feet wide, I had forgot to shorten it to 6 feet long!  I bought my felt mat back in the SM/TL days, so it's 5x8.  I made an AMTL army fight an 8 foot frontage!

Objectives and Garrisons
We each placed our Blitz objectives behind the towns in the center.  I put my Take and Hold in the towns at the far ends of the AMTL's side.  He put his close to the centerline and more near the middle of the table, next to the forests.  I garrisoned my Rough Riders inside the forrest on my left near the centerline.  I put them as far back as possible to give them as much cover as possible.  My scouts were all of the formations that could garrison for either side.

Setup
From my left to right, I had my Shadowsword Company inside the arc of the river, the Hydras were behind Rough Riders, the Deathstrikes were behind the town and near my Blitz, the Tank Company to their right, and then the Baneblade.  I put the Warhounds and Regimental HQ on the far right.  DS put his Crusaders on the far left between the first two towns, the Warhounds behind the second town, then the Paladins, Reaver, Warlord, Hydras, and finally the Cataphract Cohort holding the flank.  Wait... I just realized that the Cataphracts shouldn't have been there.  Now I don't feel bad about the 8 foot frontage :).


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 Post subject: 3000 point IG vs ATML
PostPosted: Sat Oct 14, 2006 5:16 am 
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Turn 1
AMTL wins the strategy roll.
The Warlord Sustain fired indirectly on my Deathstrikes, with the second template landing on some Russes.  The Deathstrikes both died, but the Russes saved their sole hit, so they only suffered a BM for coming under fire.
I activated my Tbolts with Ground Attack in response (not my brightest move... I should have Advanced my Shadowswords).  They swooped down on the Cursaders and rolled three hits.  Two void shields were lost, but the sole hit was saved, and they only picked up one blast marker.
The Crusaders then Advanced to get into Quake canon range of the Shadowswords.  They caused 1 DC damage on each of two 'Swords, laying 4 BMs on the formation.
The 'Swords try to respond with a Sustain, but fail their activation.  I'm normally an Ork player so I know this isn't too bad (*especially* when they *start* with a 2+ hit!).  I take my next BM (the fifth), accept the Hold, and shoot at the Crusaders.  With 5 BMs, one of the 'Swords was suppressed, but the other two hit.  The last Crusader with a Void shield was allocated the first hit, then I rolled 2 DC.  The next hit went to a unit without a Void Shield (thanks to the Tbolts), and that also rolled 2 DC.  The second Crusader was wrecked due to DC damage, and I managed to roll a critical against the first, killing it's pilot.  The last Crusader broke, and withdrew behind the town on his side far to the left (near the objective).
The Paladins activated for a Double, and moved up the center to my right of the second town on their side.  One of them managed to tuck behind a building to get some cover from my 'Swords, but they were out of range of all my troops.
The Baneblade Marched forward into the forward edge of the forest on my right.  I had to take two Dangerous Terrain tests, but passed them both.  Frakly, I think this move surprised Dwarf Supreme, but I've been waiting to March a 15 cm unit for quite some time (I can't take that chance with my Orks).
The AMTL Flak Battery Advanced into range of the Baneblade and placed one BM.
My Flak Battery activated with Advance, but I had misjudged the range to the Paladins, and couldn't get within range of anything, so they just tucked themselves in behind the forest.
The Cataphract Cohort tried to Advance, but failed to activate.  They took the Hold (1 BM) and moved forward.
I was running low on activations, and wanted to keep my HQ until after his Warhounds moved, so I Doubled my Warhounds forward.  They fired their VMBs in AT mode, kept their Plasma for later, and placed a second BM on the Cataphracts.
The Reaver Advanced so my Russes were just in range of his Volcano Canon.  It hit, so I lost one tank and took 2 more BM.
Now that they were "safe" I Advanced my Russes into Battlecanon range of the Reaver, removed 3 Void Shields and laid 1 BM.
His Warhound pack then Doubled across his backfield and shot their non-Plasma weapons at my Warhounds.  He rolled pretty badly and only placed a BM (I *think* he didn't drop any Void Shields).
I had all the rest of the activations, so I started with a March for my Rough Riders.  I stretched them out so one unit was within 10 cm (on the other side of a building) of one of the Paladins; the other end of the line was within 30 cm of the Crusader (to reduce it's chance to rally).  My final activation was to March my Regimental HQ across the table, into the town on his far left, and within Engage range of the Cataphracts.

Turn 1 End Phase
Despite my best efforts, all AMTL rallied, but all my IG rallied too.  There was 1 BM on the Crusader and the Cataphracts.  There were 2 BMs on my 'Swords.  The Commisar on my Russes meant that they cleared all 3 of their BMs.  The Reaver regenned a Void shield, and my Tbolts scooted off my board edge.

