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1.1.2 Rewritten

 Post subject: 1.1.2 Rewritten
PostPosted: Thu Nov 10, 2005 1:11 am 
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How's this look for a rewording of the Flame Template special rule?

==============================================

1.1.1 - Flame Templates

Certain weapons, such as the Light Inferno Gun, make use of the flame template when attacking the enemy. When resolving these attacks, use the following steps:

(1): Position the narrow end of the template so that it is touching the muzzle end of the weapon, with the entire template within the firing arc of the weapon. If using more then one template then they must be placed at the same time and may overlap.

(2): Each template must be placed to cover as many enemy units from the target formation as possible, within the arc of the weapon. If this is not achieved, the template can be repositioned by the opponent to any other position that is in LOF. If multiple templates are being used then each succeeding template must cover as many units as possible from those that are not already being attacked by another template.

(3): Determine how many units are under the template, a unit is under the template if; (a) Any part of the model falls under the template; (b) At least one enemy model on a stand falls under the template.

(4): Roll a die for each infantry unit (as one block) and each vehicle unit (as a second block), scoring hits and carrying out saves as would normally be done for shooting.

(5), If amodel or stand is covered by more than one template, then the firing formation gets a +1 to hit modifier. The unit only takes one hit regardless of the number of templates covering it from one formation. The +1 modifer only applies once, regardless of the number of templates covering the stand.

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 Post subject: 1.1.2 Rewritten
PostPosted: Thu Nov 10, 2005 1:29 am 
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I'm just starting to take a look at AMTL, but the flamer template is being used in the Tyranid list as well and I've just wondering why a "Barrage Point" system isn't being used?

As far as I can tell, the "Light Inferno Gun" is the only weapon using the template in the list.  Why not give it 2 or 3 BP and use the template touching the Titan's base in the fire arc?  At that level, if the Titan had two of them they'd get two templates and specify they must be adjacent.  That "doubling up" of templates seems fiddly... especially if people only have one physical template!

Lastly, why doesn't the "full sized" Inferno Gun use the template as well?

Thanks!

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 Post subject: 1.1.2 Rewritten
PostPosted: Fri Nov 11, 2005 10:26 pm 
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D,

Proposed Flame Template rule... hmm... not working for me exactly yet.

OK, I hate to make a 40K reference because I know how it ruffles E:A feathers occasionally, but his may be a good time to envoke previous design experiences.

The IG 40K hellhound uses a flame template and simulates a blast of flaming liquid dousing the enemy. They simply require that the entire template be placed within the firing arc and range then you must cover as many models as possible in the target unit (in E:A that would be formation)

So, with that in mind, I was thinking that a similar solution might work in E:A. Simply placing the entire template in range allows you to simulate a sweeping motion of the Inferno Cannon. The template is simply showing the intensity of the sweeped area as burning napalm douses the area. At epic scale - that really gives a sense of this burning liquid firing out high above troops at ground level and raining down on the enemy with punishing [colore=orange]FIERY MIGHT[/color] only the Titanicus Legio War Gods of the Adeptus would be capable of delivering!

...Heh - grr. :alien:

That's just some kinda cool to me! :devil:

Also, you don't have to worry about your opponent modelling goofy conversions of long weapons or oversized bases or anything when placing the template up to his weapon. It would also eliminate goofy angled fire coming out of a weapon that was modelled to be extended off to one side or up in the air for effect.

I think Jaldon has a good idea about using the BP chart. The shape of the template is just different this way.

If you go with something like these rules, I'd consider something like the following - and note the names :;):

Scout Inferno Cannon  R:25cm  FP:2BP  FlameTemplate, Ignore Cover

Heavy Inferno Cannon  R:50cm  FP:3BP   FlameTemplate, Ignore Cover


I think multiple templates should be avoided in the flame template case. I would say that instead of receiving a bonus template on the barrage chart, the total barrage should yield +1 to hit all enemy affected by the barrage. So in this regard, only one template would ever be used - but multiple weapons get really, really hot as flaming liquid is flooded a target area. Inferno Cannon technology has limited range, but has a tendancy of getting in crevasses and exposed areas like no other weapon! :evil:

Anyway, just some thoughts to chew on D,

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 Post subject: 1.1.2 Rewritten
PostPosted: Sat Nov 12, 2005 5:16 pm 
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I concur with Tactica!

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 Post subject: 1.1.2 Rewritten
PostPosted: Mon Nov 14, 2005 2:38 pm 
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Quote (Tactica @ 11 Nov. 2005 (21:26))
I think Jaldon has a good idea about using the BP chart. The shape of the template is just different this way.

If you go with something like these rules, I'd consider something like the following - and note the names :;):

Scout Inferno Cannon ?R:25cm ?FP:2BP ?FlameTemplate, Ignore Cover

Heavy Inferno Cannon ?R:50cm ?FP:3BP ? FlameTemplate, Ignore Cover


I think multiple templates should be avoided in the flame template case. I would say that instead of receiving a bonus template on the barrage chart, the total barrage should yield +1 to hit all enemy affected by the barrage. So in this regard, only one template would ever be used - but multiple weapons get really, really hot as flaming liquid is flooded a target area. Inferno Cannon technology has limited range, but has a tendancy of getting in crevasses and exposed areas like no other weapon! :evil:

That looks a good suggestion.

Cheers

James

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