Tactical Command
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Knight World v2.2.3
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=30049
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Author:  Dave [ Wed Aug 05, 2015 1:07 pm ]
Post subject:  Knight World v2.2.3

The Knight World list saw a small update. As always, the latest version is up here:

http://tp.net-armageddon.org/

Changes from 2.2.1:

  • Errants +10 points




Changes from 2.2.2:

  • Knight Cannon down to 1BP
  • Baron gains inspiring

Author:  atension [ Sun Aug 09, 2015 8:37 pm ]
Post subject:  Re: Knight World v2.2.2

Have no experience with the list yet but I've finally gotten around to painting up a 3k force that has been sitting in my collection a while. Just curious about the small arms and assault weapons on the knights. Them being war engines and able to choose to use their small arms attack even if in base to base does this mean that they have 4 attacks in assault (2 for 2DC, one in CC and one in FF)?

Author:  Dave [ Mon Aug 10, 2015 2:37 am ]
Post subject:  Re: Knight World v2.2.2

They'd have 2 from the DC, split between FF and CC, and any extra attacks.

Author:  Dave [ Sun Aug 23, 2015 11:59 am ]
Post subject:  Re: Knight World v2.2.2

I went through old posts, if you're willing please test the playtests changes I added to the first post.

Author:  Mard [ Sun Aug 23, 2015 11:08 pm ]
Post subject:  Re: Knight World v2.2.2

Dave wrote:
The Knight World list saw a small update. As always, the latest version is up here:

http://tp.net-armageddon.org/

The change from 2.2.1 was:

  • Errants +10 points

So effectively we just approved the 2015 Playtest Changes.




For the next round of playtest changes:

  • Knight Cannon down to 1BP
  • Baron gains inspiring


I think the Knight Cannon going down to 1BP, after the cost increase to those units means i will probably just drop them from my list entirely. They will be too costly to do the job I had been using them for

Author:  Dwarf Supreme [ Mon Aug 24, 2015 12:09 am ]
Post subject:  Re: Knight World v2.2.2

I hardly ever use BP for the Knight Quake Cannon. I've found MW3+ to be more useful in killing things.

Author:  mordoten [ Mon Aug 24, 2015 6:17 am ]
Post subject:  Re: Knight World v2.2.2

Well a -25p drop would be nice to accompany the BP change.

Author:  JimXII [ Mon Aug 24, 2015 8:33 am ]
Post subject:  Re: Knight World v2.2.2

-25 points sounds reasonable.

Author:  JimXII [ Mon Aug 24, 2015 8:35 am ]
Post subject:  Re: Knight World v2.2.2

But then again they were pretty well priced at their previous stats and probably needed a price increase...

So I'm torn now...

Author:  mordoten [ Mon Aug 24, 2015 10:40 am ]
Post subject:  Re: Knight World v2.2.2

3BP and 6BP ias a BIG difference is damage outputfrom the formation though...

I'm not a fan of a dual-firing weapon anyhow and would much rather see a sollution like EpicUK did with 1 knight having the BP and 1 the MW.

Author:  Dave [ Mon Aug 24, 2015 11:25 am ]
Post subject:  Re: Knight World v2.2.2

Try them at 1.5 BP then.

Author:  mordoten [ Mon Aug 24, 2015 7:05 pm ]
Post subject:  Re: Knight World v2.2.2

eh....what?

Author:  Dave [ Mon Aug 24, 2015 7:16 pm ]
Post subject:  Re: Knight World v2.2.2

1.5BP. So 1, 2, 3 and 4 weapons would give you 2, 3, 5 and 6BP, respectfully.

Author:  mordoten [ Mon Aug 24, 2015 8:29 pm ]
Post subject:  Re: Knight World v2.2.2

But thats not used anywhere else, so why add another special rule/stat to a list that already has plenty?

But if you are going from 2BP to 1BP each, i think a 25p drop is warranted.

Author:  Vaaish [ Mon Aug 24, 2015 8:40 pm ]
Post subject:  Re: Knight World v2.2.2

It's not a special rule. EA tells you to round fractions up unless otherwise instructed. That said, I'd kind of rather see a price change instead of than changing the BP to a weird number if a change were in order. I think it adds an unnecessary potential for disputes.

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