Tactical Command
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A few questions on modular weapon costs
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=7618
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Author:  ragnarok [ Fri Sep 29, 2006 8:18 pm ]
Post subject:  A few questions on modular weapon costs

Well I have done it.  I have started my own titan legion  :D .  I haven't decided upon a name yet butdon't worry one will be coming.

However as I wait for the mail order to arrive, IO thought I would ask a few questions on the modular weapons cost as well as weapon stats.

First question.

Why do plasma weapons cost so much?
A plasma cannon costs as much as a volcano cannon and is, in my opinion, weaker, and a plasma destructor costs more and costs even more!

Now I know that 2 MW3/4+ shots a turn are nice.  But a volacno cannon has better range than the P. cannon (same as the P.D) and hits on a 2+.  Not only that but it ignore RA as well.

Against non RA targets the plasma weapons have the same average and a better spread, and against RA targets they are worst.

Am I missing something important, like their purpose (wouldn't be the first time, I always thought genestealers should stay away from characters in 40K  :( ).  They seem to be overkill against weak armour opponents, and over costed against stronger opponents.

Question two.

Why is the melta cannon better at range?  All other melta weapons are better at shorter ranges.

Question three.

Why do we have a deathstike head, but no deathstrike cannons? (Or are they quake cannons by another name?)

Question four (well an idea actually  :D )

I think the sacred icon should cost 75pts as an extra and as a head option.

For example, I've decided to give my legate's titan a sacred icon.  I've filled up all four hard points with guns, lots of guns, but haven't found a head that goes with its figthing style.  However I can take a sacred icon as a head and save 25pts.  This doesn't feel right.

Question six.. no five

Why do I want to take a reaver with two corvus assault pods and a corvus head?  My titan legion isn't a taxi company!

Author:  BlackLegion [ Fri Sep 29, 2006 9:06 pm ]
Post subject:  A few questions on modular weapon costs

How about the Warp Runners as Titanlegion? Look at the Jackal-Warhound from Forgeworld for its paintsheme.

As for Plasmaweaopns: I ever imagined them as the deadliest but slowes weapons   mid-range weapons a titan can wield.
45-60cm should be ok. And they should have 2 modi to fire. To choose between vew small shots (and no slow-firing) and one devastating blast/multiple small shots (with slow-firing).

My proposed stats:
PlasmaBlastgun:
Range 45cm,
1 x MW2+
OR
2 x MW2+ slow-firing

PlasmaCannon:
Range 45cm
2 x MW3+
OR
2 x MW2+ slow-firing
OR
4 x MW3+ slow-firing

PlasmaDestructor:
Range: 60cm
4 x MW3+
OR
4 x MW2+ slow-firing
OR
8 x MW3+ slow-firing

The Melta-Cannon should have:
Range: 15cm
2 x MW2+ (TK1)
AND (smalle arms) ExtraAttacks+2 MW(TK1)

Not sure abour points cost.





Author:  ragnarok [ Fri Sep 29, 2006 9:44 pm ]
Post subject:  A few questions on modular weapon costs

Not sure about the plasma weapons, still trying to get my head around your ideas.

As for a legio. ?I want it to be my own rather than one of the cannon ones. ?All I know about it so far is that it (and its forgeworld, or possible moon, wa founded by the FW of Ryza.

My IG come from a world with close ties woth Ryza so my titans will as well. ?Though I don't want them to be warmongerers for two reasons

1) Legio Crucius, I always read as legio circus  :D  :p

2) Crucius don't have any imperators and I might want one one day.

Author:  Evil and Chaos [ Sat Sep 30, 2006 10:17 am ]
Post subject:  A few questions on modular weapon costs

First question.

Why do plasma weapons cost so much?

The costs were based on the ratios in NetEpic (Although several have been modified since the transfer)... perhaps plasma weapons are better in NetEpic.

They could be due a slight power-boost under the modular listings, but maybe not... part of their high cost is to prevent you getting a cheap triple/quad plasma titan of doom. :)

I'm interested in playtest feedback.

Question two.

Why is the melta cannon better at range?  All other melta weapons are better at shorter ranges.

The stats for the modular weapons are mostly based on those in the AMTL list... where lots of weapons (like the melta cannon) have had to had their stats made less impressive so as to achieve theoretical parity of effectiveness.

In order to fit with the fluff, Melta Cannons should be worse at range, better at close range. I'll try modding the stats.

Question three.

Why do we have a deathstike head, but no deathstrike cannons? (Or are they quake cannons by another name?)

Because as far as I know there never was a Deathstrike Cannon, only the Deathstrike Head?

Question four (well an idea actually  :D )

I think the sacred icon should cost 75pts as an extra and as a head option.

I think it's fine as-is having thought about it... you do lose the potential head abilities in exchange for inspiring, so yeah you're saving 25pts, but you're losing the potential CC head, or FF head etc. It's a valid tradeoff.

five

Why do I want to take a reaver with two corvus assault pods and a corvus head?  My titan legion isn't a taxi company!
Because a Titan carrying 24 bases of infantry (Perhaps with a Sacred Icon Upgrade too!) would be a thing of beauty. :D

Author:  BlackLegion [ Sat Sep 30, 2006 10:53 am ]
Post subject:  A few questions on modular weapon costs

I had a look at the collectors models section for the titanweapons on page 165 of the E:A rulebook.

