Tactical Command
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Titan Variants
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=7620
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Author:  BlackLegion [ Fri Sep 29, 2006 10:21 pm ]
Post subject:  Titan Variants

I've got hold of the TitanCards for theold Adeptus Titanicus game and came up with some ideas to incoporate the old TitanVariants in E:A.

The stats for Armor, CC and FF will stay the same as in the Rulebook. Only Speed, number of VoidShilds and weapons options will change.

Warlord Titan Variants:
Nightgaunt
Speed 20cm, 3 VoidShields
Only Arm Weapons. Either Chainsfist and Melta-Cannon OR TurboLaserDestructor and PowerFist.

Eclipse
Speed: 15cm, 4 VoidShields
- Carapace: Melta-Cannon, Arms: GatlingBlaster and Chainfist
- Carapace: TurboLaserDestructor, Arms: MultipleMissileLauncher and LaserBurner
- Carapace: VulcanMegaBolter and MultipleRocketLauncher, Arms: VulcanoCannon and MultipleRocketLauncher
- Carapace: MultipleRocketLauncher, Arms: VulcanoCannon and LaserBruner

Death Bringer
Speed 15cm, 6 VoidShields
- Carapace: 2 PlamaDestructors, Arms: VulcanCoannon and PowerFist
- Carapace: QuakeCannon, Arms: 2 GatlingBlasters
- Carapace: 2 PlasmaCannons, Arms: Chainfist and QuakeCannon

Nemesis
Speed 10cm, 6 VoidShields
- Carapace: QuakeCannon and PlasmaCannon, Arms: TurboLaserDestructor and ChainFist
- Carapace: 2 TurboLaserDestructors, Arms: Melta-Cannon and PowerFist
- Carapace: 2 MultipleRocketLaunchers, Arms: 2 VulcanoCannons


Reaver Titan Variants:
Vandal
Speed 25cm, 3 VoidShields
Arms: 2 TurboLaserDestructors

Hun
Speed: 20cm, 4 VoidShields
Carapace: MultipleRocketLauncher, Arms: ChainsFist and Melta-Cannon

Goth
Speed 15cm, 5 VoidShields
Carapace: VulcanoCannon, Arms: 2 MultipleRocketLaunchers

Warhound Titan Variants:
Mastiff
Speed: 25cm, 2 VoidShields
Arms: PlasmaBlastgun and VulcanMegabolter
OR
Arms: (with only 1 VoidShield) TurboLaserDestructor and PlasmaBlastgun

Wolf
Speed: 30cm, 2 VoidShields
Arms: TurboLaserDestructor and Melta-Cannon

Jackal
Speed: 30cm, 2 VoidShields
Arms: VulcanMegaBolter and InfernoGun

Comments?

EDIT: Perhabs this would be better in the Epic-Rules section...





Author:  Reaver [ Sat Sep 30, 2006 7:12 am ]
Post subject:  Titan Variants

I like these, and would especially like to see the return of the Nightgaunt! One question though, you don't mention points values for these; are they all the same as the standard costs, or would they be pointed individually?

Regards,
Reaver

Author:  Legion 4 [ Sat Sep 30, 2006 7:19 am ]
Post subject:  Titan Variants

Looks Good, BL ! :;):

Author:  BlackLegion [ Sat Sep 30, 2006 10:03 am ]
Post subject:  Titan Variants

Pointed individually off course! The Nightgaunt is as fast as a reaver but has fewer weapons and fewer VoidShields. The main difference is that it has a better CC-value and higher DC.  It should cost a bit more than a standard Reaver but stay cheaper than a standard Warlord.

Author:  Evil and Chaos [ Sat Sep 30, 2006 10:22 am ]
Post subject:  Titan Variants

These would be excelent themes to base Titan 'patterns'* on!


* Since it looks like Patterns are the most popular way of bringing back modular titans to non-AMTL lists.

Author:  BlackLegion [ Sat Sep 30, 2006 10:27 am ]
Post subject:  Titan Variants

Yes that was the reason behind it :)

For the variants you trade speed for more VoidShields and/or more powerful weapons.

Exspecially plasma- and energyweapons seem to "suck" speed and shields.

The weapons these titans have are excactly copied from the TitanCards (exception is the "Jackal"Warhound which name i borrwed from ForgeWorld), so some options would be not soo good in the current incarnation of Epic.





