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New Wh40k Knights

 Post subject: New Wh40k Knights
PostPosted: Sat Feb 15, 2014 12:13 pm 
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Yes GW did it:

http://www.warseer.com/forums/showthrea ... ost7071674

Quote:
Here is a list of some big time "rumors" we got before recording last night:

Imperial Knight Titan: 1 kit will make all the versions.

Imperial Knight Titan Codex: Three armies in this book.
1st Army: Imperial Knights Army
2nd Army: Mechanicum Army
3rd Army: Freeblades Army (Mercs that can ally)

Warhammer 40k 7th Edition (Yes it is called 7th ed) in May.

Astra Militarium (Imperial Guard):
Stormtroopers (plastic)
Bullgryns (old Ogryns)
Commissar Squads
New Larger Transport

Stormtroopers, Commissar Squads, and Bullgryns are Astra Auxilary. These units may be taken as "plug-ins" to other Imperial armies.

Catachans and Cadians are covered in the new codex. Catachans are not going to direct only.

Orks are in June.

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 Post subject: Re: New Wh40k Knights
PostPosted: Sat Feb 15, 2014 7:53 pm 
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Ok that's definitely a DC 2 WE in epic IMO.


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 Post subject: Re: New Wh40k Knights
PostPosted: Sat Feb 15, 2014 7:58 pm 
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Yes, once in a while GW really nails it. This is one of those times. This model is beautiful. I was thinking about an Imperator proxy, but, I've heard this bad boy is 11" tall.

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 Post subject: Re: New Wh40k Knights
PostPosted: Sat Feb 15, 2014 9:16 pm 
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Someone on this forum made a truescale imperator, that bad boy was the size of a 40k reaver....

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 Post subject: Re: New Wh40k Knights
PostPosted: Sat Feb 15, 2014 9:18 pm 
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They look pretty decent. I wonder how many types of knight there'll be, even with FW doing some I doubt they'll do all the types.

How tall would a truescale Imperator be again? Wouldn't it be around 12"? One of these could be a base for one, plus a castle on top, ect.


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 Post subject: Re: New Wh40k Knights
PostPosted: Sun Feb 16, 2014 12:17 am 
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Borka wrote:
Ok that's definitely a DC 2 WE in epic IMO.

It looks no bigger than the epic knights in relation to other models though, possibly even slightly smaller in fact.

A close translation of the 40k rules would probably give it 2DC 5+ Reinforced armour, Thick Rear Armour and an Invulnerable Save for the shield.

I'm glad it kept design with the battlecannon, but making it a rapid firing 2 shot one makes it more reasonable firepower for it's size. Shame there's no power fist for the Errant, would have thought they could have squeezed on in the kit for old times sake.

edited to add: reading through the thread others have been estimating how big it is and by comparison with other models it's only actually around 6-7" tall. That sounds too small to even be a truescale Warlord titan proxy?


Last edited by GlynG on Sun Feb 16, 2014 12:37 am, edited 1 time in total.

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 Post subject: Re: New Wh40k Knights
PostPosted: Sun Feb 16, 2014 12:35 am 
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No Thick Rear Armour. This seems to be reserved for units which have at least Front/Side armour of 14 and Rear armour of 13.

Imperial Knight Paladin
Type Speed Armour CloseCombat Firefight
War Engine 20cm 5+ 4+ 4+
Weapon Range Firepower Notes
Rapid-Fire Battle Cannon 75cm 2 x AP4+/AT4+ -
2 x Heavy Stubber 30cm AP6+ -
Reaper Chainsword (base contact) Assault Weapon Extra Attack (+1) Titan-killer (1)

Damage Capacity 2. Critical Hit Effect: The Knight's leg is blown off. The Knight is destroyed, and any units in base contact of the model suffer a hit on a D6 roll of 6.

Notes: Knight Shield, Reinforced Armour, Walker.

Imperial Knight Errant
Type Speed Armour CloseCombat Firefight
War Engine 20cm 5+ 4+ 5+
Weapon Range Firepower Notes
Thermal Cannon 30cm MW4+ -
and (15cm) Small Arms Macro-weapon
Heavy Stubber 30cm AP6+ -
Reaper Chainsword (base contact) Assault Weapon Extra Attack (+1) Titan-killer (1)

Damage Capacity 2. Critical Hit Effect: The Knight's leg is blown off. The Knight is destroyed, and any units in base contact of the model suffer a hit on a D6 roll of 6.

Notes: Knight Shield, Reinforced Armour, Walker.

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 Post subject: Re: New Wh40k Knights
PostPosted: Sun Feb 16, 2014 3:40 am 
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I think 25cm over 20cm, probably.

Escalation puts Super Heavy Walkers as being able to move 12 inches in the normal movement phase and have no other penalty, including being able to shoot normally, run another d6, or assault another upto 12 inches. 40k Vehicles that are not fast can move up to 12, but don't get to assault and shoot at massive penalty, or move only 6 more inches instead of shooting. Fast vehicles can move up to 12 inches instead of 6 in the shooting phase (or more if skimmers). So Super Heavy Walkers are basically moving as fast or faster than normal vehicles, but not as fast as Fast vehicles. I'd say that ends up being 25cm over 20cm.


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 Post subject: Re: New Wh40k Knights
PostPosted: Sun Feb 16, 2014 4:52 am 
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Hi!

It seems that GW has this strange notion that most people want to play epic scale with 40k minis.

Given the prices at this scale, I'll stick with the smaller scale. :)

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 Post subject: Re: New Wh40k Knights
PostPosted: Mon Feb 17, 2014 12:28 am 
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Hmmm. True Scale (TM) Warlord Titan? :D
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 Post subject: Re: New Wh40k Knights
PostPosted: Mon Feb 17, 2014 5:28 am 
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nice model


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 Post subject: Re: New Wh40k Knights
PostPosted: Thu Feb 20, 2014 10:37 am 
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The red Knight looks particularly good. There's some background information too on the Knights, their connections with the Ad-Mech and background for particular knight houses.

Image
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Distinctly thinking that's too big to be of use to be an Epic titan...


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 Post subject: Re: New Wh40k Knights
PostPosted: Thu Feb 20, 2014 10:54 am 
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'his deep sonorous voice filling the White Dwarf hobby room as he speaks.'
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They do look the business though, first 40k release i've really looked forward to seeing more details on for a while.

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 Post subject: Re: New Wh40k Knights
PostPosted: Thu Feb 20, 2014 11:49 am 
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When will they be released?


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