Vaaish wrote:
First, Indirect fire doubles the range of the weapons and a 180cm quake arty titan has little need to move, especially since it sits on blitz and projects firepower almost anywhere on the board.
Second, You've now made it easier for the titan to fire. Not that they usually fail activations to begin with, but now they can still dump arty anywhere on the board even if they fail.
Last, shifting this to an upgrade now opens the door for quad quake arty titans which is the opposite direction I want this to go.
Bah, I omitted the part in my head where I meant to leave it as a hard point, not open things up to quad barrage guns. Sorry.
Also, we're talking about 60 & 90cm weapons basically (ok, inferno guns too but...): they can already reach anywhere, subject to LoS. The difference this way is that I could take a warlord with dual quakes a pad and an additional weapon and keep it mobile while supporting other titans with barrages on a dense terrain board. Knowing I could go with mobile artillery that way would make quake/pad/X weapon loads attractive for 1-2 Reavers instead of running an arty Blitz camper.
Also, serious mobility in the form of a double move would presumably apply the -1 modifier, so there would be a trade-off there too at least.
I can see how you'd react negatively to indirect barrages as part of a Marshall, but it still has the -1 modifier, so a strength 3 or 6 barrage isn't going to generate that many hits beyond its obligatory blast marker, especially against infantry in cover.
Also, I'm talking about making the landing pad 25-50 points. At that point it becomes a utility decision; is taking indirect fire on this titan worth downgrading firepower on another and/or dropping a scout sentinel formation?