carlos wrote:
Has anybody played any further games w/ this list? I might pick up the knights again towards mid-november/december and eager to know how balanced the list is.
I've played them a limited amount of times, with the new rules. There doesn't seem to be a problem, balance wise. They're a little more resistant to losses, but at a fairly significant cost/effect.
IE, in comparison to the previous version, a Lancer formation gets 3 units now, for what was 4 units then. They're harder to break, but have 75% of their older close combat potential.
They're also a bit more useable for their firepower, as their ability to shoot isn't as easily degraded as it once was. 1BM does nothing, and 3BM's means a still respectable amount of FirePower out of a 4 man formation.
Haven't been playing it as much as I'd like, due to work commitments, and a group that is currently going through a WHFB/WH40K kick. That'll blow over soon enough, but I've got to weather through that, and get back to the important stuffs.

But I definitely want to hear from people who are willing or able to give this list a try. If not a Battle Report, just a commentary on overall play, and any units that stood out functionally (for good or ill), would be fantastic.
Morgan Vening