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 Post subject: 3000 point IG vs ATML
PostPosted: Sat Oct 14, 2006 5:18 am 
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Turn 2
AMTL wins the strategy roll.
The Warlord Sustained fire again, and again the Quake canons indirect shots land on my Russes.  Bad rolls on his part meant that only 2 tanks died (3 BM placed).
The Baneblade Doubled forward into support fire range of the Cataphract Cohort, and used its shooting to break the AMTL's Flak Battery (1 dead).  I then retained initiative and Engaged the Cataphract Cohort with my Regimental HQ (with the Baneblade and one of the Warhound in support).  I was able to get an infantry stand into BtB contact with every tank, forcing them to use their pathetic 6+ CC attack.  I therefore only lost a single stand.  For my part, I dealt a total of 9 hits (including the support fire); he was only able to save 6 of them.  With Massive Outnumber, Blast Markers, Inspiring, and two more kills than him, I was +7 going into combat resolution.  I needed every single advantage, because I managed to roll a 2 and a 1, while DS rolled a 6.  Still, I hacked down the last of the Cataphracts.  I then used my consolidation move to get all of my forces either out of range of the TLD Warhound or safely hidden behind the tall hill (which shall hence forth forever be known as "Hooray Hill").  Boo!  Vulcan Megabolters on Sustain fire!  Hooray, hill!  The HQ picked up 1 BM from it's casualty.


Even though the AMTL Warhound pack wasn't able to Sustain fire on my poor Regimental HQ, they had no problem Advancing around Hooray Hill and pouring VMB, TLD, and Plasma blasts over my forces.  The Experimental Hit Allocation rules allowed me to take the MW hits on my infantry, so I managed to save one of the Chimera hits, but I still lost 2 Chimera and 5 Guardsmen (8 BM).  Ouch!
I next activated my Tbolts for Ground Attack again, and shot at the lone Crusader.  They managed to miss all their attacks (to make up for hitting with so many on Turn 1, I suppose), but the BM for coming under fire was sufficient to break it again.  It withdrew further to the back corner.
DS responded with Advancing the Reaver towards my Russes so all of its weapons were in range... and promptly rolled a 1 for the Volcano Canon.  I made all my saves (gosh I love Reinforced Armor), and picked up another BM.
I tried to Advance my Russes, failed my first roll, but made the SC reroll.  I was down to 7 tanks, and 4 of them were suppressed, so I jockied the units around so the Vanquisher had two guards in front, and 4 tanks behind to soak BMs, and the entire front rank was in Lascanon range of the Paladins.  I rolled a few hits, but the Paladins have RA saves of their own, so I only placed a BM.  I then retained the initiative to Advance my Shadowsword company.  It was a gamble, with the SC reroll used on the Russes, but it paid off.  They made the roll, I got the entire formation into range, and I hit with two Volcano Canons, breaking the Paladins.  The one survivor withdrew to the AMTL board edge.
At this point, I had destroyed or broken every non-Titan in Dwarf's army, so the rest of the activations were mine.  I Advanced my Hydras, but didn't manage to drop any more Void shields (1 BM).  I Sustained my Warhounds against his Warhounds (Experimental Allocation put my MW hits on his Void Shields), stripping their shields, but he made all saves (1 BM).  Finally, I Marched my Rough Riders again, this time to surround the Crusader.

Turn 2 End Phase
All the IG rallied again this turn, but Dwarf wasn't able to rally the broken Crusader or Flak Battery.  My Russes ended up with 1 BM, my Regimental HQ with 3, and the AMTL Hounds, Reaver, and Paladin all cleared theirs.  Again, the Reaver regenned a Void Shield (as did his 'Hounds), and my Tbolts made it back home safely.

