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Nurgle (AMTL) list for review.

 Post subject: Nurgle (AMTL) list for review.
PostPosted: Thu Nov 10, 2005 11:52 am 
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greetings once again.

i've started putting together a nurgle titan legion, i will however use the current AMTL list and have some things "count as".

I have a 3000pt game coming up soon, here is the proposed list.. feedback welcome.


Warlord (850)
+Legate (100)
+Sacred Icon (50)
Inferno cannon, Corvus assault pod, 2 Gatling Blasters
= 1000pts

Warlord (850)
+Veteran Princepts (50)
Plasma Destructor, Laser Burner, 2X MRL
= 900pts

Praetorians (300) (Nurgle SM/beast assault packs)
+ Electro-priest (50) (CSM champion)
= 350pts

Flak Battery (150)
= 150pts

Paladin Household (250)
+ Seneschal (50)
= 300pts

Skitarii Cohort (200)
+ Skitarii Tribune (50) (Cultist leader)
+ Electro-priest (50) (CSM Champion)
= 300pts

Thanks guys
Ortron






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 Post subject: Nurgle (AMTL) list for review.
PostPosted: Thu Nov 10, 2005 3:00 pm 
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Not sure how the knights fit in background-wise.  Other than that it looks pretty cool.

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 Post subject: Nurgle (AMTL) list for review.
PostPosted: Thu Nov 10, 2005 3:23 pm 
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hmm... good point
(something to do with having a few spare models)

Actually, i reckon that when whole titan legions turned then they would have taken their allies with them so some knights went to..?

Remebering that slannesh had some knights in the older version (see WD 190 it talks about knight households that went to chaos) so its possible their are some nurgle ones getting around also.

Hopefully that helps
Ortron


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 Post subject: Nurgle (AMTL) list for review.
PostPosted: Thu Nov 10, 2005 4:17 pm 
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Nice idea, not sure how competative your army is though.  Do you know what force you are playing against?  5 Activations (assuming "praetorians" are in Corvus) is pretty low, I would aim to take out the knights/skitarri and flak formations early, none of which are hugely tough, leaving you with just the two warlords, I doubt you would win from there.  Apologies if this is all known and obvious, your list might not be intended for that kind of game.


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 Post subject: Nurgle (AMTL) list for review.
PostPosted: Fri Nov 11, 2005 11:45 am 
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The game will be against eldar.

ATM the list is governed by the models available, i don't like to use to many "this rhino is a .. and this is actually a..". Yes i know i'm using an AMTL list for a chaos force but if the model is at least painted in the colours/converted to represent something similar then its ok.. for me anyhow.

In future i hope to have more forces, if that was the case what would you change?

I think my aims in the game will be to get they shall not pass, defend the flag and hopefully break their spirit or take and hold. Of course this will depend on the layout. I think i will try to place all objectives of mine close as possible and central, then advance, setup a few kill zones and move out when necessary. I think by keeping every one fairly close they can fight fairly securely. Last time i took AMTL against eldar all my outlying forces got picked off.

Just my thoughts. now to organise this game..

ortron


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 Post subject: Nurgle (AMTL) list for review.
PostPosted: Fri Nov 11, 2005 12:53 pm 
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Hmm, Eldar have the tools to be a major pain to a force like yours.  Scorpions and Falcons using pop-up attacks will be hard to counter, Cobras are most effective versus large WE like warlords, and disrupt artillery is also highly effective against your WEs and small formations.
Perhaps if one of your Warlords was configured as an artillery support WE it might help (arm with either Quake Cannons or MRL and use a Carapace Landing Pad to gain indirect fire).  This way you can strike back against those sneaky pop-up skimmers.
I've always found Warhound Titans are good against Eldar too, something that can chase them down and catch them.

The idea would be that one Warlord charges towards the hopefully close together Eldar objectives to basically bulldoze its way through, while the other sits on your objectives and pounds with artillery.  The Warhounds are there to rush in where needed.


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 Post subject: Nurgle (AMTL) list for review.
PostPosted: Fri Nov 11, 2005 2:21 pm 
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Thanks, i've been thinking along those lines..

Well at least along the line of some art support titans. Fluff wise i don't want the force to be too fast, i don't believe its the nurgle way.. Seems to me that nurgle overcomes its problems by sheer toughness and being very capable fighters at medium-close range. I'm not really driven to create a tournament winning army, i'm more of a themed modeller. However for the sake of this list development it wouldn't be right to hold back, we have to test drive it real hard like..eh?

I'll get painting mate and see what i can come up with.

On a seperate matter i'd like to see the option of taking skitarri and the field guns(especially) without chimeras? i guess its there to show that the AM are well equiped, but if the chimeras where made an option, then there would also be no need to make up a titan defence company if imperator titans ever hit the list.

good night and thanks for fast reply
ortron


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 Post subject: Nurgle (AMTL) list for review.
PostPosted: Fri Nov 18, 2005 2:54 pm 
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Greetings all,

This week i had two games, but due to time and other constraints they were both smaller 2000pts a side games. These where played on a 6'x4' table with reasonable amounts of terrain. For the sake of time, and only wanting to use painted models I took 2 warlords with no upgrades supported by 3 paladin knights. I won both games, 1st vx the new necron list and second vs eldar.

The one thing that stood out in these smaller games was how dominating the machines where, especially vs the necron. In both games i deployed my two objectives in line or close two the blitz. obj. The titans and knights doubled and marched their way to the objectives and where virtually impossible to stop.

Vs the necrons AMTL achieved BTS, T&H and Blitz.

Vs Eldar T&H and blitz.

Saying that in talking to my opponent after the second game, he agreed he spend too much effort trying to kill them, and not enough trying to win, so perhaps this game is of little use.

Overall my point is, in small games AMTL can be very scarry and hard to stop due to lack of sufficient enemy WE and TK attacks. Also, are tournament games based on 2700pts?

Finally the first game raised a few questions about necrons, where is the best place to bring these up.

Thats all..
ortron


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 Post subject: Nurgle (AMTL) list for review.
PostPosted: Fri Nov 18, 2005 3:16 pm 
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Quote (ortron @ 11 Nov. 2005 (10:45))
I think my aims in the game will be to get they shall not pass, defend the flag and hopefully break their spirit or take and hold. Of course this will depend on the layout. I think i will try to place all objectives of mine close as possible and central, then advance, setup a few kill zones and move out when necessary. I think by keeping every one fairly close they can fight fairly securely.

Sorry but you are going to find that extremely hard. a) your own objectives in your half are set up by opponent so if he's any smart he'll put as much distance between 3 objectives on your half as possible(I assume you play atleast 6' boards). Then with all but titans taken out quickly you just can't stop SOMETHING slipping into your zone if he wants to.

Frankly break their spirit + take and hold sounds more conceivable aim. You need to secure your bliz objective with something though...

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 Post subject: Nurgle (AMTL) list for review.
PostPosted: Fri Nov 18, 2005 3:18 pm 
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Quote (ortron @ 18 Nov. 2005 (13:54))
Overall my point is, in small games AMTL can be very scarry and hard to stop due to lack of sufficient enemy WE and TK attacks. Also, are tournament games based on 2700pts?

Tournament games can be anything between 2k-5k.

Most would seem to be around 3k. For some reason GW tournaments seem to use 2.7k.

Myself, 4k minimum, 5k or even 6k even better  :D

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