Turn 1 AMTL wins the strategy roll. The Warlord Sustain fired indirectly on my Deathstrikes, with the second template landing on some Russes. The Deathstrikes both died, but the Russes saved their sole hit, so they only suffered a BM for coming under fire. I activated my Tbolts with Ground Attack in response (not my brightest move... I should have Advanced my Shadowswords). They swooped down on the Cursaders and rolled three hits. Two void shields were lost, but the sole hit was saved, and they only picked up one blast marker. The Crusaders then Advanced to get into Quake canon range of the Shadowswords. They caused 1 DC damage on each of two 'Swords, laying 4 BMs on the formation. The 'Swords try to respond with a Sustain, but fail their activation. I'm normally an Ork player so I know this isn't too bad (*especially* when they *start* with a 2+ hit!). I take my next BM (the fifth), accept the Hold, and shoot at the Crusaders. With 5 BMs, one of the 'Swords was suppressed, but the other two hit. The last Crusader with a Void shield was allocated the first hit, then I rolled 2 DC. The next hit went to a unit without a Void Shield (thanks to the Tbolts), and that also rolled 2 DC. The second Crusader was wrecked due to DC damage, and I managed to roll a critical against the first, killing it's pilot. The last Crusader broke, and withdrew behind the town on his side far to the left (near the objective). The Paladins activated for a Double, and moved up the center to my right of the second town on their side. One of them managed to tuck behind a building to get some cover from my 'Swords, but they were out of range of all my troops. The Baneblade Marched forward into the forward edge of the forest on my right. I had to take two Dangerous Terrain tests, but passed them both. Frakly, I think this move surprised Dwarf Supreme, but I've been waiting to March a 15 cm unit for quite some time (I can't take that chance with my Orks). The AMTL Flak Battery Advanced into range of the Baneblade and placed one BM. My Flak Battery activated with Advance, but I had misjudged the range to the Paladins, and couldn't get within range of anything, so they just tucked themselves in behind the forest. The Cataphract Cohort tried to Advance, but failed to activate. They took the Hold (1 BM) and moved forward. I was running low on activations, and wanted to keep my HQ until after his Warhounds moved, so I Doubled my Warhounds forward. They fired their VMBs in AT mode, kept their Plasma for later, and placed a second BM on the Cataphracts. The Reaver Advanced so my Russes were just in range of his Volcano Canon. It hit, so I lost one tank and took 2 more BM. Now that they were "safe" I Advanced my Russes into Battlecanon range of the Reaver, removed 3 Void Shields and laid 1 BM. His Warhound pack then Doubled across his backfield and shot their non-Plasma weapons at my Warhounds. He rolled pretty badly and only placed a BM (I *think* he didn't drop any Void Shields). I had all the rest of the activations, so I started with a March for my Rough Riders. I stretched them out so one unit was within 10 cm (on the other side of a building) of one of the Paladins; the other end of the line was within 30 cm of the Crusader (to reduce it's chance to rally). My final activation was to March my Regimental HQ across the table, into the town on his far left, and within Engage range of the Cataphracts.
Turn 1 End Phase Despite my best efforts, all AMTL rallied, but all my IG rallied too. There was 1 BM on the Crusader and the Cataphracts. There were 2 BMs on my 'Swords. The Commisar on my Russes meant that they cleared all 3 of their BMs. The Reaver regenned a Void shield, and my Tbolts scooted off my board edge.
_________________ Happy to have survived to being a Grognard!
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