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 Post subject: 3000 point IG vs ATML
PostPosted: Sat Oct 14, 2006 5:19 am 
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Turn 3
The IG win the Strategy Roll
Looking at the board, I saw that I might be able to claim both defensive victory conditions with a little bit of work.  I first activated my Hydras for a Double, and they scooted back to hide behind the town in my center and secure my Blitz.  I retained initiative, Advanced my Russes, and spread out in front of the Reaver (on *his* half of the board), and poured some fire onto the beast.  I knocked down it's Void Shields, and scored 3 hits, but they were all saved (1 BM).
The Reaver Sustained fire on my Russes killing 2 of them (3 BM, 1 BM away from breaking).  The Hound pack retained and Sustained on my HQ;  he rolled rather poorly, and the Plasma Blastguns were recharging, so only 3 Infantry stands went down (4 BM; if he had killed 1 more model, the unit would have broken).
I Advanced the HQ unit into support fire range of the Hounds, and fired; both shields drop, but all hits were saved (1 BM).
I had made a tactical error earlier with my Russes, in that the Warlord now had a Line of Sight through the town in front of it, and I was within range of its Gatling Blaster.  The Warlord Sustained with *direct* fire on my Russes, but only killed 3 (including my Vanquisher).  The two broken survivors Withdrew back behind buildings near my Blitz, thus denying BTS to the AMTL.
I activated my Tbolts for a Ground Assault.  I *should* have used the sure BM to break the Paladin, but I was blinded by the 'Hounds standing on the flank, stripped of AAA cover and Void Shields.  Sadly, I missed all my shots at the Hounds (the pilots must still have been celebrating hitting with so many shots in Turn 1).  One more BM.
The Paladin then Doubled towards my Riders.  I managed to save the single hit on the horses (Rough Riders have armor?  it must be speed-based): 1 BM.
The rest of the activations were mine, so I started claiming victory conditions.  I Doubled the 'Swords across the bridge (and through the river!  WEs ignore River terrain!) to claim the left-hand T&H objective on my side of the board, and shot at the Reaver.  Two of the VCs missed, and the 3 DC caused by the third scored no crits.  The Rough Riders Advanced so they chould mill about and claim the left-hand T&H object on his side of the board with great reduncancy.  My 'Hound pack Advanced, used it's 15 cm unit coherencey to claim the right-hand T&H objectives on both sides of the board, and shot ineffectually at the AMTL pack (1 BM).  Finally (because I could) I Engaged the AMTL pack with my Baneblade, with the HQ survivors in support.  No unsaved damage was caused by either side, so it was Blast Markers and Inspiring versus Outnumber (3-to-1); the Hounds broke, and stayed put.

Turn 3 End Phase
We didn't bother rolling rallies, because I had secured a 3-0 victory (Take and Hold, They Shall Not Pass, and Defend the Flag).  I'm not sure if DS figured out what I was doing with my Turn 3 manuvering.  Maybe he just didn't think of anything to counter my moves.  I was in terror that he'd move the Reaver or the Paladin over to contest the T&H on the left-hand side of my board, denying me 2 victory conditions, and forcing a fourth turn.  He may just have been tired from the 51,000 point game the night before.  Goodness knows I was (I haven't fully recovered yet)!

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 Post subject: 3000 point IG vs ATML
PostPosted: Sat Oct 14, 2006 5:21 am 
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Epilogue
Jenkins looked wearily at Petersen.  Most of their fellow tankers were entombed in the twisted, smoldering ruins left out on the battlefield.  What was the Colonel thinking, charging at a Titan like that?  Still, the move had held the center long enough for the infantry and cavalry to take the flanks and to allow the Super-Heavy tanks to lumber into positions where they could enfilade the enemy.  The Titan Legion saw that it was in an untenable position, and withdrew.  He supposed that victory was another sign that he was Loyalist.  Surely the God-Emperor wouldn't allow a Traitor to defeat his most holy warmachines.  Would he?

Would he?

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 Post subject: 3000 point IG vs ATML
PostPosted: Sat Oct 14, 2006 3:31 pm 
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(Hena @ Oct. 14 2006,03:44)
QUOTE
I gather that you don't use premeasuring?

We did use pre-measuring.

And, yes, I did make the mistake of not taking more activations, but I really thought 6 might do the trick. I would be easy to blame my defeat on poor rolling at critical moments , but it really boiled down to poor generalship on my part.

It would have been interesting to see what might have happened if I had managed to force turn 4, but I believe the ultimate outcome would have been the same.

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 Post subject: 3000 point IG vs ATML
PostPosted: Sun Oct 15, 2006 3:50 am 
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(Hena @ Oct. 14 2006,03:44)
QUOTE
Interesting battle suvarov. It seems that Dwarf went to classic problem of AMTL, too little activations to take objectives :).

For shadowswords, I usually use some AT fire first to drop shields. Then use the TK weapons to pound away so that reinforced armour don't get to ruin the day. I would have thought that you would have used the first turn to marshall instead of sustain. Just to make sure that the BMs get removed.

I gather that you don't use premeasuring?

I'm still getting a feel for the army.  I've only played a total of 9 E:A games (including last week's), so I'm still making a lot of newbie mistakes (even getting the premeasuring wrong).  I'm trying to learn from these forums, but there's a huge difference between reading tacticals, and applying the right ones to the battle at hand.  I'm just glad that I was able to use the "break the AMTL support formations, and outactivate the Titans" tactic effectively in this game.  I still worry that my force was more "anti-Titan" than a "typical" blind list, and that this "unfair" selection is what won the game for me, rather than any skill of mine.

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 Post subject: 3000 point IG vs ATML
PostPosted: Mon Oct 16, 2006 2:22 pm 
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(Suvarov454 @ Oct. 14 2006,22:50)
QUOTE
I still worry that my force was more "anti-Titan" than a "typical" blind list, and that this "unfair" selection is what won the game for me, rather than any skill of mine.

I wish I could say this were the case, but I really do believe that it was your skill (and my lack of it) that won the day. It was, however, odd to face an IG army with no artillery.  :D

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