I must say that i like the stats most. Only the harpoon missile (enemy WE join your side if hit? what crap is that?) and that the CC-Head and CorvusAssaultHead have merged into one bugs me.
But else as it is ue canuse it exactly as it is. You need only invent different points costs for the weapons.

Author:  ragnarok [ Sat Sep 30, 2006 12:05 pm ]
Post subject:  A few questions on modular weapon costs


(Evil and Chaos @ Sep. 30 2006,10:17)
QUOTE

First question.

Why do plasma weapons cost so much?


The costs were based on the ratios in NetEpic (Although several have been modified since the transfer)... perhaps plasma weapons are better in NetEpic.

They could be due a slight power-boost under the modular listings, but maybe not... part of their high cost is to prevent you getting a cheap triple/quad plasma titan of doom. :)

I'm interested in playtest feedback.



Quad plasma titan O'doom.  That'll be my Legates titan.

2 capacae plasma destructors, two arm plasma cannons, legate, sacred icon head and two CML.

Once he is built and I can get a game in OI'll let you know if it is a thing of doom.


five

Why do I want to take a reaver with two corvus assault pods and a corvus head? ?My titan legion isn't a taxi company!
Because a Titan carrying 24 bases of infantry (Perhaps with a Sacred Icon Upgrade too!) would be a thing of beauty. :D


Well you have convinced me.  I now know what my thrid reaver will be.  :D

Author:  BlackLegion [ Sat Sep 30, 2006 12:21 pm ]
Post subject:  A few questions on modular weapon costs

Yellow with black and white chessboard-stripes? :D

Ooh an di know aname for it: "Taxius Titanicus" :D

Author:  ragnarok [ Mon Oct 02, 2006 11:50 am ]
Post subject:  A few questions on modular weapon costs


(BlackLegion @ Sep. 30 2006,12:21)
QUOTE
Yellow with black and white chessboard-stripes? :D

Ooh an di know aname for it: "Taxius Titanicus" :D

I've decided to call them Legio Vesta (though I might gothify the spelling), the forge guard.

All I need to do now is decide upon a colour scheme and moto.

Oh and you name will be included, sort of.

One of my reavers will be called "Taxicus maximus" :D ?with 3 corvus assault pods and a sacred icon.

Author:  Evil and Chaos [ Mon Oct 02, 2006 12:05 pm ]
Post subject:  A few questions on modular weapon costs

It's cool that you've decided to go with the modular costs list for your Leigon Ragnarok, looking forwards to seeing the Taxicus Maximus! :D




Author:  Dwarf Supreme [ Mon Oct 02, 2006 4:05 pm ]
Post subject:  A few questions on modular weapon costs


(BlackLegion @ Sep. 30 2006,07:21)
QUOTE
Yellow with black and white chessboard-stripes? :D

Ooh an di know aname for it: "Taxius Titanicus" :D

Hehe, good one, BL.  :D  :laugh:

Author:  tchristney [ Mon Oct 02, 2006 5:56 pm ]
Post subject:  A few questions on modular weapon costs

Why do plasma weapons cost so much?
A plasma cannon costs as much as a volcano cannon and is, in my opinion, weaker, and a plasma destructor costs more and costs even more!

In 2nd Ed. (and NetEpic) the plasma cannon and plasma destructor are way more powerful than a volcano cannon. If the E:A destructor was TK (D3) and the cannon was 6xMW4+ and TK (1) then the weapons would be more in line with the NetEpic versions. Tranferring the costs from NetEpic to E:A is an error.

Author:  Evil and Chaos [ Mon Oct 02, 2006 6:46 pm ]
Post subject:  A few questions on modular weapon costs

Tranferring the costs from NetEpic to E:A is an error.

Nope, it just looks like the Plasma Weapons are due an upgrade to bring them back to their former glory, that's all.

I'll be increasing their stats in the next revision of the list.





Author:  ragnarok [ Mon Oct 02, 2006 7:40 pm ]
Post subject:  A few questions on modular weapon costs


(Evil and Chaos @ Oct. 02 2006,18:46)
QUOTE
Tranferring the costs from NetEpic to E:A is an error.


Nope, it just looks like the Plasma Weapons are due an upgrade to bring them back to their former glory, that's all.

I'll be increasing their stats in the next revision of the list.
Don't make them too powerful.

I don't want my two plasma cannon two plasma destructor warlord to be called cheesy.  :D

Author:  tchristney [ Mon Oct 02, 2006 10:51 pm ]
Post subject:  A few questions on modular weapon costs


(ragnarok @ Oct. 02 2006,11:40)
QUOTE

(Evil and Chaos @ Oct. 02 2006,18:46)
QUOTE
Tranferring the costs from NetEpic to E:A is an error.


Nope, it just looks like the Plasma Weapons are due an upgrade to bring them back to their former glory, that's all.

I'll be increasing their stats in the next revision of the list.

Don't make them too powerful.

I don't want my two plasma cannon two plasma destructor warlord to be called cheesy. ?:D
With the old rules such a titan would be very silly. You could only fire one of the four weapons each turn since the PC and PD prevented you from firing any other weapons that turn. In addition, firing the plasma destructor would prevent you from moving in the next turn.  :O

E&C, I just meant that transferring the points from NetEpic to E:A is an error in that the comparative capabilities are very different. Either the stats need to be bumped or the cost lowered.

Author:  BlackLegion [ Mon Oct 02, 2006 10:55 pm ]
Post subject:  A few questions on modular weapon costs

If firing a PC/PD prevents you from firing any other weaposn, who comes that 2 deathbringer variants have 2 of them?

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