Author:  Evil and Chaos [ Sat Sep 30, 2006 10:36 am ]
Post subject:  Titan Variants

I've even a vague feeling that Vandal, Hun, Goth etc are mentioned in the main E:A rulebook.

Author:  BlackLegion [ Sat Sep 30, 2006 10:49 am ]
Post subject:  Titan Variants

I have looked them up and no these variants where never mentioned in the E:A rulebook.

Author:  CAL001 [ Sat Sep 30, 2006 3:05 pm ]
Post subject:  Titan Variants

I to agree, we need some points cost, but there seems to be alot of options taken here. In patterns aren't we looking for titans that fit specific rolls, ie, Titan Killers, Support Titans, Assault Titans and General Duties.  I see the Titans patterns roughly as follows:

Titan Killer
3 x Ranged TK Weapons
1 x CC weapon

Support Titan
1 0r 2 MRL
Fire Control Tower/Command Head (which ever gets the nod)
2 Multi Purpose Weapons

Assault Titan
1 x Corvus Assault Pod and or Head
1 x CC Weapon
1 x AP Weapon or second CC weapon
1 x AT Weapon

General Duties
1 x TK
1 x AP
1 x AT
1 x CC

Just my thoughts
CAL

Author:  Evil and Chaos [ Sat Sep 30, 2006 3:26 pm ]
Post subject:  Titan Variants

I think it's worth investigating the 'named' titan configurations, or at least some of them, as they are 'cannon'.

Author:  Reaver [ Sat Sep 30, 2006 4:18 pm ]
Post subject:  Titan Variants

It would be easy enough to point the Deathbringers, using the E+C's modular list, but obviously we get problems with things like the Nightgaunt. The Melta/chainfist comes in at 705 points, the TLD/powerfist is 665 points. But how do we calculate a reduction for the loss of 3 Voids?

As a quick suggestion, under the old AT design-a-titan rules, a Nightgaunt with twin barrelled multi melta, chainfist and 6 voids is 480 points, and with 3 voids is 300 points. This is a rough 32% drop.
So say we drop the points on the Melta/chainfist version for E:A by 30%, we get a drop of about 210 points, so round it off to 500 points. And the same for the TLD/powerfist version works out at about 450 points.

No idea how workable this is, I've not really thought it through. Any comments?
Regards,
Reaver





Author:  Legion 4 [ Sat Sep 30, 2006 4:29 pm ]
Post subject:  Titan Variants

By establishing standardized "Patterns", as BL posted, based on the AT1 data cards and text, with standand point cost. That would make it quite easy to add to the E:A rules, IMO.  That's the way we have been doing it since '90 !  Hey BL, did see the Predator version of the Warlord ?  It's in the other pages I sent ya !  She a BIG, MEAN Mutha !!! :D

Author:  BlackLegion [ Sat Sep 30, 2006 4:39 pm ]
Post subject:  Titan Variants

For the Nighgaunt i would say take a Reaver, add the 2 Arm-Weapons and adjust the points abit for the better CC, better DC and less VS.

@L4: Predator? I'm afraid there is no sheet with this titan :(
I have:
1 sheet with 2 Eclipse, 3 Deathbrunger and 1 Nemesis
1 sheet with 2 Eclispe, 2 Nemesis and 2 Nighgaunts
1 doublesheet with Assembliung a Titan and some bits about Chaos Titans
2 sheets about Missile Warheads
1 doublesheet abput Ravers and Warhounds and Hull Data
1 doublesheet about Erratas and more Ravers and Wahrounds
1 double sheet with pictures and 3 warhound and 3 Raver variants.

Author:  Legion 4 [ Sun Oct 01, 2006 5:34 am ]
Post subject:  Titan Variants

Did I send you page 38 for AT1 ?   LMK !

Author:  CAL001 [ Sun Oct 01, 2006 6:25 am ]
Post subject:  Titan Variants

Looking at the named configurations, the Warlord Class of titan has eleven differnt variations. Pricing each of these based on what army list they are going to support will be a nightmare. Playtesting eleven differnt titan types will take far to long. Looking at this I think we are better off going with point costed titans. And taking variant numbers of viod shields I think is going way to far.

I think it is best if we real this one back in again. We where looking for variation on titan used by non AMTL in GT list. Where you are going is TLV3. That should be left to SG to come up with, or stow this for house rules.

Cheers
CAL

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